Player Matchup

Guan Yu
Guan Yu
Adoospin1030
Guan Yu
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,540 Elo+
Solo
Tyr
Tyr
AquaticHyena
Tyr
Level 132
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 84L
1,433 Elo+
Solo
Rama
Rama
MrBeatYaCheeks
Rama
Level 119
God Stats
5W - 9L
1,298 SR
Queue Stats
174W - 171L
1,485 Elo+
Solo
He Bo
He Bo
Rav3r0c
He Bo
Level 103
God Stats
0W - 3L
1,285 SR
Queue Stats
16W - 29L
1,249 Elo+
Solo
Charybdis
Charybdis
dari_ninja
Charybdis
Level 160
God Stats
1W - 8L
1,500 SR
Queue Stats
569W - 589L
1,383 Elo+
Solo
Team Averages
Level 133
1,417 SR
1,418 Elo+

VS

Team Averages
Level 106
1,525 SR
1,506 Elo+
Artemis
Artemis
CAW_187_
Artemis
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 154L
1,407 Elo+
Solo
Bacchus
Bacchus
ConfusedPyro
Bacchus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,643 Elo+
Party 1
Fenrir
Fenrir
Dellinas
Fenrir
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,613 Elo+
Party 1
Ah Puch
Ah Puch
Gdizzle96
Ah Puch
Level 106
God Stats
3W - 0L
1,816 SR
Queue Stats
20W - 16L
1,572 Elo+
Party 1
Chang'e
Chang'e
kekezaur
Chang'e
Level 111
God Stats
1W - 1L
1,311 SR
Queue Stats
61W - 72L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Adoospin1030
Guan Yu
13
2 / 5 / 4
7,141
893
4,562
10,484
10,232
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 6 / 5
6,801
850
4,038
10,598
10,706
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 4 / 2
8,053
1,007
9,102
8,495
3,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

He Bo
Rav3r0c
He Bo
9
0 / 4 / 3
5,637
705
1,736
5,967
1,914
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
dari_ninja
Charybdis
12
2 / 3 / 2
6,366
796
5,328
6,726
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CAW_187_
Artemis
14
5 / 1 / 13
8,153
1,019
6,997
6,532
3,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
ConfusedPyro
Bacchus
13
3 / 2 / 16
8,485
1,061
6,144
11,762
15,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
Dellinas
Fenrir
13
10 / 4 / 7
8,487
1,061
7,621
9,611
9,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Puch
Gdizzle96
Ah Puch
15
3 / 2 / 16
8,553
1,069
12,635
8,479
3,825
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
kekezaur
Chang'e
13
1 / 2 / 11
7,349
919
3,976
8,621
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
11
Kills
22
22
Deaths
11
16
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Adoospin1030
Guan Yu
2
5
4
0.8
L
1
6
5
0.58
W
Artemis
CAW_187_
Artemis
5
1
13
11.5
W
Bacchus
ConfusedPyro
Bacchus
3
2
16
5.5
W
Fenrir
Dellinas
Fenrir
10
4
7
3.38
W
Ah Puch
Gdizzle96
Ah Puch
3
2
16
5.5
L
6
4
2
1.75
L
He Bo
Rav3r0c
He Bo
0
4
3
0.38
L
Charybdis
dari_ninja
Charybdis
2
3
2
1
W
Chang'e
kekezaur
Chang'e
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,766
Damage
37,373
42,270
Taken
45,005
28,647
Mitigated
35,841
8,400
Healing
21,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Adoospin1030
Guan Yu
4,562
130
1,332
1,385
10,484
10,232
0
5,294
5,112
3,416
4,359
L
4,038
258
712
689
10,598
10,706
0
5,598
4,832
0
8,183
W
Artemis
CAW_187_
Artemis
6,997
2,431
1,021
1,638
6,532
3,188
1,432
1,167
5,279
0
20,005
W
Bacchus
ConfusedPyro
Bacchus
6,144
762
1,463
3,266
11,762
15,216
217
560
11,096
8,611
0
W
Fenrir
Dellinas
Fenrir
7,621
1,125
347
1,061
9,611
9,442
584
545
9,066
0
10,558
W
Ah Puch
Gdizzle96
Ah Puch
12,635
927
463
1,683
8,479
3,825
1,085
1,073
7,362
21,183
2,912
L
9,102
5,072
161
1,328
8,495
3,109
50
4,258
4,023
0
23,997
L
He Bo
Rav3r0c
He Bo
1,736
160
224
903
5,967
1,914
0
2,605
3,272
4,126
0
L
Charybdis
dari_ninja
Charybdis
5,328
1,656
301
1,365
6,726
2,686
0
3,455
3,271
0
12,887
W
Chang'e
kekezaur
Chang'e
3,976
350
6,817
3,454
8,621
4,170
1,440
558
7,939
12,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,998
Gold Earned
41,027
83
Minions Killed
96
0
Camps Cleared
0
648,078
Distance Traveled
778,136
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,141
893
7
1
0
119,939
0
L
Tyr
6,801
850
5
1
0
146,115
0
W
Artemis
8,153
1,019
31
4
0
156,660
0
W
Bacchus
8,485
1,061
2
0
0
176,834
0
W
Fenrir
8,487
1,061
5
1
0
155,303
0
W
Ah Puch
8,553
1,069
33
4
0
147,986
0
L
Rama
8,053
1,007
40
5
0
136,786
0
L
He Bo
5,637
705
7
1
0
140,602
0
L
Charybdis
6,366
796
24
3
0
104,636
0
W
Chang'e
7,349
919
25
3
0
141,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role