Player Matchup

Anubis
Anubis
STlNKYB4LLS
Anubis
Level 29
God Stats
24W - 35L
1,357 SR
Queue Stats
24W - 38L
1,265 Elo+
Party 1
Bacchus
Bacchus
dan12187
Bacchus
Level 20
God Stats
14W - 13L
1,492 SR
Queue Stats
16W - 22L
1,284 Elo+
Party 1
Neith
Neith
scaizonaid
Neith
Level 44
God Stats
20W - 17L
1,546 SR
Queue Stats
111W - 118L
1,250 Elo+
Party 1
Team Averages
Level 31
1,465 SR
1,266 Elo+

VS

Team Averages
Level 44
1,437 SR
1,218 Elo+
Anubis
Anubis
Bum_Greatest
Anubis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,179 Elo+
Party 2
Danzaburou
Danzaburou
Kobalt-Carter
Danzaburou
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,316 Elo+
Party 2
Hercules
Hercules
TSN x Raize
Hercules
Level 40
God Stats
6W - 11L
1,310 SR
Queue Stats
45W - 80L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 9 / 7
10,621
625
13,544
17,044
8,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
dan12187
Bacchus
16
3 / 2 / 7
11,387
670
6,956
23,070
36,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
18
8 / 5 / 1
12,131
714
18,506
17,550
7,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
9 / 1 / 6
13,756
809
33,538
21,389
12,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Kobalt-Carter
Danzaburou
18
6 / 6 / 8
12,486
734
10,928
15,365
13,518
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hercules
TSN x Raize
Hercules
16
1 / 5 / 13
11,277
663
4,160
20,078
23,200
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
43
12
Kills
16
16
Deaths
12
15
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anubis
9
1
6
12
W
Danzaburou
Kobalt-Carter
Danzaburou
6
6
8
1.67
L
Anubis
1
9
7
0.5
W
Hercules
TSN x Raize
Hercules
1
5
13
1.5
L
Bacchus
dan12187
Bacchus
3
2
7
3.25
L
Neith
8
5
1
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,006
Damage
48,626
57,664
Taken
56,832
52,302
Mitigated
48,866
7,455
Healing
17,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
33,538
1,179
0
11,580
21,389
12,148
1,842
9,104
12,285
74,991
1,493
W
Danzaburou
Kobalt-Carter
Danzaburou
10,928
4,262
0
1,308
15,365
13,518
722
6,716
8,649
0
31,396
L
Anubis
13,544
58
0
2,941
17,044
8,503
672
10,682
6,362
39,440
360
W
Hercules
TSN x Raize
Hercules
4,160
1,445
0
5,074
20,078
23,200
370
4,658
15,420
0
19,434
L
Bacchus
dan12187
Bacchus
6,956
245
0
2,124
23,070
36,497
0
11,029
12,041
17,183
0
L
Neith
18,506
5,243
0
2,390
17,550
7,302
554
11,078
6,472
0
51,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,139
Gold Earned
37,519
163
Minions Killed
168
0
Camps Cleared
0
833,321
Distance Traveled
751,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,756
809
109
6
0
264,054
0
W
Danzaburou
12,486
734
41
2
0
261,585
0
L
Anubis
10,621
625
70
4
0
224,473
0
W
Hercules
11,277
663
18
1
0
226,271
0
L
Bacchus
11,387
670
15
1
0
327,145
0
L
Neith
12,131
714
78
5
0
281,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role