Player Matchup

Medusa
Medusa
Dingo_Flitz
Medusa
Level 149
God Stats
2W - 2L
1,692 SR
Queue Stats
68W - 63L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
EcHo GrYpHoN
Baron Samedi
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 64L
1,701 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Muddypenny 1
Kumbhakarna
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,701 Elo+
Party 1
Team Averages
Level 94
1,564 SR
1,646 Elo+

VS

Team Averages
Level 91
1,546 SR
1,494 Elo+
Surtr
Surtr
Owen__Sucks
Surtr
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
aHUNCH0
Baron Samedi
Level 78
God Stats
4W - 1L
1,874 SR
Queue Stats
21W - 27L
1,531 Elo+
Solo
Ravana
Ravana
monkeyboy659
Ravana
Level 109
God Stats
4W - 3L
1,264 SR
Queue Stats
73W - 76L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 3 / 0
7,791
649
8,844
16,387
6,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
EcHo GrYpHoN
Baron Samedi
12
0 / 4 / 1
7,420
618
6,665
10,372
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
Muddypenny 1
Kumbhakarna
11
1 / 5 / 0
7,521
627
3,370
17,860
12,982
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 9
8,562
714
10,394
15,715
14,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
aHUNCH0
Baron Samedi
15
4 / 1 / 6
9,494
791
16,978
7,040
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
15
8 / 0 / 4
9,603
800
9,762
9,796
7,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
12
12
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
3
0
0.33
L
Baron Samedi
EcHo GrYpHoN
Baron Samedi
0
4
1
0.13
L
Kumbhakarna
Muddypenny 1
Kumbhakarna
1
5
0
0.2
W
0
1
9
4.5
W
Baron Samedi
aHUNCH0
Baron Samedi
4
1
6
7
W
Ravana
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,879
Damage
37,134
44,619
Taken
32,551
24,118
Mitigated
25,121
6,634
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,844
5,555
0
1,806
16,387
6,656
0
6,541
9,846
0
38,195
L
Baron Samedi
EcHo GrYpHoN
Baron Samedi
6,665
322
1,835
2,146
10,372
4,480
0
4,643
5,687
26,404
0
L
Kumbhakarna
Muddypenny 1
Kumbhakarna
3,370
403
0
847
17,860
12,982
0
6,183
11,572
12,997
0
W
10,394
2,597
0
4,574
15,715
14,181
352
5,861
9,854
978
31,008
W
Baron Samedi
aHUNCH0
Baron Samedi
16,978
806
1,872
2,644
7,040
3,428
1,486
2,623
4,417
53,381
1,062
W
Ravana
9,762
1,986
0
2,494
9,796
7,512
1,042
1,868
7,928
32
24,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,732
Gold Earned
27,659
138
Minions Killed
131
0
Camps Cleared
0
591,689
Distance Traveled
660,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,791
649
78
7
0
197,511
0
L
Baron Samedi
7,420
618
46
4
0
190,912
0
L
Kumbhakarna
7,521
627
14
1
0
203,266
0
W
Surtr
8,562
714
40
3
0
212,771
0
W
Baron Samedi
9,494
791
67
6
0
202,161
0
W
Ravana
9,603
800
24
2
0
245,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role