Player Matchup

Charybdis
Charybdis
Gold II
BiggieSmalls
Charybdis
Gold II
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 3L
1,881 MMR
Party 1
Fafnir
Fafnir
Gold II
Cosmos
Fafnir
Gold II
Level 223
God Stats
14W - 3L
2,236 SR
Queue Stats
207W - 26L
1,881 MMR
Party 1
Sol
Sol
Gold II
natli
Sol
Gold II
Level 157
God Stats
15W - 1L
2,255 SR
Queue Stats
47W - 7L
1,881 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 161
1,997 SR
1,881 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 129
1,673 SR
1,826 MMR
Geb
Geb
Platinum V
FlashySusano
Geb
Platinum V
Level 63
God Stats
10W - 9L
1,500 SR
Queue Stats
212W - 191L
1,435 MMR
Party 2
Odin
Odin
Platinum II
Scumzzz
Odin
Platinum II
Level 124
God Stats
46W - 28L
1,668 SR
Queue Stats
303W - 263L
1,881 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Platinum II
Yuterra
Morgan Le Fay
Platinum II
Level 200
God Stats
78W - 13L
1,850 SR
Queue Stats
297W - 125L
2,161 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BiggieSmalls
Charybdis
16
4 / 0 / 4
10,336
738
14,402
10,665
4,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Cosmos
Fafnir
16
0 / 0 / 8
10,807
772
7,247
15,105
17,323
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
natli
Sol
17
4 / 0 / 4
10,450
746
14,189
7,908
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
FenrirNe ZhaKuzenboAchillesChang'e

VS

Bans
Ao KuangAtlasGuan YuSobekHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,893
635
5,562
17,897
16,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Odin
Scumzzz
Odin
13
0 / 4 / 0
8,397
600
4,420
14,403
12,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Yuterra
Morgan Le Fay
14
0 / 1 / 0
8,770
626
15,869
7,268
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BiggieSmalls
Charybdis
4
0
4
6
W
Fafnir
Cosmos
Fafnir
0
0
8
4
L
0
3
0
0
L
Odin
Scumzzz
Odin
0
4
0
0
L
Morgan Le Fay
Yuterra
Morgan Le Fay
0
1
0
0
W
Sol
natli
Sol
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,838
Damage
25,851
33,678
Taken
39,568
25,502
Mitigated
32,309
18,964
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BiggieSmalls
Charybdis
14,402
8,426
0
6,177
10,665
4,767
1,205
7,560
2,978
0
59,876
W
Fafnir
Cosmos
Fafnir
7,247
1,202
2,278
6,975
15,105
17,323
404
7,561
7,116
21,041
0
L
5,562
48
2,409
4,401
17,897
16,391
337
8,075
9,599
20,940
0
L
Odin
Scumzzz
Odin
4,420
625
0
584
14,403
12,910
91
7,692
6,711
0
22,820
L
Morgan Le Fay
Yuterra
Morgan Le Fay
15,869
622
0
1,537
7,268
3,008
651
4,564
2,704
54,401
2,008
W
Sol
natli
Sol
14,189
6,946
0
3,534
7,908
3,412
2,179
5,848
1,974
68,108
2,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,593
Gold Earned
26,060
228
Minions Killed
166
0
Camps Cleared
0
902,495
Distance Traveled
825,412
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,336
738
88
6
0
288,093
0
W
Fafnir
10,807
772
12
1
0
313,916
9
L
Geb
8,893
635
18
1
0
288,889
6
L
Odin
8,397
600
39
3
0
261,332
0
L
Morgan Le Fay
8,770
626
109
8
0
275,191
0
W
Sol
10,450
746
128
9
0
300,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role