Player Matchup

Cupid
Cupid
Abravi
Cupid
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 88L
1,510 Elo+
Party 2
Jing Wei
Jing Wei
Astro307
Jing Wei
Level 125
God Stats
1W - 4L
1,176 SR
Queue Stats
199W - 194L
1,418 Elo+
Party 3
Ratatoskr
Ratatoskr
Jc_579
Ratatoskr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,492 Elo+
Solo
Cthulhu
Cthulhu
Rawrbaer
Cthulhu
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 49L
1,529 Elo+
Party 2
Apollo
Apollo
Tate7201
Apollo
Level 103
God Stats
1W - 1L
1,715 SR
Queue Stats
16W - 26L
1,385 Elo+
Party 3
Team Averages
Level 109
1,478 SR
1,467 Elo+

VS

Team Averages
Level 125
1,456 SR
1,298 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MRSaMAYzing
Olorun
Level 148
God Stats
5W - 7L
1,500 SR
Queue Stats
260W - 294L
1,172 Elo+
Party 1
Vulcan
Vulcan
MathiasChronical
Vulcan
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 117L
1,450 Elo+
Solo
Scylla
Scylla
US Sherman117
Scylla
Level 159
God Stats
2W - 4L
1,281 SR
Queue Stats
119W - 130L
1,128 Elo+
Party 1
Mulan
Mulan
nveus2142
Mulan
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 182L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Abravi
Cupid
14
4 / 3 / 3
7,663
766
9,516
9,901
4,974
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Astro307
Jing Wei
13
2 / 5 / 3
7,346
735
6,617
11,162
5,221
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
Jc_579
Ratatoskr
14
1 / 5 / 7
7,739
774
6,756
14,064
7,057
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Rawrbaer
Cthulhu
15
0 / 3 / 5
8,022
802
9,227
12,558
13,136
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Tate7201
Apollo
12
2 / 6 / 5
7,018
702
5,749
12,542
5,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
8 / 1 / 14
9,617
962
16,024
9,915
5,409
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
15
4 / 2 / 10
8,633
863
9,836
10,698
6,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 2 / 13
8,452
845
7,802
8,054
3,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 9
9,862
986
11,614
7,967
3,270
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mulan
nveus2142
Mulan
13
1 / 2 / 12
8,215
822
7,832
12,406
13,201
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
9
Kills
22
22
Deaths
9
23
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
1
14
15
L
Cupid
Abravi
Cupid
4
3
3
1.83
L
Jing Wei
Astro307
Jing Wei
2
5
3
0.7
L
Ratatoskr
Jc_579
Ratatoskr
1
5
7
0.9
W
Olorun
4
2
10
4.5
W
3
2
13
4.75
L
Cthulhu
Rawrbaer
Cthulhu
0
3
5
0.83
L
Apollo
Tate7201
Apollo
2
6
5
0.75
W
6
2
9
5.25
W
Mulan
nveus2142
Mulan
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,865
Damage
53,108
60,227
Taken
49,040
36,017
Mitigated
31,881
20,876
Healing
24,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,024
3,219
1,655
4,445
9,915
5,409
281
1,325
8,590
0
32,767
L
Cupid
Abravi
Cupid
9,516
4,230
3,730
3,658
9,901
4,974
298
5,997
3,891
0
17,126
L
Jing Wei
Astro307
Jing Wei
6,617
4,446
874
2,189
11,162
5,221
465
8,525
2,631
0
18,126
L
Ratatoskr
Jc_579
Ratatoskr
6,756
904
0
3,861
14,064
7,057
34
6,534
7,530
0
14,453
W
Olorun
9,836
4,182
5,057
4,529
10,698
6,191
3,074
2,548
8,150
18,110
758
W
7,802
1,964
383
1,209
8,054
3,810
390
1,087
6,967
14,943
0
L
Cthulhu
Rawrbaer
Cthulhu
9,227
134
1,100
3,126
12,558
13,136
0
4,337
8,199
20,116
0
L
Apollo
Tate7201
Apollo
5,749
2,037
465
1,873
12,542
5,629
230
7,586
4,956
0
13,792
W
11,614
839
1,291
1,293
7,967
3,270
312
2,022
5,945
24,854
0
W
Mulan
nveus2142
Mulan
7,832
349
2,197
2,060
12,406
13,201
302
2,245
10,161
6,124
4,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,788
Gold Earned
44,779
111
Minions Killed
123
0
Camps Cleared
0
949,993
Distance Traveled
960,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,617
962
31
3
0
188,890
0
L
Cupid
7,663
766
19
2
0
186,761
0
L
Jing Wei
7,346
735
22
2
0
158,273
0
L
Ratatoskr
7,739
774
13
1
0
204,115
0
W
Olorun
8,633
863
26
3
0
169,972
0
W
Vulcan
8,452
845
11
1
0
217,569
0
L
Cthulhu
8,022
802
35
4
0
217,620
0
L
Apollo
7,018
702
22
2
0
183,224
0
W
Scylla
9,862
986
50
5
0
177,223
0
W
Mulan
8,215
822
5
1
0
206,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role