Player Matchup

Chiron
Chiron
Mithrandir8470
Chiron
Level 69
God Stats
86W - 63L
1,603 SR
Queue Stats
414W - 389L
1,369 Elo+
Solo
Ah Puch
Ah Puch
ProXeno836
Ah Puch
Level 88
God Stats
5W - 3L
1,722 SR
Queue Stats
145W - 131L
1,380 Elo+
Solo
Surtr
Surtr
Shadow_Kahn
Surtr
Level 85
God Stats
24W - 24L
1,426 SR
Queue Stats
247W - 307L
1,362 Elo+
Party 2
Kali
Kali
SmolLad12
Kali
Level 133
God Stats
3W - 4L
1,500 SR
Queue Stats
255W - 312L
1,423 Elo+
Party 2
Guan Yu
Guan Yu
topshatta77
Guan Yu
Level 56
God Stats
9W - 2L
1,500 SR
Queue Stats
297W - 299L
1,296 Elo+
Solo
Team Averages
Level 86
1,550 SR
1,366 Elo+

VS

Team Averages
Level 71
1,523 SR
1,480 Elo+
King Arthur
King Arthur
HurricaneDavid3
King Arthur
Level 62
God Stats
3W - 8L
1,397 SR
Queue Stats
46W - 60L
1,417 Elo+
Solo
Izanami
Izanami
MaxCareful
Izanami
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 29L
1,500 Elo+
Party 1
Da Ji
Da Ji
Outlet172129
Da Ji
Level 54
God Stats
1W - 1L
1,727 SR
Queue Stats
40W - 41L
1,535 Elo+
Party 1
Chronos
Chronos
XSVChance
Chronos
Level 116
God Stats
4W - 9L
1,500 SR
Queue Stats
73W - 80L
1,424 Elo+
Solo
Sylvanus
Sylvanus
m3m3l0rt
Sylvanus
Level 60
God Stats
7W - 13L
1,493 SR
Queue Stats
135W - 131L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 1
8,443
563
10,809
7,211
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
ProXeno836
Ah Puch
16
4 / 0 / 1
9,397
626
10,027
8,593
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
5 / 2 / 1
8,277
552
11,457
15,967
13,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kali
13
3 / 1 / 3
8,162
544
8,776
12,795
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
topshatta77
Guan Yu
12
1 / 2 / 4
7,896
526
8,898
19,030
12,790
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HurricaneDavid3
King Arthur
11
3 / 4 / 0
6,877
458
11,385
16,669
16,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
MaxCareful
Izanami
11
0 / 4 / 0
6,262
417
6,724
10,730
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 4 / 2
7,101
473
4,135
12,990
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
XSVChance
Chronos
12
0 / 5 / 0
6,908
461
6,406
12,116
4,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
m3m3l0rt
Sylvanus
10
0 / 1 / 2
6,590
439
7,060
13,869
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
18
Kills
5
5
Deaths
18
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
HurricaneDavid3
King Arthur
3
4
0
0.75
L
Izanami
MaxCareful
Izanami
0
4
0
0
W
5
0
1
5.5
L
2
4
2
0.75
W
Ah Puch
ProXeno836
Ah Puch
4
0
1
4.5
W
5
2
1
2.75
W
Kali
3
1
3
4.5
L
Chronos
XSVChance
Chronos
0
5
0
0
L
Sylvanus
m3m3l0rt
Sylvanus
0
1
2
1
W
Guan Yu
topshatta77
Guan Yu
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,967
Damage
35,710
63,596
Taken
66,374
39,593
Mitigated
40,650
28,732
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
HurricaneDavid3
King Arthur
11,385
1,198
0
1,927
16,669
16,282
0
1,354
15,315
1,946
44,164
L
Izanami
MaxCareful
Izanami
6,724
4,748
0
1,875
10,730
3,174
264
0
10,730
0
53,357
W
10,809
2,653
1,654
2,342
7,211
2,781
740
1,496
5,715
0
76,733
L
4,135
1,179
0
3,522
12,990
4,764
0
1,477
11,513
0
42,046
W
Ah Puch
ProXeno836
Ah Puch
10,027
804
0
6,350
8,593
3,636
375
5,415
3,178
78,191
0
W
11,457
4,386
0
4,230
15,967
13,751
516
381
15,586
573
50,391
W
Kali
8,776
4,247
0
4,970
12,795
6,635
322
2,595
10,200
0
65,881
L
Chronos
XSVChance
Chronos
6,406
840
0
890
12,116
4,719
0
7,173
4,943
53,328
0
L
Sylvanus
m3m3l0rt
Sylvanus
7,060
2,685
1,376
4,519
13,869
11,711
0
377
13,492
25,464
0
W
Guan Yu
topshatta77
Guan Yu
8,898
1,215
1,850
7,336
19,030
12,790
116
5,046
13,984
0
42,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,175
Gold Earned
33,738
436
Minions Killed
356
0
Camps Cleared
0
1,481,574
Distance Traveled
1,381,849
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,877
458
58
4
0
280,570
0
L
Izanami
6,262
417
90
6
0
268,613
3
W
Chiron
8,443
563
106
7
0
266,370
0
L
Da Ji
7,101
473
73
5
0
312,642
2
W
Ah Puch
9,397
626
124
8
0
276,115
0
W
Surtr
8,277
552
67
4
0
283,890
0
W
Kali
8,162
544
81
5
0
351,735
2
L
Chronos
6,908
461
99
7
0
239,046
2
L
Sylvanus
6,590
439
36
2
0
280,978
7
W
Guan Yu
7,896
526
58
4
0
303,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role