Player Matchup

Chaac
Chaac
 
Chaac
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
ByHappyStp
Thoth
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
astolfox
Cthulhu
Level 20
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Arachne
Arachne
seanlikesguac
Arachne
Level 87
God Stats
60W - 40L
1,495 SR
Queue Stats
219W - 213L
1,304 Elo+
Solo
Cupid
Cupid
thegamer200101
Cupid
Level 66
God Stats
5W - 5L
1,662 SR
Queue Stats
159W - 169L
1,440 Elo+
Solo
Team Averages
Level 63
1,571 SR
1,449 Elo+

VS

Team Averages
Level 54
1,463 SR
1,469 Elo+
Baron Samedi
Baron Samedi
DayModeDude
Baron Samedi
Level 18
God Stats
1W - 1L
1,301 SR
Queue Stats
18W - 19L
1,454 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DirtySpinaker
Morgan Le Fay
Level 45
God Stats
20W - 14L
1,512 SR
Queue Stats
50W - 42L
1,471 Elo+
Party 2
Lancelot
Lancelot
DrButWhipper
Lancelot
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 72L
1,507 Elo+
Solo
Hercules
Hercules
dshelly
Hercules
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 25L
1,482 Elo+
Party 2
Olorun
Olorun
footcat
Olorun
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 140L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 5 / 0
7,488
499
7,400
16,883
13,903
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thoth
14
2 / 4 / 0
8,361
557
6,464
10,713
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
astolfox
Cthulhu
10
0 / 5 / 0
6,249
417
2,362
14,968
9,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
11
2 / 4 / 0
7,219
481
6,827
12,708
5,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 5 / 0
5,966
398
2,667
12,631
4,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DayModeDude
Baron Samedi
13
3 / 0 / 9
8,853
590
11,647
8,584
4,998
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
DirtySpinaker
Morgan Le Fay
14
6 / 3 / 2
9,235
616
9,837
7,239
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
DrButWhipper
Lancelot
14
1 / 3 / 4
8,262
551
4,075
11,180
4,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
dshelly
Hercules
14
5 / 0 / 2
8,480
565
11,483
15,542
11,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
footcat
Olorun
14
8 / 0 / 4
8,990
599
12,535
10,694
3,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
44
5
Kills
23
23
Deaths
6
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
5
0
0.2
L
Thoth
2
4
0
0.5
W
Baron Samedi
DayModeDude
Baron Samedi
3
0
9
7.5
W
Morgan Le Fay
DirtySpinaker
Morgan Le Fay
6
3
2
2.33
W
Lancelot
DrButWhipper
Lancelot
1
3
4
1
L
Cthulhu
astolfox
Cthulhu
0
5
0
0
W
Hercules
dshelly
Hercules
5
0
2
6
W
Olorun
footcat
Olorun
8
0
4
10
L
Arachne
2
4
0
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,720
Damage
49,577
67,903
Taken
53,239
37,541
Mitigated
28,551
13,678
Healing
18,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,400
1,735
0
2,864
16,883
13,903
334
2,945
13,036
0
47,424
L
Thoth
6,464
738
0
625
10,713
3,913
0
4,651
5,972
62,168
0
W
Baron Samedi
DayModeDude
Baron Samedi
11,647
671
777
4,091
8,584
4,998
322
2,127
6,457
30,730
0
W
Morgan Le Fay
DirtySpinaker
Morgan Le Fay
9,837
1,326
0
847
7,239
2,873
433
2,574
4,665
61,079
969
W
Lancelot
DrButWhipper
Lancelot
4,075
969
0
360
11,180
4,934
0
777
10,403
0
67,889
L
Cthulhu
astolfox
Cthulhu
2,362
124
0
1,713
14,968
9,837
0
12,249
2,719
14,916
0
W
Hercules
dshelly
Hercules
11,483
5,925
0
6,466
15,542
11,838
0
947
14,595
0
50,283
W
Olorun
footcat
Olorun
12,535
5,027
186
5,754
10,694
3,908
2,921
3,358
7,336
83,607
0
L
Arachne
6,827
4,158
0
4,298
12,708
5,177
0
5,059
7,553
0
39,298
L
2,667
1,239
0
4,178
12,631
4,711
0
8,802
3,829
0
35,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,283
Gold Earned
43,820
331
Minions Killed
465
0
Camps Cleared
0
1,349,141
Distance Traveled
1,432,592
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,488
499
74
5
0
253,787
2
L
Thoth
8,361
557
113
8
0
264,227
0
W
Baron Samedi
8,853
590
27
2
0
285,610
1
W
Morgan Le Fay
9,235
616
106
7
0
261,348
0
W
Lancelot
8,262
551
103
7
0
337,354
0
L
Cthulhu
6,249
417
31
2
0
253,184
0
W
Hercules
8,480
565
79
5
0
289,520
0
W
Olorun
8,990
599
150
10
0
258,760
0
L
Arachne
7,219
481
59
4
0
304,121
0
L
Cupid
5,966
398
54
4
0
273,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role