Player Matchup

Yu Huang
Yu Huang
Bronze III
MrPopo abrigded
Yu Huang
Bronze III
Level 158
God Stats
4W - 4L
1,548 SR
Queue Stats
7W - 16L
1,241 MMR
Party 1
King Arthur
King Arthur
Silver V
NoLyingImFlying
King Arthur
Silver V
Level 89
God Stats
6W - 14L
1,195 SR
Queue Stats
50W - 81L
1,312 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
xRoyal Bulletx
Kumbhakarna
Bronze III
Level 182
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 169L
1,127 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 143
1,414 SR
1,227 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,555 SR
1,296 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver V
BQNGRIPSgg
Sol
Silver V
Level 159
God Stats
22W - 16L
1,719 SR
Queue Stats
1,181W - 831L
1,261 MMR
Solo
Ares
Ares
Silver I
Ferhanoo
Ares
Silver I
Level 104
God Stats
20W - 26L
1,447 SR
Queue Stats
245W - 275L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
13
3 / 2 / 1
7,703
770
8,927
7,262
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
NoLyingImFlying
King Arthur
11
0 / 5 / 0
6,652
665
6,152
13,058
10,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
xRoyal Bulletx
Kumbhakarna
13
1 / 4 / 3
8,343
834
3,809
11,836
12,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasAchillesAthenaNe ZhaHera

VS

Bans
Ah Muzen CabChaacMedusaMulanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 2 / 5
8,650
865
9,960
11,305
8,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 2 / 5
8,405
841
11,714
10,466
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ares
14
3 / 0 / 7
9,156
916
4,697
11,291
13,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
11
11
Deaths
4
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
5
3.75
W
3
2
5
2.75
W
Ares
3
0
7
6.5
L
Yu Huang
3
2
1
1.75
L
King Arthur
NoLyingImFlying
King Arthur
0
5
0
0
L
Kumbhakarna
xRoyal Bulletx
Kumbhakarna
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,888
Damage
26,371
32,156
Taken
33,062
25,836
Mitigated
27,391
4,344
Healing
14,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,960
1,833
0
4,437
11,305
8,472
1,044
4,841
6,464
0
30,468
W
11,714
5,545
0
5,212
10,466
5,460
2,177
3,920
6,546
52,889
5,953
W
Ares
4,697
213
0
4,773
11,291
13,459
281
4,011
7,280
11,085
0
L
Yu Huang
8,927
1,431
46
1,548
7,262
3,056
0
3,477
3,702
21,537
0
L
King Arthur
NoLyingImFlying
King Arthur
6,152
540
0
280
13,058
10,728
0
6,010
6,754
0
30,270
L
Kumbhakarna
xRoyal Bulletx
Kumbhakarna
3,809
604
1,443
1,027
11,836
12,052
0
6,151
5,375
15,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,698
Gold Earned
26,211
108
Minions Killed
141
0
Camps Cleared
0
533,975
Distance Traveled
577,621
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,650
865
35
4
0
196,280
0
W
Sol
8,405
841
91
9
0
171,033
0
W
Ares
9,156
916
15
2
0
210,308
0
L
Yu Huang
7,703
770
27
3
0
173,839
2
L
King Arthur
6,652
665
63
6
0
182,039
0
L
Kumbhakarna
8,343
834
18
2
0
178,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role