Player Matchup

Serqet
Serqet
ELEMENT280
Serqet
Level 54
God Stats
10W - 17L
1,473 SR
Queue Stats
63W - 88L
1,440 Elo+
Party 2
Poseidon
Poseidon
RKAPS
Poseidon
Level 17
God Stats
1W - 3L
1,353 SR
Queue Stats
4W - 14L
1,372 Elo+
Party 2
King Arthur
King Arthur
Venzaix
King Arthur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,435 Elo+
Party 2
Izanami
Izanami
aarong907
Izanami
Level 24
God Stats
10W - 11L
1,370 SR
Queue Stats
42W - 60L
1,461 Elo+
Party 2
Atlas
Atlas
vSean0_0
Atlas
Level 48
God Stats
1W - 1L
1,763 SR
Queue Stats
35W - 54L
1,383 Elo+
Solo
Team Averages
Level 34
1,492 SR
1,418 Elo+

VS

Team Averages
Level 45
1,436 SR
1,440 Elo+
Ah Puch
Ah Puch
AutismDomic
Ah Puch
Level 27
God Stats
7W - 3L
1,222 SR
Queue Stats
27W - 28L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
Inducids
Danzaburou
Level 25
God Stats
4W - 3L
1,381 SR
Queue Stats
105W - 97L
1,476 Elo+
Party 3
Achilles
Achilles
PongaZer0
Achilles
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 80L
1,450 Elo+
Party 1
Lancelot
Lancelot
Su1Kaa
Lancelot
Level 19
God Stats
5W - 6L
1,584 SR
Queue Stats
49W - 47L
1,388 Elo+
Party 1
Surtr
Surtr
kgooookillem
Surtr
Level 108
God Stats
10W - 9L
1,495 SR
Queue Stats
86W - 79L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ELEMENT280
Serqet
13
5 / 6 / 3
8,762
584
9,037
13,471
5,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
RKAPS
Poseidon
13
3 / 6 / 0
7,959
531
5,092
7,528
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Venzaix
King Arthur
13
2 / 5 / 0
7,658
511
14,610
17,539
17,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
aarong907
Izanami
11
0 / 11 / 0
6,708
447
3,433
14,944
5,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
vSean0_0
Atlas
11
1 / 8 / 2
7,419
495
5,647
16,286
14,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AutismDomic
Ah Puch
15
5 / 3 / 3
8,539
569
5,395
10,145
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Inducids
Danzaburou
15
11 / 1 / 9
9,952
663
15,658
11,397
4,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
PongaZer0
Achilles
15
5 / 2 / 1
8,709
581
10,207
16,418
15,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Su1Kaa
Lancelot
14
7 / 4 / 7
8,587
572
9,803
11,562
4,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 1 / 15
9,495
633
14,147
16,848
14,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
11
Kills
36
36
Deaths
11
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
AutismDomic
Ah Puch
5
3
3
2.17
L
Serqet
ELEMENT280
Serqet
5
6
3
1.08
W
Danzaburou
Inducids
Danzaburou
11
1
9
15.5
W
Achilles
PongaZer0
Achilles
5
2
1
2.75
L
Poseidon
RKAPS
Poseidon
3
6
0
0.5
W
Lancelot
Su1Kaa
Lancelot
7
4
7
2.63
L
King Arthur
Venzaix
King Arthur
2
5
0
0.4
L
Izanami
aarong907
Izanami
0
11
0
0
W
8
1
15
15.5
L
Atlas
vSean0_0
Atlas
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,819
Damage
55,210
69,768
Taken
66,370
45,840
Mitigated
43,510
7,762
Healing
25,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
AutismDomic
Ah Puch
5,395
1,064
0
2,903
10,145
4,213
0
3,482
6,663
58,070
3,347
L
Serqet
ELEMENT280
Serqet
9,037
3,204
0
800
13,471
5,747
0
1,378
12,042
0
51,291
W
Danzaburou
Inducids
Danzaburou
15,658
9,988
0
8,177
11,397
4,872
850
3,001
8,308
0
75,506
W
Achilles
PongaZer0
Achilles
10,207
3,631
0
6,585
16,418
15,279
0
0
16,418
0
61,497
L
Poseidon
RKAPS
Poseidon
5,092
1,040
0
250
7,528
2,282
0
2,579
4,949
51,539
0
W
Lancelot
Su1Kaa
Lancelot
9,803
3,607
0
250
11,562
4,876
0
1,706
9,586
0
51,197
L
King Arthur
Venzaix
King Arthur
14,610
1,955
0
3,480
17,539
17,212
0
23
16,445
0
61,650
L
Izanami
aarong907
Izanami
3,433
2,638
0
1,037
14,944
5,676
0
112
14,832
0
48,386
W
14,147
6,474
0
7,828
16,848
14,270
633
2,550
13,698
456
63,572
L
Atlas
vSean0_0
Atlas
5,647
2,795
0
2,195
16,286
14,923
0
1,522
14,764
20,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
45,282
379
Minions Killed
460
0
Camps Cleared
0
1,449,349
Distance Traveled
1,526,872
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,539
569
89
6
0
293,898
0
L
Serqet
8,762
584
70
5
0
349,456
0
W
Danzaburou
9,952
663
105
7
0
270,183
0
W
Achilles
8,709
581
105
7
0
279,948
0
L
Poseidon
7,959
531
89
6
0
258,095
0
W
Lancelot
8,587
572
76
5
0
360,317
4
L
King Arthur
7,658
511
105
7
0
275,451
0
L
Izanami
6,708
447
90
6
0
277,573
0
W
Surtr
9,495
633
85
6
0
322,526
2
L
Atlas
7,419
495
25
2
0
288,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role