Player Matchup

Baron Samedi
Baron Samedi
Gold II
JadenTaylor1
Baron Samedi
Gold II
Level 149
God Stats
15W - 3L
2,043 SR
Queue Stats
58W - 28L
1,772 MMR
Party 1
Tyr
Tyr
Gold II
JayMan15
Tyr
Gold II
Level 124
God Stats
17W - 8L
1,755 SR
Queue Stats
45W - 23L
1,772 MMR
Party 1
Xbalanque
Xbalanque
Gold II
SilentGiggity
Xbalanque
Gold II
Level 131
God Stats
22W - 10L
1,863 SR
Queue Stats
59W - 28L
1,772 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,887 SR
1,772 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,584 SR
1,663 MMR
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Yo Pokoh
Kuzenbo
Gold IV
Level 122
God Stats
9W - 16L
1,737 SR
Queue Stats
270W - 314L
1,765 MMR
Solo
Fenrir
Fenrir
Gold V
abraham225
Fenrir
Gold V
Level 129
God Stats
0W - 1L
1,517 SR
Queue Stats
52W - 59L
1,724 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JadenTaylor1
Baron Samedi
16
4 / 1 / 7
10,357
740
13,841
10,946
5,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
4 / 1 / 7
10,339
739
11,665
13,122
15,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Xbalanque
SilentGiggity
Xbalanque
16
3 / 1 / 8
10,148
725
15,069
11,787
5,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThothAtlasZeusNe Zha

VS

Bans
AresAh Muzen CabHerculesHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 5 / 0
9,919
709
8,263
15,230
6,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Yo Pokoh
Kuzenbo
14
1 / 1 / 0
9,571
684
9,483
16,183
25,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
abraham225
Fenrir
13
0 / 5 / 2
8,584
613
6,285
13,782
12,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
11
Kills
3
3
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
5
0
0.4
W
Baron Samedi
JadenTaylor1
Baron Samedi
4
1
7
7.5
W
4
1
7
7.5
W
Xbalanque
SilentGiggity
Xbalanque
3
1
8
7
L
Kuzenbo
Yo Pokoh
Kuzenbo
1
1
0
1
L
Fenrir
abraham225
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,575
Damage
24,031
35,855
Taken
45,195
27,040
Mitigated
44,866
16,235
Healing
8,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,263
1,018
0
3,037
15,230
6,931
756
5,458
9,395
45,837
3,138
W
Baron Samedi
JadenTaylor1
Baron Samedi
13,841
1,081
1,541
4,293
10,946
5,886
597
5,896
4,845
56,216
1,333
W
11,665
847
0
4,248
13,122
15,892
353
5,021
7,734
45
28,232
W
Xbalanque
SilentGiggity
Xbalanque
15,069
8,343
0
6,153
11,787
5,262
2,188
5,667
5,954
33
66,968
L
Kuzenbo
Yo Pokoh
Kuzenbo
9,483
2,922
0
3,310
16,183
25,910
0
4,344
11,440
31,242
1,084
L
Fenrir
abraham225
Fenrir
6,285
1,335
0
2,035
13,782
12,025
381
3,826
9,622
0
18,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,844
Gold Earned
28,074
206
Minions Killed
162
0
Camps Cleared
0
836,293
Distance Traveled
767,719
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,919
709
80
6
0
237,135
4
W
Baron Samedi
10,357
740
87
6
0
260,732
4
W
Tyr
10,339
739
43
3
0
304,234
0
W
Xbalanque
10,148
725
76
5
0
271,327
0
L
Kuzenbo
9,571
684
53
4
0
275,234
0
L
Fenrir
8,584
613
29
2
0
255,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role