Player Matchup

Vulcan
Vulcan
DiatomicBadussy
Vulcan
Level 122
God Stats
2W - 3L
1,312 SR
Queue Stats
36W - 58L
1,384 Elo+
Party 2
Neith
Neith
DiatomicButth0le
Neith
Level 69
God Stats
9W - 10L
1,700 SR
Queue Stats
37W - 56L
1,403 Elo+
Party 2
Bacchus
Bacchus
DiatomicKnight9
Bacchus
Level 111
God Stats
11W - 12L
1,697 SR
Queue Stats
33W - 49L
1,434 Elo+
Party 2
Team Averages
Level 101
1,570 SR
1,407 Elo+

VS

Team Averages
Level 86
1,496 SR
1,465 Elo+
Nu Wa
Nu Wa
Sétsuna
Nu Wa
Level 27
God Stats
9W - 8L
1,500 SR
Queue Stats
66W - 72L
1,403 Elo+
Party 1
Set
Set
instinckiler
Set
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 91L
1,386 Elo+
Party 1
Nike
Nike
irollanz
Nike
Level 128
God Stats
5W - 6L
1,487 SR
Queue Stats
880W - 734L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 1
6,711
671
5,572
9,037
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 5 / 2
6,588
659
3,386
10,616
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 3 / 2
7,269
727
7,090
13,702
13,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Sétsuna
Nu Wa
14
10 / 1 / 5
9,255
926
17,752
7,064
2,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 2 / 4
6,711
671
1,921
7,402
4,177
Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nike
14
5 / 1 / 8
9,022
902
10,045
10,147
10,387
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
15
15
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
0
5
2
0.2
L
2
3
2
1
W
Nu Wa
Sétsuna
Nu Wa
10
1
5
12.5
W
0
2
4
1
W
Nike
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,048
Damage
29,718
33,355
Taken
24,613
18,870
Mitigated
17,257
4,963
Healing
6,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,572
1,382
0
280
9,037
2,213
0
4,778
3,934
18,038
0
L
3,386
1,254
0
2,252
10,616
2,697
0
6,893
3,484
0
28,661
L
7,090
707
88
2,343
13,702
13,960
0
8,047
5,244
16,247
0
W
Nu Wa
Sétsuna
Nu Wa
17,752
5,358
0
2,248
7,064
2,693
878
3,735
3,329
46,328
0
W
1,921
637
0
335
7,402
4,177
570
4,848
2,554
0
15,863
W
Nike
10,045
691
523
3,446
10,147
10,387
213
4,461
5,686
3,106
29,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,568
Gold Earned
24,988
102
Minions Killed
133
0
Camps Cleared
0
533,850
Distance Traveled
555,995
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,711
671
21
2
0
168,917
0
L
Neith
6,588
659
64
6
0
172,811
1
L
Bacchus
7,269
727
17
2
0
192,122
0
W
Nu Wa
9,255
926
65
7
0
170,294
0
W
Set
6,711
671
29
3
0
181,131
0
W
Nike
9,022
902
39
4
0
204,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role