Player Matchup

Athena
Athena
HeCantHandleIt
Athena
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 21L
1,278 Elo+
Party 1
Rama
Rama
HeThatCures
Rama
Level 60
God Stats
5W - 5L
1,784 SR
Queue Stats
58W - 44L
1,442 Elo+
Party 3
Loki
Loki
KingJulien0212
Loki
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
149W - 137L
1,565 Elo+
Party 1
Zhong Kui
Zhong Kui
MYNFT
Zhong Kui
Level 61
God Stats
54W - 42L
1,531 SR
Queue Stats
383W - 356L
1,493 Elo+
Party 3
Hel
Hel
ODT_Delta
Hel
Level 95
God Stats
7W - 7L
1,500 SR
Queue Stats
401W - 385L
1,451 Elo+
Party 3
Team Averages
Level 77
1,563 SR
1,446 Elo+

VS

Team Averages
Level 93
1,518 SR
1,413 Elo+
Morgan Le Fay
Morgan Le Fay
CEREBR4L ASASSN
Morgan Le Fay
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 108L
1,522 Elo+
Party 2
Surtr
Surtr
KinshipMonstie1
Surtr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,192 Elo+
Party 4
Yemoja
Yemoja
KrakenSizzle
Yemoja
Level 123
God Stats
12W - 13L
1,588 SR
Queue Stats
536W - 470L
1,510 Elo+
Solo
Ravana
Ravana
Sandy444
Ravana
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 129L
1,277 Elo+
Party 4
Xbalanque
Xbalanque
SplicedScepter
Xbalanque
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 99L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 4
5,241
476
3,906
8,327
6,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 4 / 2
4,930
448
1,770
8,254
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 0 / 2
6,401
582
5,774
4,957
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
MYNFT
Zhong Kui
11
3 / 0 / 0
6,460
587
6,766
6,138
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 1
5,980
544
5,628
5,735
2,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CEREBR4L ASASSN
Morgan Le Fay
10
0 / 3 / 0
5,472
497
5,235
8,279
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,628
421
1,983
9,201
6,015
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
9
2 / 0 / 1
5,906
537
2,462
5,353
4,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
Sandy444
Ravana
9
0 / 2 / 0
5,316
483
1,518
6,212
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
SplicedScepter
Xbalanque
9
3 / 2 / 2
5,936
540
7,730
10,056
3,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
5
5
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CEREBR4L ASASSN
Morgan Le Fay
0
3
0
0
W
0
1
4
2
W
0
4
2
0.25
W
5
0
2
6
L
0
2
0
0
L
Yemoja
2
0
1
2.5
W
Zhong Kui
MYNFT
Zhong Kui
3
0
0
3
W
1
0
1
1.5
L
Ravana
Sandy444
Ravana
0
2
0
0
L
Xbalanque
SplicedScepter
Xbalanque
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,844
Damage
18,928
33,411
Taken
39,101
17,898
Mitigated
19,069
13,270
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CEREBR4L ASASSN
Morgan Le Fay
5,235
758
0
1,911
8,279
3,437
0
6,400
1,879
33,885
0
W
3,906
587
192
3,023
8,327
6,521
0
1,862
6,413
17,574
0
W
1,770
1,039
0
2,709
8,254
2,903
0
1,293
6,961
0
25,378
W
5,774
1,561
0
0
4,957
1,580
0
305
4,616
0
41,022
L
1,983
781
0
1,273
9,201
6,015
0
3,985
4,958
440
18,257
L
Yemoja
2,462
735
1,026
2,253
5,353
4,036
54
1,310
4,043
17,529
0
W
Zhong Kui
MYNFT
Zhong Kui
6,766
1,218
0
3,403
6,138
4,450
0
3,859
1,965
44,971
0
W
5,628
604
345
3,598
5,735
2,444
0
58
5,677
41,339
0
L
Ravana
Sandy444
Ravana
1,518
790
0
1,695
6,212
2,323
0
2,070
4,002
0
35,748
L
Xbalanque
SplicedScepter
Xbalanque
7,730
3,980
0
4,106
10,056
3,258
40
2,137
7,919
0
43,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,012
Gold Earned
27,258
307
Minions Killed
263
0
Camps Cleared
0
1,044,405
Distance Traveled
1,033,705
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,472
497
63
6
0
180,766
0
W
Athena
5,241
476
30
3
0
206,149
0
W
Rama
4,930
448
43
4
0
158,492
0
W
Loki
6,401
582
60
5
0
247,936
0
L
Surtr
4,628
421
34
3
0
192,660
0
L
Yemoja
5,906
537
21
2
0
201,953
5
W
Zhong Kui
6,460
587
90
8
0
230,948
3
W
Hel
5,980
544
84
8
0
200,880
0
L
Ravana
5,316
483
72
7
0
256,286
0
L
Xbalanque
5,936
540
73
7
0
202,040
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role