Player Matchup

He Bo
He Bo
Applejuicerr
He Bo
Level 126
God Stats
37W - 26L
1,788 SR
Queue Stats
1,119W - 947L
1,578 Elo+
Party 1
Ra
Ra
HaHa-Dietz_NuTz
Ra
Level 126
God Stats
0W - 2L
1,289 SR
Queue Stats
37W - 37L
1,544 Elo+
Solo
Skadi
Skadi
NgloriusGrey
Skadi
Level 59
God Stats
1W - 1L
1,740 SR
Queue Stats
108W - 96L
1,530 Elo+
Solo
Surtr
Surtr
UHHHHHHHBURGER
Surtr
Level 128
God Stats
31W - 19L
1,587 SR
Queue Stats
740W - 641L
1,562 Elo+
Party 1
Cerberus
Cerberus
ffoux
Cerberus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,500 Elo+
Solo
Team Averages
Level 109
1,581 SR
1,543 Elo+

VS

Team Averages
Level 100
1,570 SR
1,551 Elo+
Guan Yu
Guan Yu
JahsiahShawty
Guan Yu
Level 72
God Stats
10W - 6L
1,691 SR
Queue Stats
727W - 678L
1,538 Elo+
Party 2
Ullr
Ullr
JurokuDaisa
Ullr
Level 88
God Stats
10W - 5L
1,246 SR
Queue Stats
315W - 295L
1,476 Elo+
Solo
Loki
Loki
Paūl
Loki
Level 69
God Stats
2W - 0L
1,797 SR
Queue Stats
15W - 9L
1,620 Elo+
Solo
Hades
Hades
TTG-Maurizio
Hades
Level 145
God Stats
68W - 53L
1,599 SR
Queue Stats
644W - 622L
1,546 Elo+
Party 2
Surtr
Surtr
TTG-vanity
Surtr
Level 125
God Stats
24W - 19L
1,515 SR
Queue Stats
434W - 433L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 4 / 2
8,053
671
10,308
9,174
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 1
6,234
520
3,698
8,519
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 2
7,367
614
6,146
5,892
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 3 / 1
6,565
547
5,834
13,836
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
ffoux
Cerberus
10
1 / 3 / 4
6,252
521
6,043
16,991
12,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
4 / 1 / 4
6,626
552
7,716
11,326
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 5 / 1
6,243
520
3,513
8,991
3,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
Paūl
Loki
14
9 / 1 / 4
8,439
703
10,342
9,518
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 7
7,635
636
9,951
8,055
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Surtr
12
2 / 2 / 0
7,282
607
8,420
11,328
8,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
11
Kills
17
17
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
7
4
2
2
L
0
6
1
0.08
W
Guan Yu
4
1
4
6
W
0
5
1
0.1
L
2
1
2
3
W
Loki
Paūl
Loki
9
1
4
11
W
2
2
7
2.75
W
Surtr
2
2
0
1
L
1
3
1
0.5
L
Cerberus
ffoux
Cerberus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,029
Damage
39,942
54,412
Taken
49,218
27,331
Mitigated
24,003
13,633
Healing
17,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,308
962
0
915
9,174
2,432
0
1,668
7,506
53,690
820
L
3,698
189
352
1,273
8,519
2,966
0
3,175
5,344
42,181
0
W
Guan Yu
7,716
1,684
1,295
2,330
11,326
5,418
0
7,116
4,014
0
36,878
W
3,513
1,006
0
600
8,991
3,856
0
1,568
7,423
0
48,365
L
6,146
3,165
0
2,106
5,892
2,031
336
0
5,892
0
64,099
W
Loki
Paūl
Loki
10,342
3,677
0
4,344
9,518
3,163
0
3,628
5,838
0
53,888
W
9,951
586
697
3,604
8,055
3,334
684
5,713
2,232
59,020
0
W
Surtr
8,420
3,469
0
4,272
11,328
8,232
283
1,904
9,424
898
56,977
L
5,834
2,379
0
3,641
13,836
7,745
0
343
13,493
869
48,678
L
Cerberus
ffoux
Cerberus
6,043
738
0
5,346
16,991
12,157
0
5,108
11,883
20,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,471
Gold Earned
36,225
391
Minions Killed
428
0
Camps Cleared
0
1,171,187
Distance Traveled
1,327,813
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,053
671
93
8
0
253,293
0
L
Ra
6,234
520
78
7
0
213,901
3
W
Guan Yu
6,626
552
51
4
0
273,692
0
W
Ullr
6,243
520
81
7
0
222,906
2
L
Skadi
7,367
614
109
9
0
254,224
6
W
Loki
8,439
703
72
6
0
320,327
0
W
Hades
7,635
636
112
9
0
274,528
0
W
Surtr
7,282
607
112
9
0
236,360
0
L
Surtr
6,565
547
83
7
0
202,713
4
L
Cerberus
6,252
521
28
2
0
247,056
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role