Player Matchup

Medusa
Medusa
Platinum V
BiggieSmalls
Medusa
Platinum V
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 3L
1,926 MMR
Party 1
Fafnir
Fafnir
Platinum V
Cosmos
Fafnir
Platinum V
Level 223
God Stats
14W - 3L
2,250 SR
Queue Stats
207W - 26L
1,926 MMR
Party 1
Sol
Sol
Platinum V
natli
Sol
Platinum V
Level 157
God Stats
15W - 1L
2,261 SR
Queue Stats
47W - 7L
1,926 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 161
2,004 SR
1,926 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,594 SR
1,834 MMR
Atlas
Atlas
Platinum IV
PoseidonsRebirth
Atlas
Platinum IV
Level 171
God Stats
77W - 32L
1,727 SR
Queue Stats
523W - 425L
1,981 MMR
Solo
Yu Huang
Yu Huang
Gold II
Wasabitaka
Yu Huang
Gold II
Level 158
God Stats
9W - 10L
1,469 SR
Queue Stats
231W - 254L
1,733 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
Zyzz Khalil
Heimdallr
Platinum IV
Level 157
God Stats
25W - 41L
1,586 SR
Queue Stats
939W - 1,247L
1,787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 0 / 7
8,081
898
9,455
8,874
3,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Cosmos
Fafnir
13
4 / 0 / 7
9,137
1,015
4,664
11,390
11,327
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
natli
Sol
12
3 / 0 / 8
7,724
858
10,269
5,462
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
FenrirNe ZhaKuzenboAchillesChronos

VS

Bans
Baba YagaVulcanAh Muzen CabBaron SamediChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,038
671
5,108
10,841
6,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
Wasabitaka
Yu Huang
10
0 / 2 / 0
5,678
631
6,307
6,239
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Zyzz Khalil
Heimdallr
10
0 / 4 / 0
5,884
654
4,171
9,834
4,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
0
7
7.5
W
Fafnir
Cosmos
Fafnir
4
0
7
7.5
L
0
5
0
0
L
Yu Huang
Wasabitaka
Yu Huang
0
2
0
0
L
Heimdallr
Zyzz Khalil
Heimdallr
0
4
0
0
W
Sol
natli
Sol
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,388
Damage
15,586
25,726
Taken
26,914
16,661
Mitigated
12,899
13,566
Healing
2,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,455
4,312
0
3,700
8,874
3,444
1,167
4,858
4,016
0
44,060
W
Fafnir
Cosmos
Fafnir
4,664
976
2,262
5,125
11,390
11,327
417
2,440
8,950
15,868
0
L
5,108
1,009
884
970
10,841
6,778
0
6,115
4,726
17,555
0
L
Yu Huang
Wasabitaka
Yu Huang
6,307
234
0
471
6,239
1,491
0
4,067
2,172
21,140
1,447
L
Heimdallr
Zyzz Khalil
Heimdallr
4,171
2,894
0
162
9,834
4,630
0
4,168
5,666
0
20,560
W
Sol
natli
Sol
10,269
3,786
0
2,479
5,462
1,890
2,252
3,543
1,919
44,287
2,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,942
Gold Earned
17,600
148
Minions Killed
94
0
Camps Cleared
0
597,493
Distance Traveled
501,841
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,081
898
60
7
0
194,393
0
W
Fafnir
9,137
1,015
5
1
0
206,738
6
L
Atlas
6,038
671
23
3
0
157,482
0
L
Yu Huang
5,678
631
44
5
0
175,501
3
L
Heimdallr
5,884
654
27
3
0
168,858
0
W
Sol
7,724
858
83
9
0
196,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role