Player Matchup

Ra
Ra
MeauxDollaz
Ra
Level 11
God Stats
3W - 4L
1,519 SR
Queue Stats
8W - 12L
1,454 Elo+
Party 1
Apollo
Apollo
ScrubStyle
Apollo
Level 2
God Stats
3W - 4L
1,519 SR
Queue Stats
3W - 7L
1,374 Elo+
Party 1
Horus
Horus
UncleBetsy
Horus
Level 84
God Stats
32W - 31L
1,764 SR
Queue Stats
107W - 129L
1,443 Elo+
Party 1
Team Averages
Level 32
1,600 SR
1,424 Elo+

VS

Team Averages
Level 56
1,324 SR
947 Elo+
Fafnir
Fafnir
ThatGuyChrisZ
Fafnir
Level 55
God Stats
9W - 21L
1,156 SR
Queue Stats
45W - 73L
1,245 Elo+
Solo
Bakasura
Bakasura
gingerfrickface
Bakasura
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 25L
794 Elo+
Party 2
Sol
Sol
shayjoy
Sol
Level 106
God Stats
0W - 2L
1,316 SR
Queue Stats
2W - 28L
804 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 7
9,407
855
11,069
3,911
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
ScrubStyle
Apollo
13
5 / 2 / 5
8,705
791
10,753
7,280
3,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Horus
13
2 / 1 / 7
8,963
815
5,519
15,031
16,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,415
674
4,061
13,426
19,259
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
10
0 / 5 / 2
7,168
652
1,136
12,481
6,740
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
12
1 / 4 / 1
7,389
672
6,643
8,300
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
7
7.5
W
Apollo
ScrubStyle
Apollo
5
2
5
3.75
L
1
2
1
0.75
W
Horus
2
1
7
5.5
L
Bakasura
0
5
2
0.2
L
Sol
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,341
Damage
11,840
26,222
Taken
34,207
21,121
Mitigated
29,924
12,004
Healing
4,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,069
1,278
3,271
1,810
3,911
1,962
997
2,753
1,133
58,082
0
W
Apollo
ScrubStyle
Apollo
10,753
4,788
0
1,351
7,280
3,137
1,211
2,651
4,619
0
33,095
L
4,061
1,232
0
340
13,426
19,259
23
3,389
10,037
12,028
0
W
Horus
5,519
2,652
1,100
4,472
15,031
16,022
260
5,138
9,843
226
15,743
L
Bakasura
1,136
1,051
0
1,177
12,481
6,740
70
5,254
7,227
0
11,190
L
Sol
6,643
1,641
157
2,566
8,300
3,925
0
2,537
5,763
32,276
2,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,075
Gold Earned
21,972
157
Minions Killed
105
0
Camps Cleared
0
614,377
Distance Traveled
557,695
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,407
855
101
9
0
231,534
0
W
Apollo
8,705
791
38
3
0
178,609
0
L
Fafnir
7,415
674
14
1
0
204,429
0
W
Horus
8,963
815
18
2
0
204,234
1
L
Bakasura
7,168
652
40
4
0
185,483
1
L
Sol
7,389
672
51
5
0
167,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role