Player Matchup

Achilles
Achilles
 
Achilles
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Charliebr0wn
Heimdallr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,360 Elo+
Party 3
Ao Kuang
Ao Kuang
XXkrossXX
Ao Kuang
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 145L
1,444 Elo+
Solo
Guan Yu
Guan Yu
jaziq
Guan Yu
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,516 Elo+
Party 3
Team Averages
Level 140
1,500 SR
1,464 Elo+

VS

Team Averages
Level 113
1,437 SR
1,427 Elo+
Achilles
Achilles
AntonioSantano
Achilles
Level 143
God Stats
4W - 3L
1,500 SR
Queue Stats
170W - 160L
1,450 Elo+
Party 1
Chang'e
Chang'e
Erickelrojo11
Chang'e
Level 142
God Stats
4W - 1L
1,317 SR
Queue Stats
169W - 161L
1,431 Elo+
Party 1
Jing Wei
Jing Wei
FelipeDavila10
Jing Wei
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
150W - 144L
1,396 Elo+
Party 1
Chaac
Chaac
JuicyBoi96
Chaac
Level 129
God Stats
9W - 9L
1,370 SR
Queue Stats
626W - 639L
1,419 Elo+
Solo
Neith
Neith
MeXICaN_FeRCaS
Neith
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 65L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 3 / 5
7,719
772
6,662
12,940
18,092
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
 
Artemis
12
0 / 4 / 6
6,848
685
5,061
8,423
3,450
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Charliebr0wn
Heimdallr
13
1 / 4 / 5
7,210
721
8,360
13,003
6,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
XXkrossXX
Ao Kuang
14
4 / 3 / 1
7,357
736
4,572
11,530
5,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Guan Yu
jaziq
Guan Yu
15
1 / 4 / 4
7,270
727
8,503
17,718
13,307
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
3 / 4 / 10
8,391
839
8,914
15,941
17,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
15
3 / 1 / 13
9,069
907
17,921
11,100
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jing Wei
18
7 / 0 / 10
9,816
982
7,314
9,158
4,415
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Chaac
14
1 / 2 / 12
8,149
815
11,669
17,393
22,644
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 1 / 6
8,985
899
11,517
7,527
4,042
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
8
Kills
18
18
Deaths
8
21
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
5
1.5
L
Artemis
 
Artemis
0
4
6
0.75
W
Achilles
3
4
10
2
L
Heimdallr
Charliebr0wn
Heimdallr
1
4
5
0.88
W
Chang'e
3
1
13
9.5
W
Jing Wei
7
0
10
12
W
Chaac
1
2
12
3.5
W
4
1
6
7
L
Ao Kuang
XXkrossXX
Ao Kuang
4
3
1
1.5
L
Guan Yu
jaziq
Guan Yu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,158
Damage
57,335
63,614
Taken
61,119
46,900
Mitigated
53,628
26,377
Healing
29,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,662
581
0
1,630
12,940
18,092
0
4,348
8,592
0
14,307
L
Artemis
 
Artemis
5,061
1,192
1,241
938
8,423
3,450
0
3,858
4,565
0
13,299
W
Achilles
8,914
1,296
232
2,204
15,941
17,431
292
2,147
13,446
0
13,977
L
Heimdallr
Charliebr0wn
Heimdallr
8,360
3,235
452
1,523
13,003
6,272
23
3,161
9,842
0
19,457
W
Chang'e
17,921
1,145
8,337
5,814
11,100
5,096
405
947
10,019
26,695
782
W
Jing Wei
7,314
2,694
2,139
1,861
9,158
4,415
1,331
348
8,714
0
24,186
W
Chaac
11,669
649
322
4,830
17,393
22,644
298
1,775
15,409
5,763
13,750
W
11,517
2,424
1,409
1,986
7,527
4,042
976
385
7,048
0
24,724
L
Ao Kuang
XXkrossXX
Ao Kuang
4,572
1,110
1,633
2,278
11,530
5,779
0
4,698
6,832
9,166
0
L
Guan Yu
jaziq
Guan Yu
8,503
2,174
9,307
7,375
17,718
13,307
0
5,711
12,007
2,610
14,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,404
Gold Earned
44,410
82
Minions Killed
118
0
Camps Cleared
0
919,711
Distance Traveled
1,059,925
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,719
772
15
2
0
166,562
0
L
Artemis
6,848
685
19
2
0
152,310
0
W
Achilles
8,391
839
10
1
0
223,674
0
L
Heimdallr
7,210
721
24
2
0
204,326
0
W
Chang'e
9,069
907
15
2
0
215,720
0
W
Jing Wei
9,816
982
44
4
0
213,194
0
W
Chaac
8,149
815
15
2
0
183,430
0
W
Neith
8,985
899
34
3
0
223,907
0
L
Ao Kuang
7,357
736
12
1
0
185,378
0
L
Guan Yu
7,270
727
12
1
0
211,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role