Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Danganrompa3208
Athena
Level 16
God Stats
26W - 16L
2,031 SR
Queue Stats
49W - 42L
1,515 Elo+
Party 1
Poseidon
Poseidon
Davioone
Poseidon
Level 116
God Stats
11W - 6L
1,289 SR
Queue Stats
62W - 53L
1,445 Elo+
Party 1
Team Averages
Level 108
1,607 SR
1,487 Elo+

VS

Team Averages
Level 62
1,500 SR
1,346 Elo+
Camazotz
Camazotz
 
Camazotz
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JunebugA1-
Ra
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 60L
1,223 Elo+
Solo
Chaac
Chaac
Montaeous
Chaac
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
3 / 1 / 8
7,581
842
8,231
9,005
9,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 9
7,914
879
3,086
8,361
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Davioone
Poseidon
13
5 / 4 / 4
8,326
925
7,379
5,148
2,249
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
2 / 3 / 1
6,857
762
4,744
11,792
5,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 1
7,809
868
6,271
7,815
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Montaeous
Chaac
7
0 / 4 / 1
5,385
598
1,029
6,088
3,435
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
10
Kills
6
6
Deaths
11
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
8
7
L
Camazotz
 
Camazotz
2
3
1
0.83
W
2
1
9
6.5
W
Poseidon
Davioone
Poseidon
5
4
4
1.75
L
4
4
1
1.13
L
Chaac
Montaeous
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,696
Damage
12,044
22,514
Taken
25,695
19,222
Mitigated
12,324
3,690
Healing
5,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,231
3,591
0
2,302
9,005
9,159
458
2,435
6,279
96
17,577
L
Camazotz
 
Camazotz
4,744
1,006
0
3,508
11,792
5,748
0
3,864
7,928
0
24,269
W
3,086
446
0
1,096
8,361
7,814
461
2,055
6,137
9,313
189
W
Poseidon
Davioone
Poseidon
7,379
2,167
0
292
5,148
2,249
1,662
1,663
3,340
35,639
0
L
6,271
670
346
749
7,815
3,141
0
3,337
4,478
23,722
234
L
Chaac
Montaeous
Chaac
1,029
256
194
462
6,088
3,435
0
3,259
2,829
0
2,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,821
Gold Earned
20,051
96
Minions Killed
80
0
Camps Cleared
0
505,155
Distance Traveled
425,415
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,581
842
24
3
0
172,110
0
L
Camazotz
6,857
762
42
5
0
184,893
1
W
Athena
7,914
879
11
1
0
188,198
0
W
Poseidon
8,326
925
61
7
0
144,847
0
L
Ra
7,809
868
36
4
0
158,573
0
L
Chaac
5,385
598
2
0
0
81,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role