Player Matchup

Kuzenbo
Kuzenbo
BloodyKlaw
Kuzenbo
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 54L
1,501 Elo+
Party 1
Izanami
Izanami
DirtyButtCheek
Izanami
Level 8
God Stats
1W - 1L
1,774 SR
Queue Stats
53W - 46L
1,564 Elo+
Party 1
Scylla
Scylla
xDrRageQuitx
Scylla
Level 17
God Stats
9W - 8L
1,510 SR
Queue Stats
66W - 54L
1,501 Elo+
Party 1
Team Averages
Level 37
1,595 SR
1,522 Elo+

VS

Team Averages
Level 56
1,394 SR
1,335 Elo+
Ganesha
Ganesha
ChubDaReaper
Ganesha
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,379 Elo+
Party 2
Sylvanus
Sylvanus
Shabama
Sylvanus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,249 Elo+
Party 2
Atlas
Atlas
fatbboy97
Atlas
Level 15
God Stats
1W - 0L
1,183 SR
Queue Stats
3W - 5L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BloodyKlaw
Kuzenbo
11
0 / 1 / 0
7,498
682
6,323
15,632
18,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 0
6,834
621
5,962
11,990
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
12
0 / 3 / 0
7,373
670
11,371
8,499
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChubDaReaper
Ganesha
13
0 / 0 / 9
8,793
799
8,101
11,488
12,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
Shabama
Sylvanus
14
4 / 0 / 4
8,605
782
12,389
12,170
9,165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
fatbboy97
Atlas
14
5 / 0 / 3
8,365
760
10,574
13,769
13,381
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BloodyKlaw
Kuzenbo
0
1
0
0
W
Ganesha
ChubDaReaper
Ganesha
0
0
9
4.5
L
0
5
0
0
W
Sylvanus
Shabama
Sylvanus
4
0
4
6
W
Atlas
fatbboy97
Atlas
5
0
3
6.5
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,656
Damage
31,064
36,121
Taken
37,427
26,765
Mitigated
34,890
5,973
Healing
16,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BloodyKlaw
Kuzenbo
6,323
2,264
155
4,175
15,632
18,916
0
12,769
2,863
18,038
0
W
Ganesha
ChubDaReaper
Ganesha
8,101
1,241
1,070
2,142
11,488
12,344
365
5,543
5,945
18,343
0
L
5,962
4,241
0
1,393
11,990
4,269
0
10,397
1,593
0
20,252
W
Sylvanus
Shabama
Sylvanus
12,389
3,173
6,028
5,882
12,170
9,165
384
4,713
7,457
38,335
0
W
Atlas
fatbboy97
Atlas
10,574
5,186
821
704
13,769
13,381
108
7,179
6,590
25,395
0
L
Scylla
11,371
1,895
0
250
8,499
3,580
0
7,906
593
38,152
958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,705
Gold Earned
25,763
127
Minions Killed
99
0
Camps Cleared
0
596,225
Distance Traveled
587,241
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,498
682
17
2
0
232,376
1
W
Ganesha
8,793
799
0
0
0
208,865
0
L
Izanami
6,834
621
28
3
0
168,805
0
W
Sylvanus
8,605
782
63
6
0
171,526
0
W
Atlas
8,365
760
36
3
0
206,850
0
L
Scylla
7,373
670
82
7
0
195,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role