Player Matchup

Bacchus
Bacchus
Athrun
Bacchus
Level 67
God Stats
15W - 6L
1,848 SR
Queue Stats
98W - 95L
1,675 Elo+
Party 1
Ishtar
Ishtar
Dhaos3
Ishtar
Level 65
God Stats
9W - 8L
1,485 SR
Queue Stats
104W - 98L
1,694 Elo+
Party 1
Fenrir
Fenrir
GhoulStrife
Fenrir
Level 118
God Stats
8W - 6L
1,518 SR
Queue Stats
47W - 35L
1,558 Elo+
Party 3
Kukulkan
Kukulkan
LeOnArDoDaVeNCii
Kukulkan
Level 104
God Stats
21W - 15L
1,920 SR
Queue Stats
65W - 52L
1,691 Elo+
Party 3
Amaterasu
Amaterasu
Tesfia
Amaterasu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 73L
1,679 Elo+
Party 1
Team Averages
Level 84
1,654 SR
1,659 Elo+

VS

Team Averages
Level 45
1,619 SR
1,438 Elo+
Jing Wei
Jing Wei
Georgeilocks
Jing Wei
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 36L
1,503 Elo+
Solo
Bakasura
Bakasura
LordCommandeRRR
Bakasura
Level 62
God Stats
1W - 1L
1,741 SR
Queue Stats
48W - 48L
1,419 Elo+
Party 2
Surtr
Surtr
Neuwillest
Surtr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,419 Elo+
Party 2
Hel
Hel
XHaewonX
Hel
Level 47
God Stats
2W - 4L
1,500 SR
Queue Stats
172W - 170L
1,432 Elo+
Solo
Atlas
Atlas
electus10line
Atlas
Level 15
God Stats
2W - 1L
1,855 SR
Queue Stats
6W - 9L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Athrun
Bacchus
10
1 / 1 / 5
6,526
502
3,969
7,928
4,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Dhaos3
Ishtar
13
3 / 1 / 1
7,143
549
8,505
7,497
3,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
14
7 / 0 / 1
8,347
642
6,230
9,436
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 4
8,092
622
4,247
3,979
1,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Tesfia
Amaterasu
12
1 / 2 / 0
6,864
528
5,144
10,778
8,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Georgeilocks
Jing Wei
11
1 / 0 / 1
6,549
504
4,183
6,117
1,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
12
1 / 5 / 2
7,080
545
5,371
14,083
4,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
13
2 / 1 / 0
7,517
578
7,565
9,021
7,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 3 / 0
7,483
576
3,601
7,317
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 5 / 0
5,543
426
1,275
11,184
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
5
5
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Athrun
Bacchus
1
1
5
3.5
W
Ishtar
Dhaos3
Ishtar
3
1
1
3.5
L
Jing Wei
Georgeilocks
Jing Wei
1
0
1
1.5
W
Fenrir
7
0
1
7.5
W
1
1
4
3
L
Bakasura
1
5
2
0.4
L
Surtr
2
1
0
2
W
Amaterasu
Tesfia
Amaterasu
1
2
0
0.5
L
1
3
0
0.33
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,095
Damage
21,995
39,618
Taken
47,722
21,835
Mitigated
23,231
16,564
Healing
15,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Athrun
Bacchus
3,969
803
1,893
2,975
7,928
4,901
0
662
6,726
14,040
0
W
Ishtar
Dhaos3
Ishtar
8,505
6,131
0
4,031
7,497
3,116
0
613
6,781
0
52,527
L
Jing Wei
Georgeilocks
Jing Wei
4,183
2,906
0
4,809
6,117
1,996
701
662
5,455
0
49,734
W
Fenrir
6,230
1,336
0
2,488
9,436
3,814
0
631
8,505
0
65,934
W
4,247
600
0
476
3,979
1,663
966
3,009
970
65,823
856
L
Bakasura
5,371
3,579
0
2,972
14,083
4,709
0
2,197
11,886
0
42,743
L
Surtr
7,565
2,577
0
3,303
9,021
7,334
0
1,164
7,857
1,051
51,023
W
Amaterasu
Tesfia
Amaterasu
5,144
1,946
0
4,701
10,778
8,341
0
484
10,294
1,716
52,768
L
3,601
334
614
3,003
7,317
2,856
0
2,848
4,469
57,628
0
L
1,275
676
0
550
11,184
6,336
127
1,873
9,311
12,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,972
Gold Earned
34,172
443
Minions Killed
391
0
Camps Cleared
0
1,381,916
Distance Traveled
1,375,550
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,526
502
11
1
0
277,217
3
W
Ishtar
7,143
549
103
8
0
241,540
4
L
Jing Wei
6,549
504
79
6
0
255,698
4
W
Fenrir
8,347
642
101
8
0
331,853
4
W
Kukulkan
8,092
622
127
10
0
275,698
4
L
Bakasura
7,080
545
84
6
0
307,377
0
L
Surtr
7,517
578
113
9
0
285,513
0
W
Amaterasu
6,864
528
101
8
0
255,608
0
L
Hel
7,483
576
103
8
0
255,726
0
L
Atlas
5,543
426
12
1
0
271,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role