Player Matchup

Sol
Sol
Aceman100100
Sol
Level 145
God Stats
20W - 12L
1,659 SR
Queue Stats
222W - 174L
1,566 Elo+
Party 1
Arachne
Arachne
Hillbillypowpow
Arachne
Level 117
God Stats
6W - 4L
1,700 SR
Queue Stats
10W - 17L
1,426 Elo+
Party 1
He Bo
He Bo
NiceSkin
He Bo
Level 159
God Stats
14W - 17L
1,267 SR
Queue Stats
352W - 334L
1,447 Elo+
Solo
Ganesha
Ganesha
Nugmander
Ganesha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,559 Elo+
Party 1
Surtr
Surtr
wetdoritoparty69
Surtr
Level 149
God Stats
4W - 7L
1,354 SR
Queue Stats
157W - 134L
1,532 Elo+
Solo
Team Averages
Level 135
1,496 SR
1,506 Elo+

VS

Team Averages
Level 132
1,549 SR
1,406 Elo+
Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Perseus2247
He Bo
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,483 Elo+
Party 2
Thor
Thor
Porkules
Thor
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,220 Elo+
Party 2
Horus
Horus
Thaertios
Horus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,388 Elo+
Party 2
Anubis
Anubis
brayanv24
Anubis
Level 110
God Stats
4W - 1L
1,746 SR
Queue Stats
63W - 56L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
8,545
570
15,828
14,983
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 4 / 2
7,430
495
4,985
15,605
5,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
NiceSkin
He Bo
11
4 / 5 / 2
7,077
472
5,525
10,170
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Nugmander
Ganesha
12
0 / 2 / 8
7,312
487
1,454
10,754
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

15
7 / 1 / 0
9,390
626
12,353
16,131
10,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
8 / 3 / 3
9,028
602
11,204
13,775
6,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 2
7,200
480
5,857
8,578
3,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
12
0 / 5 / 0
6,934
462
4,806
13,455
6,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
Thaertios
Horus
11
1 / 3 / 9
7,587
506
5,417
12,650
10,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Anubis
brayanv24
Anubis
15
6 / 4 / 2
8,721
581
17,200
13,118
7,043
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
18
Kills
16
16
Deaths
18
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
3
3
3.17
L
4
4
4
1.5
L
3
4
2
1
L
He Bo
NiceSkin
He Bo
4
5
2
1
L
Ganesha
Nugmander
Ganesha
0
2
8
2
W
1
3
2
0.67
W
Thor
0
5
0
0
W
Horus
Thaertios
Horus
1
3
9
1.83
W
Anubis
brayanv24
Anubis
6
4
2
1.75
L
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,145
Damage
44,484
67,643
Taken
61,576
36,281
Mitigated
33,402
19,656
Healing
18,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,204
5,777
0
4,435
13,775
6,081
0
9,258
4,517
0
67,288
L
15,828
7,190
0
7,650
14,983
6,592
0
2,843
12,140
73,743
0
L
4,985
3,035
0
4,185
15,605
5,590
0
6,490
9,074
0
52,031
L
He Bo
NiceSkin
He Bo
5,525
326
0
1,494
10,170
3,250
0
5,417
4,753
36,490
253
L
Ganesha
Nugmander
Ganesha
1,454
180
0
1,790
10,754
10,771
0
3,786
6,968
19,630
0
W
5,857
802
0
440
8,578
3,004
276
2,890
5,552
54,317
0
W
Thor
4,806
1,597
0
1,938
13,455
6,917
461
266
13,189
0
45,848
W
Horus
Thaertios
Horus
5,417
1,765
462
3,023
12,650
10,357
0
5,830
6,816
0
19,698
W
Anubis
brayanv24
Anubis
17,200
718
0
7,713
13,118
7,043
163
5,236
7,546
73,701
0
L
12,353
4,420
0
4,537
16,131
10,078
11
4,810
10,541
764
74,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,754
Gold Earned
39,470
411
Minions Killed
404
0
Camps Cleared
0
1,423,349
Distance Traveled
1,464,322
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,028
602
111
7
0
322,413
0
L
Sol
8,545
570
128
9
0
268,820
2
L
Arachne
7,430
495
80
5
0
309,269
9
L
He Bo
7,077
472
77
5
0
267,805
3
L
Ganesha
7,312
487
7
0
0
285,461
5
W
He Bo
7,200
480
97
6
0
312,196
3
W
Thor
6,934
462
87
6
0
270,702
0
W
Horus
7,587
506
10
1
0
303,829
7
W
Anubis
8,721
581
99
7
0
255,182
0
L
Surtr
9,390
626
119
8
0
291,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role