Player Matchup

Surtr
Surtr
K1NGTHUUND3R
Surtr
Level 108
God Stats
20W - 22L
1,364 SR
Queue Stats
54W - 52L
1,422 Elo+
Party 1
Merlin
Merlin
LiquidGold52
Merlin
Level 109
God Stats
7W - 4L
1,735 SR
Queue Stats
255W - 242L
1,430 Elo+
Party 1
Gilgamesh
Gilgamesh
WICKED RUNNER18
Gilgamesh
Level 81
God Stats
7W - 10L
1,473 SR
Queue Stats
270W - 260L
1,445 Elo+
Party 1
Team Averages
Level 99
1,524 SR
1,432 Elo+

VS

Team Averages
Level 100
1,684 SR
1,442 Elo+
Ne Zha
Ne Zha
BuzzThatsMe
Ne Zha
Level 112
God Stats
1W - 2L
1,882 SR
Queue Stats
42W - 43L
1,436 Elo+
Party 2
Kukulkan
Kukulkan
Cool Man Cruz
Kukulkan
Level 86
God Stats
1W - 2L
1,669 SR
Queue Stats
2W - 4L
1,346 Elo+
Party 2
Jing Wei
Jing Wei
eGOD502
Jing Wei
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 8
10,902
839
13,547
20,686
26,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
17
6 / 1 / 8
11,331
872
11,992
7,070
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
WICKED RUNNER18
Gilgamesh
14
6 / 5 / 8
10,392
799
11,566
18,121
8,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
2 / 4 / 3
9,529
733
6,127
16,607
17,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Cool Man Cruz
Kukulkan
15
5 / 6 / 2
10,505
808
10,313
9,274
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
eGOD502
Jing Wei
13
1 / 8 / 4
8,772
675
8,697
16,447
5,747
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
18
Kills
8
8
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
4
3
0.88
L
Kukulkan
Cool Man Cruz
Kukulkan
5
6
2
1
W
6
2
8
5
W
Merlin
6
1
8
10
W
Gilgamesh
WICKED RUNNER18
Gilgamesh
6
5
8
2
L
Jing Wei
eGOD502
Jing Wei
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,105
Damage
25,137
45,877
Taken
42,328
38,603
Mitigated
26,794
15,708
Healing
2,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,127
920
0
1,479
16,607
17,310
0
4,974
11,633
0
28,639
L
Kukulkan
Cool Man Cruz
Kukulkan
10,313
1,413
0
287
9,274
3,737
0
2,627
6,647
43,294
0
W
13,547
3,131
211
10,434
20,686
26,559
341
4,517
16,169
1,242
34,044
W
Merlin
11,992
493
0
1,747
7,070
3,167
870
2,443
4,627
48,578
1,912
W
Gilgamesh
WICKED RUNNER18
Gilgamesh
11,566
2,767
0
3,316
18,121
8,877
837
3,427
14,694
0
44,752
L
Jing Wei
eGOD502
Jing Wei
8,697
4,870
0
680
16,447
5,747
52
4,952
11,495
0
30,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,625
Gold Earned
28,806
178
Minions Killed
160
0
Camps Cleared
0
734,675
Distance Traveled
711,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,529
733
36
3
0
255,852
0
L
Kukulkan
10,505
808
80
6
0
212,887
0
W
Surtr
10,902
839
28
2
0
269,375
0
W
Merlin
11,331
872
87
7
0
228,225
0
W
Gilgamesh
10,392
799
63
5
0
237,075
0
L
Jing Wei
8,772
675
44
3
0
242,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role