Player Matchup

Sol
Sol
BlGGIE Tuna
Sol
Level 87
God Stats
4W - 6L
1,289 SR
Queue Stats
28W - 23L
1,442 Elo+
Solo
Bacchus
Bacchus
CALIFAKEV93
Bacchus
Level 33
God Stats
0W - 2L
1,919 SR
Queue Stats
6W - 18L
1,500 Elo+
Solo
Surtr
Surtr
Scorp1onRyder
Surtr
Level 107
God Stats
1W - 4L
1,325 SR
Queue Stats
60W - 81L
1,358 Elo+
Party 2
Zeus
Zeus
Wolfgoggles
Zeus
Level 122
God Stats
9W - 18L
1,500 SR
Queue Stats
285W - 295L
1,448 Elo+
Party 2
Fenrir
Fenrir
cosmoBeach_
Fenrir
Level 114
God Stats
3W - 3L
1,308 SR
Queue Stats
288W - 302L
1,422 Elo+
Party 2
Team Averages
Level 93
1,468 SR
1,434 Elo+

VS

Team Averages
Level 92
1,468 SR
1,427 Elo+
Geb
Geb
Coltzk95
Geb
Level 109
God Stats
20W - 26L
1,573 SR
Queue Stats
494W - 476L
1,445 Elo+
Solo
Aphrodite
Aphrodite
ITACHI-UCHIJA46
Aphrodite
Level 87
God Stats
84W - 75L
1,571 SR
Queue Stats
1,003W - 935L
1,512 Elo+
Solo
Sol
Sol
LvL 50 Ditto
Sol
Level 82
God Stats
3W - 7L
1,279 SR
Queue Stats
169W - 164L
1,346 Elo+
Party 1
Charybdis
Charybdis
PancakeJoe19
Charybdis
Level 103
God Stats
22W - 8L
1,634 SR
Queue Stats
603W - 595L
1,465 Elo+
Party 1
Arachne
Arachne
bethzylol
Arachne
Level 79
God Stats
6W - 6L
1,285 SR
Queue Stats
317W - 303L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
9,085
454
16,015
15,546
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
CALIFAKEV93
Bacchus
13
0 / 2 / 7
7,735
387
7,478
13,397
19,674
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 4 / 0
9,150
458
15,988
23,947
30,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

18
6 / 4 / 0
11,243
562
26,913
17,675
7,603
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
15
2 / 5 / 1
9,316
466
7,498
19,428
9,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
9,961
498
5,526
24,132
28,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
ITACHI-UCHIJA46
Aphrodite
18
3 / 2 / 2
10,860
543
11,618
21,700
9,988
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 4 / 3
10,462
523
16,643
19,224
7,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
PancakeJoe19
Charybdis
18
5 / 5 / 2
11,172
559
19,071
25,648
12,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
bethzylol
Arachne
16
4 / 2 / 7
10,099
505
9,805
18,069
8,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
13
Kills
17
17
Deaths
15
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Bacchus
CALIFAKEV93
Bacchus
0
2
7
1.75
W
1
2
6
2
W
Aphrodite
ITACHI-UCHIJA46
Aphrodite
3
2
2
2
W
4
4
3
1.38
W
Charybdis
PancakeJoe19
Charybdis
5
5
2
1.2
L
3
4
0
0.75
L
6
4
0
1.5
W
Arachne
bethzylol
Arachne
4
2
7
3.75
L
Fenrir
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,892
Damage
62,663
89,993
Taken
108,773
73,073
Mitigated
66,333
34,699
Healing
53,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,015
6,239
0
9,691
15,546
6,022
1,083
2,282
13,264
79,407
0
L
Bacchus
CALIFAKEV93
Bacchus
7,478
762
121
1,965
13,397
19,674
0
5,018
8,379
20,525
0
W
5,526
739
952
7,086
24,132
28,225
203
12,063
11,865
35,671
0
W
Aphrodite
ITACHI-UCHIJA46
Aphrodite
11,618
839
1,458
14,004
21,700
9,988
740
15,460
6,240
73,039
0
W
16,643
7,114
0
10,191
19,224
7,491
1,805
4,981
12,981
99,558
0
W
Charybdis
PancakeJoe19
Charybdis
19,071
11,919
0
14,943
25,648
12,565
1,911
12,603
12,997
0
126,001
L
15,988
3,198
0
8,447
23,947
30,586
476
10,940
13,007
5,132
72,391
L
26,913
2,373
0
10,610
17,675
7,603
612
10,691
6,984
101,740
2,364
W
Arachne
bethzylol
Arachne
9,805
7,064
185
4,248
18,069
8,064
0
8,636
9,146
0
55,226
L
Fenrir
7,498
2,876
0
3,865
19,428
9,188
0
4,856
14,572
0
66,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,529
Gold Earned
52,554
511
Minions Killed
572
0
Camps Cleared
0
1,885,728
Distance Traveled
1,939,573
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,085
454
115
6
0
345,048
0
L
Bacchus
7,735
387
34
2
0
414,868
0
W
Geb
9,961
498
46
2
0
412,720
0
W
Aphrodite
10,860
543
120
6
0
368,147
0
W
Sol
10,462
523
172
9
0
352,000
0
W
Charybdis
11,172
559
164
8
0
323,095
0
L
Surtr
9,150
458
115
6
0
370,321
6
L
Zeus
11,243
562
157
8
0
341,976
3
W
Arachne
10,099
505
70
4
0
483,611
4
L
Fenrir
9,316
466
90
5
0
413,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role