Player Matchup

King Arthur
King Arthur
BarryPlatinum
King Arthur
Level 103
God Stats
2W - 0L
1,715 SR
Queue Stats
10W - 1L
1,585 Elo+
Party 1
He Bo
He Bo
Bonsib
He Bo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 7L
1,486 Elo+
Party 1
Neith
Neith
Leucy
Neith
Level 123
God Stats
3W - 0L
1,584 SR
Queue Stats
190W - 105L
1,637 Elo+
Party 1
Chaac
Chaac
Yednnek
Chaac
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
65W - 32L
1,748 Elo+
Party 1
Vulcan
Vulcan
leaguelegendbetr
Vulcan
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
207W - 104L
1,694 Elo+
Party 1
Team Averages
Level 123
1,560 SR
1,630 Elo+

VS

Team Averages
Level 140
1,518 SR
1,502 Elo+
Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AX37
Hercules
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
275W - 308L
1,418 Elo+
Solo
Hun Batz
Hun Batz
Adoospin1030
Hun Batz
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,557 Elo+
Solo
Fenrir
Fenrir
DONT_TRUST_MEH_
Fenrir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 44L
1,558 Elo+
Solo
Eset
Eset
Diet_Sunkist
Eset
Level 151
God Stats
4W - 6L
1,589 SR
Queue Stats
266W - 266L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BarryPlatinum
King Arthur
15
7 / 2 / 8
8,645
865
8,441
11,858
11,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Bonsib
He Bo
13
1 / 3 / 9
7,464
746
10,818
6,481
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Leucy
Neith
14
3 / 1 / 10
7,820
782
10,898
7,578
3,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Yednnek
Chaac
15
2 / 2 / 12
7,621
762
4,665
14,805
15,872
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 2 / 10
8,496
850
12,889
7,158
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 6 / 5
7,108
711
6,008
17,647
16,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
AX37
Hercules
13
0 / 5 / 5
6,929
693
5,474
14,931
12,089
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Adoospin1030
Hun Batz
15
4 / 3 / 5
8,153
815
15,443
10,749
5,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 2
5,643
564
826
1,522
614
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 1 / 5
8,931
893
15,199
8,138
3,574
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
16
Kills
10
10
Deaths
16
49
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
6
5
0.58
L
Hercules
AX37
Hercules
0
5
5
0.5
L
Hun Batz
Adoospin1030
Hun Batz
4
3
5
2.17
W
King Arthur
BarryPlatinum
King Arthur
7
2
8
5.5
W
He Bo
Bonsib
He Bo
1
3
9
1.83
L
0
1
2
1
L
5
1
5
7.5
W
Neith
Leucy
Neith
3
1
10
8
W
Chaac
Yednnek
Chaac
2
2
12
4
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,711
Damage
42,950
47,880
Taken
52,987
36,575
Mitigated
37,653
21,112
Healing
13,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,008
884
260
3,579
17,647
16,216
0
6,048
11,599
0
13,053
L
Hercules
AX37
Hercules
5,474
933
1,026
3,912
14,931
12,089
0
7,392
7,539
37
11,248
L
Hun Batz
Adoospin1030
Hun Batz
15,443
711
1,315
1,274
10,749
5,160
0
4,122
6,627
0
30,162
W
King Arthur
BarryPlatinum
King Arthur
8,441
514
2,074
1,496
11,858
11,319
0
2,586
9,094
0
10,342
W
He Bo
Bonsib
He Bo
10,818
380
754
731
6,481
2,141
80
2,505
3,932
14,645
1,256
L
826
151
93
221
1,522
614
0
802
720
0
1,025
L
15,199
522
368
1,677
8,138
3,574
0
4,669
3,469
32,791
0
W
Neith
Leucy
Neith
10,898
3,228
1,406
2,914
7,578
3,675
200
2,788
4,586
0
23,340
W
Chaac
Yednnek
Chaac
4,665
675
822
4,716
14,805
15,872
0
4,966
9,617
0
7,251
W
12,889
6,249
3,900
2,299
7,158
3,568
80
2,354
4,759
33,683
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,046
Gold Earned
36,764
108
Minions Killed
110
0
Camps Cleared
0
1,034,647
Distance Traveled
791,993
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,108
711
14
1
0
158,170
0
L
Hercules
6,929
693
15
2
0
184,479
0
L
Hun Batz
8,153
815
28
3
0
201,333
0
W
King Arthur
8,645
865
2
0
0
220,397
0
W
He Bo
7,464
746
14
1
0
183,974
0
L
Fenrir
5,643
564
0
0
0
35,023
0
L
Eset
8,931
893
53
5
0
212,988
0
W
Neith
7,820
782
29
3
0
188,424
0
W
Chaac
7,621
762
6
1
0
219,905
0
W
Vulcan
8,496
850
57
6
0
221,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role