Player Matchup

Cthulhu
Cthulhu
Ceezing
Cthulhu
Level 26
God Stats
2W - 2L
1,310 SR
Queue Stats
36W - 51L
1,250 Elo+
Party 1
Shiva
Shiva
Incremate
Shiva
Level 79
God Stats
5W - 2L
1,941 SR
Queue Stats
155W - 127L
1,564 Elo+
Party 1
Persephone
Persephone
RIPtide0722
Persephone
Level 45
God Stats
3W - 5L
1,351 SR
Queue Stats
201W - 189L
1,441 Elo+
Party 1
Medusa
Medusa
RedInquisition
Medusa
Level 48
God Stats
3W - 4L
1,485 SR
Queue Stats
29W - 35L
1,502 Elo+
Solo
Ne Zha
Ne Zha
WizKidOfShiz
Ne Zha
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
245W - 225L
1,424 Elo+
Party 1
Team Averages
Level 48
1,517 SR
1,436 Elo+

VS

Team Averages
Level 44
1,541 SR
1,402 Elo+
Maui
Maui
DinosaurusRexx
Maui
Level 48
God Stats
4W - 4L
1,655 SR
Queue Stats
30W - 38L
1,274 Elo+
Party 2
Baba Yaga
Baba Yaga
SpeedGuyRi
Baba Yaga
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 10L
1,411 Elo+
Party 2
Guan Yu
Guan Yu
Viggomax
Guan Yu
Level 48
God Stats
6W - 3L
1,500 SR
Queue Stats
140W - 117L
1,640 Elo+
Solo
Susano
Susano
justin1771
Susano
Level 35
God Stats
1W - 1L
1,792 SR
Queue Stats
17W - 17L
1,411 Elo+
Party 2
Medusa
Medusa
murrrman
Medusa
Level 32
God Stats
2W - 3L
1,258 SR
Queue Stats
48W - 53L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ceezing
Cthulhu
9
1 / 4 / 2
6,560
386
7,308
18,401
15,549
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shiva
Incremate
Shiva
15
3 / 1 / 0
9,465
557
14,645
16,744
14,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
RIPtide0722
Persephone
13
2 / 6 / 2
8,940
526
9,529
14,798
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 3
7,506
442
10,249
12,255
5,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
12
2 / 6 / 1
7,908
465
5,510
16,902
6,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 6
7,901
465
5,245
19,377
18,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baba Yaga
SpeedGuyRi
Baba Yaga
16
7 / 0 / 5
9,596
564
15,293
9,529
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
Viggomax
Guan Yu
16
1 / 1 / 1
9,576
563
7,928
14,908
19,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
justin1771
Susano
13
4 / 3 / 4
8,280
487
10,307
16,624
6,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Medusa
murrrman
Medusa
12
6 / 3 / 0
7,834
461
15,100
15,184
7,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
8
Kills
19
19
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ceezing
Cthulhu
1
4
2
0.5
W
1
2
6
2
L
Shiva
Incremate
Shiva
3
1
0
3
L
Persephone
RIPtide0722
Persephone
2
6
2
0.5
L
0
2
3
0.75
W
Baba Yaga
SpeedGuyRi
Baba Yaga
7
0
5
9.5
W
Guan Yu
Viggomax
Guan Yu
1
1
1
1.5
L
Ne Zha
2
6
1
0.42
W
Susano
justin1771
Susano
4
3
4
2
W
Medusa
murrrman
Medusa
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,241
Damage
53,873
79,100
Taken
75,622
46,015
Mitigated
57,232
21,665
Healing
25,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ceezing
Cthulhu
7,308
1,253
145
2,302
18,401
15,549
174
6,151
12,250
30,690
0
W
5,245
2,028
547
6,189
19,377
18,907
254
6,737
12,640
21,195
0
L
Shiva
Incremate
Shiva
14,645
3,626
0
6,328
16,744
14,012
0
1,803
14,941
0
85,511
L
Persephone
RIPtide0722
Persephone
9,529
1,143
0
4,863
14,798
4,863
110
7,083
7,709
59,230
0
L
10,249
5,606
0
6,065
12,255
5,364
432
2,293
9,962
0
51,798
W
Baba Yaga
SpeedGuyRi
Baba Yaga
15,293
952
0
2,001
9,529
4,958
364
4,393
5,136
71,322
3,909
W
Guan Yu
Viggomax
Guan Yu
7,928
999
663
5,874
14,908
19,516
0
0
14,908
0
77,836
L
Ne Zha
5,510
1,736
0
1,962
16,902
6,227
50
2,323
14,579
0
45,121
W
Susano
justin1771
Susano
10,307
1,318
0
5,006
16,624
6,728
0
1,865
14,759
0
59,855
W
Medusa
murrrman
Medusa
15,100
8,430
0
5,252
15,184
7,123
588
3,842
11,342
0
52,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,379
Gold Earned
43,187
397
Minions Killed
414
0
Camps Cleared
0
1,680,694
Distance Traveled
1,684,669
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,560
386
30
2
0
324,941
0
W
Maui
7,901
465
13
1
0
329,401
0
L
Shiva
9,465
557
139
8
0
346,215
0
L
Persephone
8,940
526
98
6
0
314,666
3
L
Medusa
7,506
442
74
4
0
320,577
4
W
Baba Yaga
9,596
564
120
7
0
312,201
4
W
Guan Yu
9,576
563
139
8
0
348,666
0
L
Ne Zha
7,908
465
56
3
0
374,295
0
W
Susano
8,280
487
62
4
0
403,155
0
W
Medusa
7,834
461
80
5
0
291,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role