Player Matchup

Bastet
Bastet
GeThmChxClap
Bastet
Level 69
God Stats
5W - 5L
1,550 SR
Queue Stats
178W - 175L
1,541 Elo+
Party 2
Vamana
Vamana
Laerick
Vamana
Level 165
God Stats
4W - 1L
1,500 SR
Queue Stats
203W - 189L
1,585 Elo+
Party 2
Geb
Geb
VxZupex
Geb
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 133L
1,409 Elo+
Party 2
Jing Wei
Jing Wei
baconbite
Jing Wei
Level 147
God Stats
15W - 9L
1,500 SR
Queue Stats
522W - 536L
1,530 Elo+
Solo
Cerberus
Cerberus
zencat 50
Cerberus
Level 85
God Stats
8W - 2L
1,500 SR
Queue Stats
223W - 210L
1,702 Elo+
Party 2
Team Averages
Level 115
1,510 SR
1,554 Elo+

VS

Team Averages
Level 115
1,543 SR
1,617 Elo+
King Arthur
King Arthur
CraigOrangeSoda
King Arthur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,679 Elo+
Solo
Vamana
Vamana
Dcoun
Vamana
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
269W - 259L
1,610 Elo+
Solo
Kuzenbo
Kuzenbo
EJ Cancerific
Kuzenbo
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 32L
1,678 Elo+
Party 1
Danzaburou
Danzaburou
JeffBingBong
Danzaburou
Level 148
God Stats
4W - 8L
1,717 SR
Queue Stats
243W - 269L
1,624 Elo+
Party 1
Jing Wei
Jing Wei
MarshmallowMatty
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
8 / 4 / 18
16,258
707
28,986
24,067
16,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Laerick
Vamana
20
8 / 8 / 13
14,854
646
31,416
33,468
45,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
20
6 / 4 / 20
15,861
690
21,312
31,171
53,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
baconbite
Jing Wei
20
8 / 8 / 12
15,355
668
43,875
29,029
18,906
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
zencat 50
Cerberus
20
3 / 6 / 23
15,124
658
11,982
40,038
60,782
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CraigOrangeSoda
King Arthur
19
4 / 10 / 11
14,015
609
15,680
33,304
48,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Dcoun
Vamana
19
4 / 7 / 11
13,279
577
15,081
25,555
30,789
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
20
0 / 5 / 16
13,468
586
16,300
45,922
70,363
Danzaburou
JeffBingBong
Danzaburou
20
10 / 6 / 11
18,275
795
44,063
29,146
19,226
20
10 / 5 / 10
15,854
689
40,365
28,804
16,518
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
87
33
Kills
28
30
Deaths
33
86
Assists
59
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CraigOrangeSoda
King Arthur
4
10
11
0.95
L
Vamana
Dcoun
Vamana
4
7
11
1.36
L
Kuzenbo
0
5
16
1.6
W
Bastet
8
4
18
4.25
L
Danzaburou
JeffBingBong
Danzaburou
10
6
11
2.58
W
Vamana
Laerick
Vamana
8
8
13
1.81
L
10
5
10
3
W
Geb
6
4
20
4
W
Jing Wei
baconbite
Jing Wei
8
8
12
1.75
W
Cerberus
zencat 50
Cerberus
3
6
23
2.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,571
Damage
131,489
157,773
Taken
162,731
195,359
Mitigated
185,474
53,173
Healing
50,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CraigOrangeSoda
King Arthur
15,680
1,838
1,913
1,601
33,304
48,578
18
5,991
27,313
0
25,122
L
Vamana
Dcoun
Vamana
15,081
3,119
1,384
750
25,555
30,789
1,576
7,046
18,509
0
29,193
L
Kuzenbo
16,300
3,484
2,423
18,035
45,922
70,363
686
6,551
39,371
30,541
0
W
Bastet
28,986
6,762
2,598
5,530
24,067
16,658
4,400
2,133
21,934
0
70,087
L
Danzaburou
JeffBingBong
Danzaburou
44,063
17,347
1,532
9,218
29,146
19,226
3,625
6,015
23,131
0
98,391
W
Vamana
Laerick
Vamana
31,416
16,058
4,089
3,530
33,468
45,072
550
2,921
30,547
0
52,247
L
40,365
29,022
1,240
12,091
28,804
16,518
2,494
7,691
21,113
0
69,998
W
Geb
21,312
1,009
2,022
9,029
31,171
53,941
438
3,084
28,087
50,034
0
W
Jing Wei
baconbite
Jing Wei
43,875
30,332
2,627
8,834
29,029
18,906
4,980
5,516
23,513
0
77,806
W
Cerberus
zencat 50
Cerberus
11,982
437
4,065
10,849
40,038
60,782
542
2,646
37,392
40,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,452
Gold Earned
74,891
301
Minions Killed
269
0
Camps Cleared
0
2,036,660
Distance Traveled
1,907,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,015
609
15
1
0
378,640
0
L
Vamana
13,279
577
40
2
0
373,632
0
L
Kuzenbo
13,468
586
21
1
0
422,823
0
W
Bastet
16,258
707
83
4
0
457,925
0
L
Danzaburou
18,275
795
124
5
0
345,576
0
W
Vamana
14,854
646
46
2
0
407,196
0
L
Jing Wei
15,854
689
69
3
0
387,043
0
W
Geb
15,861
690
32
1
0
427,575
0
W
Jing Wei
15,355
668
72
3
0
314,737
0
W
Cerberus
15,124
658
68
3
0
429,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role