Player Matchup

Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Lilgnome00
He Bo
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 55L
1,469 Elo+
Party 1
Ne Zha
Ne Zha
TotalTomatoTime
Ne Zha
Level 146
God Stats
6W - 1L
1,500 SR
Queue Stats
573W - 583L
1,649 Elo+
Party 1
Baron Samedi
Baron Samedi
holland0207
Baron Samedi
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 123L
1,419 Elo+
Party 1
Gilgamesh
Gilgamesh
lvlonecrook
Gilgamesh
Level 107
God Stats
21W - 11L
1,761 SR
Queue Stats
1,051W - 1,051L
1,522 Elo+
Party 1
Team Averages
Level 100
1,552 SR
1,512 Elo+

VS

Team Averages
Level 133
1,563 SR
1,607 Elo+
Shiva
Shiva
AtomicFlight
Shiva
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,842 Elo+
Solo
Pele
Pele
Her Akame
Pele
Level 142
God Stats
5W - 2L
1,902 SR
Queue Stats
51W - 52L
1,600 Elo+
Party 2
Bastet
Bastet
ProjectNova666
Bastet
Level 125
God Stats
1W - 1L
1,702 SR
Queue Stats
31W - 30L
1,529 Elo+
Party 2
Amaterasu
Amaterasu
iTz MaJoR Frost
Amaterasu
Level 137
God Stats
0W - 2L
1,211 SR
Queue Stats
46W - 47L
1,599 Elo+
Party 2
Ganesha
Ganesha
o 1nDone o
Ganesha
Level 162
God Stats
4W - 5L
1,500 SR
Queue Stats
217W - 213L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 3 / 8
9,422
785
14,595
7,308
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
14
1 / 5 / 8
8,780
732
7,627
7,894
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 2 / 10
9,986
832
18,938
9,780
5,315
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
holland0207
Baron Samedi
14
1 / 4 / 13
8,095
675
6,800
12,552
5,377
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
lvlonecrook
Gilgamesh
16
3 / 4 / 14
8,959
747
12,224
14,125
17,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 12
8,506
709
7,084
19,459
15,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

Pele
14
5 / 3 / 5
9,147
762
6,736
12,153
5,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 10
8,427
702
10,208
10,130
3,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
iTz MaJoR Frost
Amaterasu
18
10 / 2 / 6
10,506
876
8,828
16,455
18,368
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ganesha
o 1nDone o
Ganesha
16
0 / 3 / 14
8,694
725
10,996
12,006
6,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
64
17
Kills
17
18
Deaths
17
53
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
8
3
L
0
6
12
1
L
Pele
5
3
5
2.5
W
He Bo
1
5
8
1
L
2
3
10
2.33
W
7
2
10
6
W
Baron Samedi
holland0207
Baron Samedi
1
4
13
1.88
L
Amaterasu
iTz MaJoR Frost
Amaterasu
10
2
6
6.5
W
Gilgamesh
lvlonecrook
Gilgamesh
3
4
14
2.5
L
Ganesha
o 1nDone o
Ganesha
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,184
Damage
43,852
51,659
Taken
70,203
32,572
Mitigated
49,497
15,994
Healing
19,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,595
2,768
1,176
1,082
7,308
2,573
1,258
1,161
6,147
28,418
1,486
L
7,084
858
1,137
1,353
19,459
15,318
292
11,305
7,910
0
15,649
L
Pele
6,736
190
1,828
2,942
12,153
5,196
1,091
5,555
6,598
0
14,263
W
He Bo
7,627
311
0
34
7,894
2,001
866
2,876
5,018
12,582
0
L
10,208
2,099
852
2,142
10,130
3,806
1,314
3,281
6,618
0
13,705
W
18,938
2,140
2,077
3,846
9,780
5,315
1,202
797
8,983
0
34,880
W
Baron Samedi
holland0207
Baron Samedi
6,800
607
2,355
3,713
12,552
5,377
270
3,121
9,431
13,552
0
L
Amaterasu
iTz MaJoR Frost
Amaterasu
8,828
1,627
1,857
3,560
16,455
18,368
1,104
7,323
8,922
0
15,135
W
Gilgamesh
lvlonecrook
Gilgamesh
12,224
1,049
168
1,543
14,125
17,306
251
2,148
11,977
7,617
14,385
L
Ganesha
o 1nDone o
Ganesha
10,996
298
1,996
1,818
12,006
6,809
407
5,554
6,200
34,844
1,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,242
Gold Earned
45,280
138
Minions Killed
121
0
Camps Cleared
0
985,186
Distance Traveled
1,067,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,422
785
30
3
0
202,768
0
L
Shiva
8,506
709
32
3
0
189,256
0
L
Pele
9,147
762
37
3
0
196,159
0
W
He Bo
8,780
732
30
3
0
194,259
0
L
Bastet
8,427
702
11
1
0
260,173
0
W
Ne Zha
9,986
832
34
3
0
225,430
0
W
Baron Samedi
8,095
675
17
1
0
191,649
0
L
Amaterasu
10,506
876
41
3
0
203,042
0
W
Gilgamesh
8,959
747
27
2
0
171,080
0
L
Ganesha
8,694
725
0
0
0
219,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role