Player Matchup

Yemoja
Yemoja
DruDragon11
Yemoja
Level 65
God Stats
10W - 2L
1,675 SR
Queue Stats
96W - 58L
1,567 Elo+
Party 1
Susano
Susano
Negativespace201
Susano
Level 59
God Stats
2W - 2L
1,307 SR
Queue Stats
139W - 98L
1,581 Elo+
Party 1
Olorun
Olorun
Quimera19
Olorun
Level 38
God Stats
12W - 17L
1,799 SR
Queue Stats
134W - 156L
1,470 Elo+
Solo
Jing Wei
Jing Wei
Traziixs
Jing Wei
Level 4
God Stats
5W - 1L
1,770 SR
Queue Stats
41W - 21L
1,500 Elo+
Party 1
Shiva
Shiva
bogudo69
Shiva
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,450 Elo+
Solo
Team Averages
Level 48
1,610 SR
1,514 Elo+

VS

Team Averages
Level 36
1,521 SR
1,462 Elo+
Skadi
Skadi
 
Skadi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
YTyoda04
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 172L
1,500 Elo+
Party 2
Da Ji
Da Ji
Yarier0423
Da Ji
Level 33
God Stats
1W - 6L
1,091 SR
Queue Stats
76W - 100L
1,123 Elo+
Party 2
Atlas
Atlas
nicoCalde
Atlas
Level 63
God Stats
16W - 16L
1,788 SR
Queue Stats
396W - 383L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
xStryd
Ao Kuang
Level 44
God Stats
13W - 3L
1,724 SR
Queue Stats
149W - 132L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
2 / 2 / 11
8,373
523
4,251
14,221
9,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
11 / 1 / 5
10,031
627
16,068
12,363
5,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Quimera19
Olorun
12
1 / 3 / 6
8,196
512
3,608
7,955
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Traziixs
Jing Wei
14
4 / 1 / 5
8,644
540
8,638
8,834
3,376
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shiva
bogudo69
Shiva
14
2 / 4 / 1
8,605
538
8,900
14,399
7,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
3 / 6 / 1
7,812
488
6,364
9,789
3,128
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Kukulkan
YTyoda04
Kukulkan
7
0 / 3 / 1
6,048
378
1,204
3,285
1,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
12
4 / 7 / 2
7,767
485
9,442
16,193
6,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
nicoCalde
Atlas
11
0 / 2 / 2
7,036
440
2,878
13,309
9,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
xStryd
Ao Kuang
13
3 / 3 / 3
8,520
533
11,893
20,345
14,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
20
Kills
10
11
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
6
1
0.58
W
Yemoja
2
2
11
3.75
W
11
1
5
13.5
W
Olorun
Quimera19
Olorun
1
3
6
1.33
W
Jing Wei
Traziixs
Jing Wei
4
1
5
6.5
L
Kukulkan
YTyoda04
Kukulkan
0
3
1
0.17
L
Da Ji
4
7
2
0.71
W
Shiva
bogudo69
Shiva
2
4
1
0.63
L
Atlas
nicoCalde
Atlas
0
2
2
0.5
L
Ao Kuang
xStryd
Ao Kuang
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,465
Damage
31,781
57,772
Taken
62,921
29,115
Mitigated
34,058
17,345
Healing
18,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,364
2,745
0
1,121
9,789
3,128
612
1,527
8,262
0
54,150
W
Yemoja
4,251
1,203
4,358
3,633
14,221
9,241
77
2,555
11,666
21,761
0
W
16,068
6,447
0
802
12,363
5,188
455
2,632
9,731
0
80,575
W
Olorun
Quimera19
Olorun
3,608
1,271
220
1,671
7,955
3,565
1,821
3,117
4,838
48,498
4,895
W
Jing Wei
Traziixs
Jing Wei
8,638
5,972
0
3,075
8,834
3,376
663
1,516
7,318
0
56,787
L
Kukulkan
YTyoda04
Kukulkan
1,204
320
0
240
3,285
1,035
0
1,033
2,252
21,209
0
L
Da Ji
9,442
3,260
0
1,308
16,193
6,208
0
787
15,406
0
49,684
W
Shiva
bogudo69
Shiva
8,900
1,243
59
3,527
14,399
7,745
0
6,555
7,844
0
57,361
L
Atlas
nicoCalde
Atlas
2,878
1,128
224
3,749
13,309
9,645
0
2,682
10,627
25,036
0
L
Ao Kuang
xStryd
Ao Kuang
11,893
3,554
0
11,944
20,345
14,042
739
1,682
18,663
67,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,849
Gold Earned
37,183
406
Minions Killed
304
0
Camps Cleared
0
1,478,439
Distance Traveled
1,347,418
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,812
488
78
5
0
289,393
0
W
Yemoja
8,373
523
16
1
0
294,751
3
W
Susano
10,031
627
90
6
0
374,985
0
W
Olorun
8,196
512
85
5
0
261,971
0
W
Jing Wei
8,644
540
111
7
0
241,335
0
L
Kukulkan
6,048
378
31
2
0
119,943
0
L
Da Ji
7,767
485
69
4
0
340,639
0
W
Shiva
8,605
538
104
7
0
305,397
0
L
Atlas
7,036
440
29
2
0
292,677
4
L
Ao Kuang
8,520
533
97
6
0
304,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role