Player Matchup

Hou Yi
Hou Yi
DontDoitAnakin
Hou Yi
Level 152
God Stats
4W - 0L
1,500 SR
Queue Stats
262W - 264L
1,487 Elo+
Solo
Sol
Sol
ScriptedAF
Sol
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 13L
1,870 Elo+
Party 1
Ymir
Ymir
cicloope
Ymir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,459 Elo+
Solo
Agni
Agni
w0lffman17
Agni
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
406W - 398L
1,591 Elo+
Party 1
Vamana
Vamana
xI Absolem Ix
Vamana
Level 144
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 132L
1,246 Elo+
Solo
Team Averages
Level 138
1,500 SR
1,530 Elo+

VS

Team Averages
Level 112
1,586 SR
1,532 Elo+
Sobek
Sobek
Cl4ym4tion
Sobek
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 99L
1,611 Elo+
Solo
Lancelot
Lancelot
DamonofDomacles
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,479 Elo+
Party 2
Poseidon
Poseidon
LORD HODUNK
Poseidon
Level 128
God Stats
1W - 2L
1,715 SR
Queue Stats
291W - 262L
1,599 Elo+
Solo
Danzaburou
Danzaburou
VincentLeonheart
Danzaburou
Level 146
God Stats
2W - 3L
1,715 SR
Queue Stats
48W - 56L
1,409 Elo+
Party 2
Hades
Hades
purpleoranges22
Hades
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 60L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 12
9,357
936
11,277
10,055
4,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
6 / 3 / 13
9,913
991
14,938
15,751
6,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
17
4 / 1 / 18
9,259
926
9,415
13,878
13,989
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 2 / 18
9,026
903
11,557
6,202
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
9 / 4 / 14
10,356
1,036
12,332
14,097
11,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 7 / 7
7,807
781
5,976
18,465
25,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
12
1 / 6 / 4
7,204
720
4,170
12,518
13,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
LORD HODUNK
Poseidon
12
0 / 6 / 4
7,253
725
9,986
9,297
4,144
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VincentLeonheart
Danzaburou
16
4 / 3 / 4
9,101
910
16,680
9,755
5,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 4 / 3
8,784
878
6,867
13,883
17,289
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
32
26
Kills
10
13
Deaths
26
75
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
7
7
0.5
L
Lancelot
1
6
4
0.5
W
5
3
12
3.67
L
Poseidon
LORD HODUNK
Poseidon
0
6
4
0.33
W
6
3
13
4.17
L
Danzaburou
VincentLeonheart
Danzaburou
4
3
4
2
W
Ymir
4
1
18
13
L
5
4
3
1.63
W
2
2
18
5.5
W
9
4
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,519
Damage
43,679
59,983
Taken
63,918
38,946
Mitigated
65,535
28,120
Healing
14,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
5,976
313
752
3,022
18,465
25,208
50
8,293
10,172
8,143
0
L
Lancelot
4,170
1,125
43
845
12,518
13,414
325
6,952
5,566
0
4,202
W
11,277
4,032
1,380
2,632
10,055
4,497
1,800
5,047
4,849
0
25,074
L
Poseidon
LORD HODUNK
Poseidon
9,986
702
806
936
9,297
4,144
0
4,891
4,406
21,726
0
W
14,938
5,314
1,114
8,673
15,751
6,604
2,870
5,581
10,031
28,712
0
L
Danzaburou
VincentLeonheart
Danzaburou
16,680
4,359
0
2,567
9,755
5,480
1,014
7,215
2,540
0
37,136
W
Ymir
9,415
2,289
1,391
3,102
13,878
13,989
789
4,222
9,517
13,965
0
L
6,867
685
1,034
4,349
13,883
17,289
108
7,325
6,558
16,409
0
W
11,557
825
2,252
805
6,202
2,629
1,077
3,679
2,481
19,866
2,818
W
12,332
4,565
1,949
4,822
14,097
11,227
1,247
4,300
9,583
0
20,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,911
Gold Earned
40,149
131
Minions Killed
103
0
Camps Cleared
0
1,024,894
Distance Traveled
873,471
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,807
781
4
0
0
176,527
0
L
Lancelot
7,204
720
4
0
0
192,353
0
W
Hou Yi
9,357
936
31
3
0
212,617
0
L
Poseidon
7,253
725
26
3
0
167,097
0
W
Sol
9,913
991
42
4
0
194,122
0
L
Danzaburou
9,101
910
51
5
0
168,637
4
W
Ymir
9,259
926
9
1
0
205,521
0
L
Hades
8,784
878
18
2
0
168,857
0
W
Agni
9,026
903
26
3
0
198,852
0
W
Vamana
10,356
1,036
23
2
0
213,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role