Player Matchup

Pele
Pele
SOLJAHRU
Pele
Level 54
God Stats
2W - 0L
1,519 SR
Queue Stats
37W - 36L
1,607 Elo+
Party 1
Bacchus
Bacchus
VertJit
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,495 Elo+
Party 1
Thoth
Thoth
jeanss__
Thoth
Level 119
God Stats
5W - 2L
1,712 SR
Queue Stats
53W - 45L
1,651 Elo+
Party 1
Team Averages
Level 80
1,577 SR
1,584 Elo+

VS

Team Averages
Level 135
1,556 SR
1,503 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
JoeyyD-010
Chaac
Level 104
God Stats
2W - 2L
1,668 SR
Queue Stats
33W - 32L
1,441 Elo+
Party 2
Anhur
Anhur
UHU-KlebeStick
Anhur
Level 146
God Stats
0W - 3L
1,500 SR
Queue Stats
323W - 324L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
9
3 / 0 / 1
5,161
1,032
3,198
3,202
918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bacchus
VertJit
Bacchus
8
0 / 0 / 3
4,773
955
1,467
3,646
2,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thoth
jeanss__
Thoth
9
1 / 0 / 2
4,982
996
2,512
2,870
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 0
4,457
891
3,360
3,314
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
8
0 / 0 / 0
4,013
803
2,437
3,109
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

4
0 / 2 / 0
3,657
731
1,061
2,210
605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
4
Kills
0
0
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
Chaac
0
0
0
0
W
Pele
3
0
1
3.5
L
0
2
0
0
W
Bacchus
VertJit
Bacchus
0
0
3
1.5
W
Thoth
jeanss__
Thoth
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,177
Damage
6,858
9,718
Taken
8,633
4,298
Mitigated
3,013
3,975
Healing
1,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,360
189
0
440
3,314
1,204
0
2,209
1,105
19,694
0
L
Chaac
2,437
529
0
1,452
3,109
1,204
0
998
2,111
0
6,940
W
Pele
3,198
602
0
1,219
3,202
918
0
676
2,452
0
18,619
L
1,061
721
0
73
2,210
605
0
808
1,402
0
3,523
W
Bacchus
VertJit
Bacchus
1,467
328
51
1,632
3,646
2,443
0
792
2,724
3,975
0
W
Thoth
jeanss__
Thoth
2,512
259
0
1,073
2,870
937
0
1,516
1,162
19,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,916
Gold Earned
12,127
87
Minions Killed
62
0
Camps Cleared
0
325,137
Distance Traveled
242,772
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,457
891
41
8
0
98,713
0
L
Chaac
4,013
803
16
3
0
104,043
0
W
Pele
5,161
1,032
40
8
0
116,131
0
L
Anhur
3,657
731
5
1
0
40,016
0
W
Bacchus
4,773
955
2
0
0
111,330
0
W
Thoth
4,982
996
45
9
0
97,676
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role