Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Clean0124
Ne Zha
Level 69
God Stats
15W - 6L
1,849 SR
Queue Stats
40W - 30L
1,666 Elo+
Party 3
Hercules
Hercules
SilentSword6
Hercules
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,599 Elo+
Party 3
Cthulhu
Cthulhu
izscloudz
Cthulhu
Level 27
God Stats
4W - 1L
1,678 SR
Queue Stats
59W - 59L
1,483 Elo+
Party 2
He Bo
He Bo
splitzzzzzzz
He Bo
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 84L
1,448 Elo+
Party 2
Team Averages
Level 49
1,605 SR
1,539 Elo+

VS

Team Averages
Level 49
1,543 SR
1,490 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BawbDolee
Anubis
Level 33
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 24L
1,372 Elo+
Solo
Athena
Athena
CptBigShmeat
Athena
Level 96
God Stats
3W - 3L
1,410 SR
Queue Stats
19W - 21L
1,556 Elo+
Party 1
Cernunnos
Cernunnos
Elit3 617
Cernunnos
Level 29
God Stats
5W - 4L
1,600 SR
Queue Stats
38W - 34L
1,468 Elo+
Party 1
Pele
Pele
MouthChoker
Pele
Level 60
God Stats
5W - 4L
1,703 SR
Queue Stats
19W - 18L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
2 / 1 / 0
6,183
562
6,351
6,207
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ne Zha
Clean0124
Ne Zha
10
2 / 4 / 3
6,061
551
5,314
9,007
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
SilentSword6
Hercules
9
1 / 4 / 0
4,966
451
3,163
8,121
3,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
izscloudz
Cthulhu
7
0 / 3 / 0
4,314
392
3,437
6,854
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 6 / 1
5,307
482
4,182
8,866
1,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 1 / 0
6,235
567
3,594
9,615
6,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
BawbDolee
Anubis
13
7 / 2 / 4
7,559
687
5,732
5,494
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
9
3 / 0 / 4
6,150
559
3,806
8,302
7,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Elit3 617
Cernunnos
10
1 / 1 / 5
5,584
508
4,635
4,917
1,548
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
6 / 2 / 5
7,284
662
5,825
9,142
3,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
6
Kills
18
18
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
1
0
2
W
Gilgamesh
 
Gilgamesh
1
1
0
1
W
Anubis
BawbDolee
Anubis
7
2
4
4.5
L
Ne Zha
Clean0124
Ne Zha
2
4
3
0.88
W
Athena
3
0
4
5
W
Cernunnos
Elit3 617
Cernunnos
1
1
5
3.5
W
6
2
5
4.25
L
Hercules
SilentSword6
Hercules
1
4
0
0.25
L
Cthulhu
izscloudz
Cthulhu
0
3
0
0
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,447
Damage
23,592
39,055
Taken
37,470
15,339
Mitigated
20,581
8,358
Healing
12,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,351
580
0
1,868
6,207
3,368
0
0
5,786
35,336
0
W
Gilgamesh
 
Gilgamesh
3,594
599
0
2,394
9,615
6,136
0
4,957
4,180
0
37,434
W
Anubis
BawbDolee
Anubis
5,732
367
0
2,995
5,494
2,304
727
2,097
3,179
55,158
0
L
Ne Zha
Clean0124
Ne Zha
5,314
1,918
0
2,074
9,007
2,844
0
2,205
6,802
0
36,731
W
Athena
3,806
1,662
123
2,687
8,302
7,333
0
1,808
6,494
17,275
0
W
Cernunnos
Elit3 617
Cernunnos
4,635
2,792
0
2,389
4,917
1,548
184
1,148
3,769
0
30,927
W
5,825
1,626
0
1,888
9,142
3,260
280
2,848
6,158
32
42,280
L
Hercules
SilentSword6
Hercules
3,163
1,531
0
2,646
8,121
3,473
0
1,150
6,971
0
19,932
L
Cthulhu
izscloudz
Cthulhu
3,437
382
0
750
6,854
3,924
0
2,096
4,758
16,834
280
L
4,182
205
0
1,020
8,866
1,730
0
4,119
4,747
29,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,831
Gold Earned
32,812
236
Minions Killed
299
0
Camps Cleared
0
1,042,482
Distance Traveled
1,132,733
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,183
562
70
6
0
216,193
0
W
Gilgamesh
6,235
567
67
6
0
208,068
0
W
Anubis
7,559
687
88
8
0
201,406
4
L
Ne Zha
6,061
551
55
5
0
225,405
0
W
Athena
6,150
559
23
2
0
253,595
0
W
Cernunnos
5,584
508
54
5
0
195,926
0
W
Pele
7,284
662
67
6
0
273,738
3
L
Hercules
4,966
451
37
3
0
219,013
0
L
Cthulhu
4,314
392
16
1
0
181,577
1
L
He Bo
5,307
482
58
5
0
200,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role