Player Matchup

Arachne
Arachne
Chapita
Arachne
Level 129
God Stats
6W - 9L
1,500 SR
Queue Stats
438W - 441L
1,576 Elo+
Party 3
Loki
Loki
Cubil
Loki
Level 48
God Stats
22W - 29L
1,799 SR
Queue Stats
30W - 42L
1,480 Elo+
Party 3
Zhong Kui
Zhong Kui
Desayun0
Zhong Kui
Level 136
God Stats
5W - 6L
1,544 SR
Queue Stats
573W - 572L
1,551 Elo+
Party 3
Mulan
Mulan
Matex135
Mulan
Level 126
God Stats
15W - 20L
1,544 SR
Queue Stats
388W - 377L
1,545 Elo+
Party 3
Freya
Freya
Vitim747
Freya
Level 39
God Stats
7W - 6L
1,273 SR
Queue Stats
54W - 30L
1,301 Elo+
Solo
Team Averages
Level 96
1,532 SR
1,490 Elo+

VS

Team Averages
Level 87
1,532 SR
1,340 Elo+
Awilix
Awilix
Hokage32
Awilix
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
385W - 450L
1,330 Elo+
Party 1
Hercules
Hercules
MarceloSepulve98
Hercules
Level 66
God Stats
5W - 5L
1,628 SR
Queue Stats
15W - 25L
1,353 Elo+
Party 2
Surtr
Surtr
Topo188752
Surtr
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
377W - 430L
1,262 Elo+
Party 1
Agni
Agni
Ultratroll7883
Agni
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 191L
1,353 Elo+
Party 1
Neith
Neith
eduardovitti
Neith
Level 69
God Stats
2W - 6L
1,535 SR
Queue Stats
10W - 18L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chapita
Arachne
13
3 / 0 / 3
7,416
618
4,803
7,878
3,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Cubil
Loki
11
2 / 0 / 2
6,855
571
4,803
4,913
1,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Zhong Kui
Desayun0
Zhong Kui
12
1 / 0 / 0
6,900
575
7,249
5,846
4,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Matex135
Mulan
11
3 / 1 / 4
6,780
565
5,635
8,138
7,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Freya
Vitim747
Freya
11
2 / 2 / 2
6,470
539
4,264
6,792
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Hokage32
Awilix
8
1 / 3 / 1
5,350
446
1,901
9,893
3,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
1 / 3 / 2
5,579
465
2,717
11,669
9,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Surtr
10
0 / 0 / 0
5,286
441
1,672
9,048
5,259
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 2 / 2
6,030
503
3,435
5,174
1,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 3 / 1
5,309
442
4,356
6,760
2,416
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
3
3
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
Chapita
Arachne
3
0
3
4.5
W
Loki
Cubil
Loki
2
0
2
3
W
Zhong Kui
Desayun0
Zhong Kui
1
0
0
1
L
Awilix
Hokage32
Awilix
1
3
1
0.5
L
1
3
2
0.67
W
Mulan
Matex135
Mulan
3
1
4
5
L
Surtr
0
0
0
0
L
0
2
2
0.5
W
Freya
Vitim747
Freya
2
2
2
1.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,754
Damage
14,081
33,567
Taken
42,544
20,017
Mitigated
21,449
13,790
Healing
11,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Chapita
Arachne
4,803
3,626
0
2,576
7,878
3,205
0
961
6,917
0
61,680
W
Loki
Cubil
Loki
4,803
1,134
0
1,230
4,913
1,788
0
1,748
3,165
0
42,892
W
Zhong Kui
Desayun0
Zhong Kui
7,249
1,985
0
3,138
5,846
4,725
460
62
5,784
51,997
0
L
Awilix
Hokage32
Awilix
1,901
814
0
2,048
9,893
3,174
0
930
8,886
0
28,656
L
2,717
987
197
5,039
11,669
9,097
104
2,352
9,317
0
11,097
W
Mulan
Matex135
Mulan
5,635
1,180
240
3,099
8,138
7,418
127
726
7,412
434
23,403
L
Surtr
1,672
680
0
653
9,048
5,259
0
5,697
2,806
414
31,054
L
3,435
93
0
1,110
5,174
1,503
0
84
5,090
42,204
0
W
Freya
Vitim747
Freya
4,264
1,620
0
3,507
6,792
2,881
592
0
6,792
43,931
0
L
4,356
1,684
0
2,274
6,760
2,416
132
2,048
4,712
0
36,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,421
Gold Earned
27,554
352
Minions Killed
260
0
Camps Cleared
0
1,259,353
Distance Traveled
1,134,270
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,416
618
102
9
0
320,134
0
W
Loki
6,855
571
61
5
0
252,046
0
W
Zhong Kui
6,900
575
91
8
0
208,873
2
L
Awilix
5,350
446
51
4
0
253,671
0
L
Hercules
5,579
465
12
1
0
233,918
0
W
Mulan
6,780
565
29
2
0
249,122
2
L
Surtr
5,286
441
59
5
0
238,497
0
L
Agni
6,030
503
81
7
0
217,614
0
W
Freya
6,470
539
69
6
0
229,178
0
L
Neith
5,309
442
57
5
0
190,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role