Player Matchup

Odin
Odin
Gold III
CLWoke
Odin
Gold III
Level 129
God Stats
11W - 4L
1,718 SR
Queue Stats
161W - 144L
1,819 MMR
Solo
Chronos
Chronos
Gold II
Glªçïêr
Chronos
Gold II
Level 67
God Stats
3W - 1L
1,817 SR
Queue Stats
23W - 7L
1,822 MMR
Solo
Ne Zha
Ne Zha
Platinum V
Izqix
Ne Zha
Platinum V
Level 157
God Stats
23W - 12L
1,669 SR
Queue Stats
455W - 386L
1,740 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,735 SR
1,794 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,791 SR
1,778 MMR
Vulcan
Vulcan
Gold III
KwR1093
Vulcan
Gold III
Level 157
God Stats
15W - 9L
2,021 SR
Queue Stats
101W - 105L
1,816 MMR
Party 1
Bacchus
Bacchus
Gold III
RevFTW
Bacchus
Gold III
Level 68
God Stats
7W - 4L
1,851 SR
Queue Stats
68W - 66L
1,850 MMR
Party 1
Chiron
Chiron
Gold III
krethen
Chiron
Gold III
Level 190
God Stats
8W - 4L
1,500 SR
Queue Stats
477W - 523L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
CLWoke
Odin
17
2 / 0 / 5
10,619
664
7,986
11,546
14,503
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Glªçïêr
Chronos
18
3 / 1 / 4
11,757
735
10,799
10,278
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Izqix
Ne Zha
15
2 / 1 / 5
10,425
652
13,636
13,000
13,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAtlasAchillesMauiKuzenbo

VS

Bans
AthenaShivaPoseidonGuan YuHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
KwR1093
Vulcan
16
1 / 2 / 1
10,084
630
9,121
8,594
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
RevFTW
Bacchus
15
1 / 1 / 1
10,730
671
9,787
14,203
21,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
krethen
Chiron
15
0 / 4 / 1
9,654
603
7,095
14,402
6,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Odin
CLWoke
Odin
2
0
5
4.5
W
Chronos
Glªçïêr
Chronos
3
1
4
5
W
Ne Zha
Izqix
Ne Zha
2
1
5
4.5
L
Vulcan
KwR1093
Vulcan
1
2
1
0.75
L
Bacchus
RevFTW
Bacchus
1
1
1
1.5
L
Chiron
krethen
Chiron
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,421
Damage
26,003
34,824
Taken
37,199
33,256
Mitigated
32,160
8,452
Healing
10,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
CLWoke
Odin
7,986
532
0
1,993
11,546
14,503
127
5,719
5,827
0
24,289
W
Chronos
Glªçïêr
Chronos
10,799
2,582
0
4,567
10,278
5,527
3,114
6,355
3,923
93,282
542
W
Ne Zha
Izqix
Ne Zha
13,636
1,238
0
1,892
13,000
13,226
333
7,102
5,898
2,922
40,749
L
Vulcan
KwR1093
Vulcan
9,121
4,825
0
1,487
8,594
4,241
0
3,102
5,492
56,295
0
L
Bacchus
RevFTW
Bacchus
9,787
1,650
0
4,510
14,203
21,664
28
5,664
8,539
24,783
0
L
Chiron
krethen
Chiron
7,095
2,290
560
4,308
14,402
6,255
25
3,164
11,238
0
45,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
30,468
237
Minions Killed
201
0
Camps Cleared
0
1,004,886
Distance Traveled
885,387
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,619
664
30
2
0
344,696
0
W
Chronos
11,757
735
177
11
0
314,799
5
W
Ne Zha
10,425
652
30
2
0
345,391
0
L
Vulcan
10,084
630
88
6
0
312,448
0
L
Bacchus
10,730
671
23
1
0
307,118
4
L
Chiron
9,654
603
90
6
0
265,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role