Player Matchup

Hun Batz
Hun Batz
AlexAce93
Hun Batz
Level 164
God Stats
4W - 5L
1,481 SR
Queue Stats
62W - 53L
1,543 Elo+
Party 1
Surtr
Surtr
D0EB0Y
Surtr
Level 238
God Stats
7W - 10L
1,585 SR
Queue Stats
425W - 383L
1,588 Elo+
Party 3
Neith
Neith
Kingshadowolf
Neith
Level 144
God Stats
21W - 3L
1,733 SR
Queue Stats
290W - 277L
1,597 Elo+
Party 3
Thoth
Thoth
LegendZDude
Thoth
Level 139
God Stats
4W - 7L
1,244 SR
Queue Stats
43W - 36L
1,535 Elo+
Party 1
Ganesha
Ganesha
dzack2002
Ganesha
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 21L
1,396 Elo+
Solo
Team Averages
Level 156
1,508 SR
1,532 Elo+

VS

Team Averages
Level 138
1,378 SR
1,556 Elo+
Geb
Geb
DrDeath062
Geb
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
260W - 234L
1,541 Elo+
Party 2
Eset
Eset
Fionnaghuala
Eset
Level 158
God Stats
0W - 1L
1,523 SR
Queue Stats
335W - 334L
1,529 Elo+
Party 2
Ullr
Ullr
NotJustAPanda
Ullr
Level 142
God Stats
5W - 12L
1,488 SR
Queue Stats
179W - 151L
1,713 Elo+
Solo
Awilix
Awilix
jboys1970
Awilix
Level 146
God Stats
14W - 13L
1,222 SR
Queue Stats
720W - 748L
1,473 Elo+
Party 2
Guan Yu
Guan Yu
quadaloupe
Guan Yu
Level 124
God Stats
3W - 10L
1,159 SR
Queue Stats
321W - 352L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AlexAce93
Hun Batz
16
8 / 0 / 3
9,648
643
10,929
12,673
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Surtr
D0EB0Y
Surtr
16
3 / 2 / 3
9,798
653
12,932
19,428
19,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 4 / 3
8,903
594
8,006
10,505
3,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 2 / 6
8,936
596
9,027
6,835
2,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
dzack2002
Ganesha
12
0 / 1 / 12
8,136
542
4,324
10,725
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
7,176
478
3,932
13,543
11,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 4 / 1
7,533
502
3,685
11,189
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 5 / 2
7,196
480
6,856
10,099
3,514
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
jboys1970
Awilix
14
5 / 3 / 0
8,459
564
7,351
14,355
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Guan Yu
quadaloupe
Guan Yu
14
2 / 2 / 0
8,048
537
10,945
17,608
23,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
9
9
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AlexAce93
Hun Batz
8
0
3
9.5
W
Surtr
D0EB0Y
Surtr
3
2
3
2.25
L
0
3
5
0.83
L
0
4
1
0.13
W
3
4
3
1.13
W
3
2
6
3
L
2
5
2
0.6
W
Ganesha
dzack2002
Ganesha
0
1
12
6
L
Awilix
jboys1970
Awilix
5
3
0
1.67
L
Guan Yu
quadaloupe
Guan Yu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,218
Damage
32,769
60,166
Taken
66,794
40,576
Mitigated
48,782
19,587
Healing
14,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AlexAce93
Hun Batz
10,929
3,465
0
6,077
12,673
5,571
691
1,450
11,223
0
75,910
W
Surtr
D0EB0Y
Surtr
12,932
3,408
0
7,249
19,428
19,033
173
343
19,085
2,143
83,042
L
3,932
189
0
2,762
13,543
11,332
0
3,480
10,063
24,772
0
L
3,685
291
300
2,696
11,189
3,988
104
4,805
6,384
63,853
0
W
8,006
3,596
0
2,278
10,505
3,876
3,176
936
9,569
0
67,392
W
9,027
311
0
1,580
6,835
2,813
0
2,833
4,002
71,690
0
L
6,856
2,771
0
635
10,099
3,514
0
1,665
8,434
0
44,812
W
Ganesha
dzack2002
Ganesha
4,324
462
0
2,403
10,725
9,283
54
2,419
8,306
16,252
0
L
Awilix
jboys1970
Awilix
7,351
2,792
0
852
14,355
6,170
0
3,169
11,186
0
69,764
L
Guan Yu
quadaloupe
Guan Yu
10,945
1,992
0
6,866
17,608
23,778
0
1,385
16,223
0
77,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,421
Gold Earned
38,412
489
Minions Killed
464
0
Camps Cleared
0
1,591,065
Distance Traveled
1,491,336
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,648
643
111
7
0
353,344
4
W
Surtr
9,798
653
134
9
0
325,984
0
L
Geb
7,176
478
27
2
0
292,888
7
L
Eset
7,533
502
129
9
0
277,108
2
W
Neith
8,903
594
127
8
0
273,310
0
W
Thoth
8,936
596
117
8
0
329,406
3
L
Ullr
7,196
480
83
6
0
220,869
0
W
Ganesha
8,136
542
0
0
0
309,021
5
L
Awilix
8,459
564
99
7
0
383,744
3
L
Guan Yu
8,048
537
126
8
0
316,727
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role