Player Matchup

Surtr
Surtr
ELMEXICAN35
Surtr
Level 121
God Stats
4W - 0L
1,588 SR
Queue Stats
34W - 11L
1,694 Elo+
Party 1
Zeus
Zeus
Pitterpatter782
Zeus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 36L
1,800 Elo+
Party 1
Atlas
Atlas
xchris 117
Atlas
Level 150
God Stats
2W - 0L
1,477 SR
Queue Stats
23W - 11L
1,822 Elo+
Party 1
Team Averages
Level 131
1,522 SR
1,772 Elo+

VS

Team Averages
Level 61
1,667 SR
1,661 Elo+
Heimdallr
Heimdallr
FlapenJacken
Heimdallr
Level 113
God Stats
8W - 11L
1,649 SR
Queue Stats
730W - 725L
1,547 Elo+
Solo
Baron Samedi
Baron Samedi
YummyCono
Baron Samedi
Level 66
God Stats
5W - 4L
1,636 SR
Queue Stats
7W - 6L
1,691 Elo+
Party 2
Cthulhu
Cthulhu
YummyUndies
Cthulhu
Level 4
God Stats
1W - 1L
1,715 SR
Queue Stats
1W - 1L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 8
8,023
729
7,314
11,084
8,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 1 / 4
9,475
861
19,586
7,043
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
13
2 / 2 / 8
8,763
797
8,350
9,701
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FlapenJacken
Heimdallr
13
2 / 2 / 2
7,912
719
4,611
10,202
3,600
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
YummyCono
Baron Samedi
14
3 / 5 / 1
8,714
792
5,305
11,480
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
YummyUndies
Cthulhu
10
0 / 6 / 1
7,156
651
7,854
17,177
12,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
13
Kills
5
5
Deaths
13
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Heimdallr
FlapenJacken
Heimdallr
2
2
2
1.5
W
8
1
4
10
L
Baron Samedi
YummyCono
Baron Samedi
3
5
1
0.7
L
Cthulhu
YummyUndies
Cthulhu
0
6
1
0.08
W
Atlas
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,250
Damage
17,770
27,828
Taken
38,859
22,180
Mitigated
21,583
3,514
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,314
2,466
0
1,451
11,084
8,309
497
4,901
6,183
757
22,341
L
Heimdallr
FlapenJacken
Heimdallr
4,611
1,511
0
623
10,202
3,600
687
7,783
2,419
0
22,682
W
19,586
2,641
0
916
7,043
3,199
292
3,194
3,849
53,970
0
L
Baron Samedi
YummyCono
Baron Samedi
5,305
402
777
2,657
11,480
5,048
540
9,316
2,164
30,353
151
L
Cthulhu
YummyUndies
Cthulhu
7,854
380
342
3,282
17,177
12,935
0
11,202
5,975
19,421
0
W
Atlas
8,350
3,270
0
1,147
9,701
10,672
245
5,141
4,560
18,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,261
Gold Earned
23,782
129
Minions Killed
137
0
Camps Cleared
0
646,842
Distance Traveled
595,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,023
729
35
3
0
217,472
0
L
Heimdallr
7,912
719
26
2
0
210,937
0
W
Zeus
9,475
861
77
7
0
222,257
0
L
Baron Samedi
8,714
792
80
7
0
186,003
0
L
Cthulhu
7,156
651
31
3
0
198,283
0
W
Atlas
8,763
797
17
2
0
207,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role