Player Matchup

Ishtar
Ishtar
AbelRD7
Ishtar
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,681 Elo+
Party 4
King Arthur
King Arthur
CrmnsnPnda
King Arthur
Level 59
God Stats
12W - 14L
1,753 SR
Queue Stats
114W - 93L
1,778 Elo+
Solo
Thanatos
Thanatos
IsmaRol2
Thanatos
Level 168
God Stats
15W - 14L
1,718 SR
Queue Stats
287W - 307L
1,652 Elo+
Party 1
Agni
Agni
Rainscrown
Agni
Level 153
God Stats
10W - 7L
1,323 SR
Queue Stats
517W - 529L
1,588 Elo+
Party 1
Cerberus
Cerberus
SantyV10
Cerberus
Level 152
God Stats
2W - 4L
1,492 SR
Queue Stats
74W - 66L
1,675 Elo+
Party 4
Team Averages
Level 130
1,557 SR
1,675 Elo+

VS

Team Averages
Level 142
1,446 SR
1,560 Elo+
Tyr
Tyr
 
Tyr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
DesiredAtol5515
Terra
Level 158
God Stats
2W - 2L
1,581 SR
Queue Stats
73W - 63L
1,645 Elo+
Party 3
Hun Batz
Hun Batz
McToasten
Hun Batz
Level 137
God Stats
4W - 4L
1,230 SR
Queue Stats
138W - 119L
1,612 Elo+
Party 2
Merlin
Merlin
VOCrenegade
Merlin
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 9L
1,543 Elo+
Party 3
Olorun
Olorun
l-SACRlFlCE-l
Olorun
Level 148
God Stats
11W - 11L
1,421 SR
Queue Stats
238W - 225L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AbelRD7
Ishtar
11
3 / 4 / 0
6,929
495
6,940
13,906
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
CrmnsnPnda
King Arthur
13
2 / 2 / 1
7,789
556
13,243
14,028
14,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
IsmaRol2
Thanatos
12
1 / 5 / 1
7,107
508
5,635
14,643
5,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 0
7,924
566
10,564
6,514
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
SantyV10
Cerberus
11
1 / 3 / 5
7,170
512
6,156
18,473
14,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 3 / 2
7,684
549
5,416
15,106
15,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 11
7,719
551
5,365
13,771
10,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hun Batz
McToasten
Hun Batz
14
6 / 2 / 2
8,387
599
10,382
13,786
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
13
3 / 1 / 3
8,141
582
8,620
9,351
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 3 / 2
8,541
610
14,330
12,668
5,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
9
Kills
15
15
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
3
2
0.33
L
Ishtar
AbelRD7
Ishtar
3
4
0
0.75
L
King Arthur
CrmnsnPnda
King Arthur
2
2
1
1.25
W
0
0
11
5.5
L
Thanatos
IsmaRol2
Thanatos
1
5
1
0.3
W
Hun Batz
McToasten
Hun Batz
6
2
2
3.5
L
2
1
0
2
L
Cerberus
SantyV10
Cerberus
1
3
5
1.17
W
Merlin
3
1
3
4.5
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,538
Damage
44,113
67,564
Taken
64,682
41,455
Mitigated
39,845
24,976
Healing
24,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,416
1,238
0
6,689
15,106
15,267
0
1,506
13,600
0
57,388
L
Ishtar
AbelRD7
Ishtar
6,940
4,496
0
4,201
13,906
5,758
0
8,121
5,618
0
48,961
L
King Arthur
CrmnsnPnda
King Arthur
13,243
2,349
0
3,670
14,028
14,040
0
1,192
12,762
4,654
68,133
W
5,365
1,788
3,225
3,415
13,771
10,244
0
5,068
8,703
17,089
0
L
Thanatos
IsmaRol2
Thanatos
5,635
1,955
0
8,894
14,643
5,285
0
4,142
10,444
0
58,975
W
Hun Batz
McToasten
Hun Batz
10,382
4,193
0
4,562
13,786
5,566
0
3,905
9,881
0
67,997
L
10,564
1,265
0
625
6,514
2,331
0
3,375
3,139
69,742
2,473
L
Cerberus
SantyV10
Cerberus
6,156
386
449
7,137
18,473
14,041
0
11,135
7,286
22,332
0
W
Merlin
8,620
627
0
921
9,351
3,143
0
5,645
3,706
58,560
0
W
14,330
8,811
653
5,094
12,668
5,625
268
3,456
9,212
70,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,919
Gold Earned
40,472
425
Minions Killed
414
0
Camps Cleared
0
1,435,615
Distance Traveled
1,447,688
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,684
549
104
7
0
272,710
0
L
Ishtar
6,929
495
74
5
0
267,314
0
L
King Arthur
7,789
556
100
7
0
287,012
3
W
Terra
7,719
551
18
1
0
299,167
6
L
Thanatos
7,107
508
84
6
0
300,129
0
W
Hun Batz
8,387
599
76
5
0
336,015
3
L
Agni
7,924
566
134
10
0
288,838
3
L
Cerberus
7,170
512
33
2
0
292,322
6
W
Merlin
8,141
582
116
8
0
287,251
1
W
Olorun
8,541
610
100
7
0
252,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role