Player Matchup

Sol
Sol
AetherKnott
Sol
Level 76
God Stats
3W - 2L
1,500 SR
Queue Stats
523W - 477L
1,430 Elo+
Party 3
Ne Zha
Ne Zha
DarkAether7782
Ne Zha
Level 61
God Stats
20W - 18L
1,709 SR
Queue Stats
425W - 361L
1,609 Elo+
Party 3
Thoth
Thoth
GeneralCustar5
Thoth
Level 49
God Stats
15W - 29L
1,374 SR
Queue Stats
64W - 107L
1,330 Elo+
Party 1
Fenrir
Fenrir
Gunjak21
Fenrir
Level 26
God Stats
1W - 2L
1,353 SR
Queue Stats
68W - 110L
1,330 Elo+
Party 1
Rama
Rama
KickstandProcto
Rama
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 58L
1,330 Elo+
Party 1
Team Averages
Level 48
1,487 SR
1,406 Elo+

VS

Team Averages
Level 35
1,450 SR
1,386 Elo+
Merlin
Merlin
Cpshooter1
Merlin
Level 26
God Stats
7W - 9L
1,500 SR
Queue Stats
135W - 121L
1,516 Elo+
Party 2
Olorun
Olorun
Jbuckem1019
Olorun
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Hercules
Hercules
NerfMeAlready-_-
Hercules
Level 67
God Stats
2W - 7L
1,500 SR
Queue Stats
111W - 121L
1,554 Elo+
Party 2
Cliodhna
Cliodhna
Oscar lol69
Cliodhna
Level 33
God Stats
5W - 8L
1,248 SR
Queue Stats
33W - 58L
1,107 Elo+
Solo
Bacchus
Bacchus
XDScorpionJames
Bacchus
Level 31
God Stats
9W - 8L
1,500 SR
Queue Stats
81W - 85L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,499
542
6,323
5,353
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
8 / 3 / 0
7,635
636
6,252
11,210
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 1
6,178
515
6,560
3,785
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Gunjak21
Fenrir
10
1 / 2 / 0
6,235
520
1,405
6,588
2,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 2
5,358
447
2,309
6,054
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cpshooter1
Merlin
10
2 / 5 / 0
5,468
456
2,773
9,791
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
10
3 / 2 / 1
6,549
546
2,863
5,303
1,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
3 / 0 / 2
6,401
533
5,574
11,394
7,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cliodhna
Oscar lol69
Cliodhna
9
2 / 5 / 1
5,636
470
1,421
5,620
1,765
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 0 / 4
6,331
528
1,268
5,028
4,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
18
11
Kills
10
11
Deaths
12
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
Merlin
Cpshooter1
Merlin
2
5
0
0.4
W
8
3
0
2.67
W
1
2
1
0.75
W
Fenrir
Gunjak21
Fenrir
1
2
0
0.5
L
Olorun
3
2
1
1.75
W
0
2
2
0.5
L
3
0
2
4
L
Cliodhna
Oscar lol69
Cliodhna
2
5
1
0.5
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,849
Damage
13,899
32,990
Taken
37,136
11,619
Mitigated
18,294
4,838
Healing
9,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,323
1,363
0
1,427
5,353
1,923
2,333
2,400
2,909
41,138
0
L
Merlin
Cpshooter1
Merlin
2,773
632
0
1,122
9,791
3,084
0
4,400
5,391
19,234
0
W
6,252
2,976
0
1,408
11,210
4,215
0
1,864
9,280
0
54,647
W
6,560
815
0
265
3,785
1,038
569
84
3,577
43,092
272
W
Fenrir
Gunjak21
Fenrir
1,405
37
0
480
6,588
2,760
0
2,323
4,265
0
36,556
L
Olorun
2,863
1,342
117
1,603
5,303
1,543
2,238
652
4,651
37,537
0
W
2,309
1,699
0
1,258
6,054
1,683
582
233
5,577
0
20,362
L
5,574
1,652
0
4,705
11,394
7,636
0
6,000
5,394
0
35,396
L
Cliodhna
Oscar lol69
Cliodhna
1,421
0
0
325
5,620
1,765
0
756
4,864
0
23,881
L
1,268
442
0
1,437
5,028
4,266
140
1,075
3,953
18,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,905
Gold Earned
30,385
313
Minions Killed
226
0
Camps Cleared
0
1,163,436
Distance Traveled
1,082,666
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,499
542
69
6
0
212,221
0
L
Merlin
5,468
456
28
2
0
191,215
2
W
Ne Zha
7,635
636
71
6
0
269,396
0
W
Thoth
6,178
515
67
6
0
206,730
0
W
Fenrir
6,235
520
59
5
0
268,337
0
L
Olorun
6,549
546
63
5
0
216,741
0
W
Rama
5,358
447
47
4
0
206,752
0
L
Hercules
6,401
533
65
5
0
228,819
0
L
Cliodhna
5,636
470
43
4
0
203,839
0
L
Bacchus
6,331
528
27
2
0
242,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role