Player Matchup

Kumbhakarna
Kumbhakarna
AlmightyCeeJ
Kumbhakarna
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
270W - 245L
1,452 Elo+
Party 3
Ymir
Ymir
ItzStheno
Ymir
Level 156
God Stats
2W - 4L
1,267 SR
Queue Stats
356W - 392L
1,482 Elo+
Party 1
Chernobog
Chernobog
MurpsRaw
Chernobog
Level 65
God Stats
0W - 2L
1,351 SR
Queue Stats
37W - 36L
1,367 Elo+
Party 3
Sol
Sol
Omega1018
Sol
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
161W - 150L
1,568 Elo+
Party 1
Lancelot
Lancelot
XxM3D1NA10xX
Lancelot
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
319W - 336L
1,508 Elo+
Party 1
Team Averages
Level 114
1,424 SR
1,475 Elo+

VS

Team Averages
Level 104
1,594 SR
1,487 Elo+
Ra
Ra
Chiqui222
Ra
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 33L
1,500 Elo+
Solo
Nike
Nike
LilVersailles
Nike
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,386 Elo+
Solo
Cupid
Cupid
McGeeOfTheWorld
Cupid
Level 86
God Stats
6W - 0L
1,715 SR
Queue Stats
286W - 269L
1,416 Elo+
Party 2
Baron Samedi
Baron Samedi
N4ch0431
Baron Samedi
Level 67
God Stats
8W - 3L
1,752 SR
Queue Stats
35W - 26L
1,748 Elo+
Solo
Bakasura
Bakasura
Nonibalogna
Bakasura
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
437W - 391L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlmightyCeeJ
Kumbhakarna
10
1 / 3 / 3
7,100
444
3,880
14,435
12,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
16
5 / 1 / 1
9,973
623
12,386
14,490
11,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
MurpsRaw
Chernobog
12
2 / 5 / 0
7,413
463
7,944
15,672
6,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 4 / 3
9,444
590
13,975
17,093
6,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Lancelot
XxM3D1NA10xX
Lancelot
8
0 / 1 / 0
6,189
387
2,658
7,184
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
9,307
582
7,565
11,948
5,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 4 / 0
8,135
508
6,722
16,327
10,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 0 / 5
8,150
509
15,537
13,089
5,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
N4ch0431
Baron Samedi
12
3 / 2 / 5
7,990
499
9,947
14,188
11,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bakasura
Nonibalogna
Bakasura
14
3 / 2 / 4
8,114
507
7,853
14,075
5,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
11
Kills
14
14
Deaths
12
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AlmightyCeeJ
Kumbhakarna
1
3
3
0.83
W
2
4
5
1.13
L
Ymir
5
1
1
5.5
W
1
4
0
0.25
W
5
0
5
7.5
L
Chernobog
MurpsRaw
Chernobog
2
5
0
0.4
W
Baron Samedi
N4ch0431
Baron Samedi
3
2
5
2.75
W
Bakasura
Nonibalogna
Bakasura
3
2
4
2.5
L
3
4
3
1.13
L
Lancelot
XxM3D1NA10xX
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,843
Damage
47,624
68,874
Taken
69,627
38,934
Mitigated
37,901
17,775
Healing
27,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AlmightyCeeJ
Kumbhakarna
3,880
685
568
2,294
14,435
12,627
0
4,062
9,536
17,479
0
W
7,565
1,807
632
3,784
11,948
5,301
250
8,029
3,919
72,995
448
L
Ymir
12,386
5,638
0
3,181
14,490
11,281
300
1,135
13,355
85,270
0
W
6,722
1,452
0
5,333
16,327
10,757
0
9,252
7,075
0
70,961
W
15,537
10,483
915
8,131
13,089
5,119
1,742
4,333
8,756
0
62,913
L
Chernobog
MurpsRaw
Chernobog
7,944
4,527
0
3,703
15,672
6,082
0
3,838
11,594
0
44,707
W
Baron Samedi
N4ch0431
Baron Samedi
9,947
2,072
1,161
5,072
14,188
11,036
461
5,329
8,859
30,404
893
W
Bakasura
Nonibalogna
Bakasura
7,853
5,189
0
2,351
14,075
5,688
76
3,298
10,777
0
55,567
L
13,975
5,613
0
7,529
17,093
6,704
1,399
7,511
9,302
87,731
0
L
Lancelot
XxM3D1NA10xX
Lancelot
2,658
588
0
500
7,184
2,240
0
601
6,053
0
30,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,119
Gold Earned
41,696
396
Minions Killed
488
0
Camps Cleared
0
1,372,050
Distance Traveled
1,490,934
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,100
444
20
1
0
304,204
5
W
Ra
9,307
582
141
9
0
323,022
0
L
Ymir
9,973
623
132
8
0
277,049
3
W
Nike
8,135
508
131
8
0
255,524
2
W
Cupid
8,150
509
100
6
0
286,112
0
L
Chernobog
7,413
463
73
5
0
264,625
0
W
Baron Samedi
7,990
499
33
2
0
248,554
2
W
Bakasura
8,114
507
83
5
0
377,722
0
L
Sol
9,444
590
124
8
0
282,813
0
L
Lancelot
6,189
387
47
3
0
243,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role