Player Matchup

Gilgamesh
Gilgamesh
Gold V
Caelando
Gilgamesh
Gold V
Level 150
God Stats
9W - 13L
1,717 SR
Queue Stats
249W - 245L
1,621 MMR
Party 1
Ganesha
Ganesha
Silver III
Jordanney
Ganesha
Silver III
Level 102
God Stats
59W - 68L
1,487 SR
Queue Stats
131W - 148L
1,381 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
SneakyDoole
Morgan Le Fay
Gold V
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
305W - 308L
1,621 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 135
1,568 SR
1,541 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,508 SR
1,572 MMR
Guan Yu
Guan Yu
Platinum III
DANi_REY_12
Guan Yu
Platinum III
Level 146
God Stats
5W - 2L
1,692 SR
Queue Stats
342W - 337L
1,819 MMR
Party 2
Loki
Loki
Bronze III
MlodyMurzyn
Loki
Bronze III
Level 80
God Stats
2W - 2L
1,465 SR
Queue Stats
3W - 3L
1,509 MMR
Solo
Sol
Sol
Gold IV
ThePunisher-61-
Sol
Gold IV
Level 147
God Stats
6W - 10L
1,368 SR
Queue Stats
364W - 395L
1,388 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Caelando
Gilgamesh
13
1 / 5 / 0
7,777
648
8,877
19,926
22,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ganesha
Jordanney
Ganesha
13
0 / 3 / 1
8,206
684
3,607
17,505
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
SneakyDoole
Morgan Le Fay
12
0 / 4 / 1
7,653
638
10,266
11,968
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangAchillesAtlasAh Muzen CabMaui

VS

Bans
KumbhakarnaYu HuangHorusThothShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DANi_REY_12
Guan Yu
16
5 / 0 / 7
9,367
781
12,927
14,863
19,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 0 / 6
9,632
803
12,765
11,647
5,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 9
8,992
749
18,729
8,376
3,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Caelando
Gilgamesh
1
5
0
0.2
W
Guan Yu
DANi_REY_12
Guan Yu
5
0
7
8.5
L
Ganesha
Jordanney
Ganesha
0
3
1
0.17
W
5
0
6
8
L
Morgan Le Fay
SneakyDoole
Morgan Le Fay
0
4
1
0.13
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,750
Damage
44,421
49,399
Taken
34,886
46,158
Mitigated
28,477
6,827
Healing
15,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Caelando
Gilgamesh
8,877
2,258
0
1,643
19,926
22,386
0
8,559
10,795
0
27,087
W
Guan Yu
DANi_REY_12
Guan Yu
12,927
1,210
1,842
5,750
14,863
19,475
0
6,215
7,868
7,998
21,376
L
Ganesha
Jordanney
Ganesha
3,607
447
219
3,350
17,505
19,311
0
8,640
8,503
9,415
0
W
12,765
3,188
0
4,182
11,647
5,124
76
4,904
6,132
0
46,664
L
Morgan Le Fay
SneakyDoole
Morgan Le Fay
10,266
484
45
1,570
11,968
4,461
0
4,720
7,013
45,751
0
W
18,729
5,869
0
3,364
8,376
3,878
2,856
2,067
5,940
53,847
4,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,636
Gold Earned
27,991
141
Minions Killed
170
0
Camps Cleared
0
676,151
Distance Traveled
741,014
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,777
648
43
4
0
227,769
0
W
Guan Yu
9,367
781
26
2
0
251,427
0
L
Ganesha
8,206
684
1
0
0
238,262
5
W
Loki
9,632
803
65
5
0
272,945
0
L
Morgan Le Fay
7,653
638
97
8
0
210,120
0
W
Sol
8,992
749
79
7
0
216,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role