Player Matchup

Horus
Horus
DynamicR
Horus
Level 124
God Stats
5W - 0L
1,731 SR
Queue Stats
81W - 74L
1,610 Elo+
Party 2
Awilix
Awilix
KillerWillyWorm
Awilix
Level 126
God Stats
21W - 8L
1,755 SR
Queue Stats
78W - 66L
1,633 Elo+
Party 2
Izanami
Izanami
Mi_Nine
Izanami
Level 22
God Stats
12W - 7L
1,632 SR
Queue Stats
69W - 83L
1,681 Elo+
Party 2
Tiamat
Tiamat
Zubaking
Tiamat
Level 133
God Stats
2W - 3L
1,723 SR
Queue Stats
52W - 44L
1,638 Elo+
Party 2
Ares
Ares
paddyinit
Ares
Level 106
God Stats
4W - 0L
1,762 SR
Queue Stats
27W - 26L
1,555 Elo+
Party 2
Team Averages
Level 102
1,720 SR
1,624 Elo+

VS

Team Averages
Level 75
1,478 SR
1,492 Elo+
Xbalanque
Xbalanque
D-4DA6
Xbalanque
Level 37
God Stats
3W - 5L
1,600 SR
Queue Stats
30W - 41L
1,495 Elo+
Solo
Kukulkan
Kukulkan
Kirito_LV96_
Kukulkan
Level 66
God Stats
2W - 4L
1,501 SR
Queue Stats
5W - 9L
1,456 Elo+
Party 1
Ymir
Ymir
Mixidus67
Ymir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
King Arthur
King Arthur
NlCOULES
King Arthur
Level 107
God Stats
2W - 8L
1,289 SR
Queue Stats
16W - 22L
1,507 Elo+
Party 1
Bastet
Bastet
mikining
Bastet
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DynamicR
Horus
15
1 / 3 / 4
8,857
554
10,524
20,642
16,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 2 / 5
9,402
588
8,673
10,533
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Mi_Nine
Izanami
12
0 / 2 / 4
7,310
457
5,219
10,847
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
Zubaking
Tiamat
17
7 / 0 / 3
10,567
660
9,342
6,571
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ares
13
2 / 3 / 1
8,404
525
5,391
11,647
13,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
D-4DA6
Xbalanque
13
2 / 2 / 4
8,277
517
13,804
13,466
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Kirito_LV96_
Kukulkan
14
0 / 5 / 0
7,896
494
1,645
7,115
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
4 / 1 / 2
8,110
507
3,037
9,905
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
NlCOULES
King Arthur
15
4 / 3 / 0
9,042
565
14,460
18,935
14,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
mikining
Bastet
10
0 / 4 / 1
6,683
418
4,700
13,063
4,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
14
Kills
10
10
Deaths
15
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
D-4DA6
Xbalanque
2
2
4
2
W
Horus
DynamicR
Horus
1
3
4
1
W
4
2
5
3.25
L
Kukulkan
Kirito_LV96_
Kukulkan
0
5
0
0
W
Izanami
Mi_Nine
Izanami
0
2
4
1
L
Ymir
4
1
2
5
L
King Arthur
NlCOULES
King Arthur
4
3
0
1.33
W
Tiamat
Zubaking
Tiamat
7
0
3
8.5
L
Bastet
mikining
Bastet
0
4
1
0.13
W
Ares
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,149
Damage
37,646
60,240
Taken
62,484
43,711
Mitigated
39,029
23,806
Healing
18,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
D-4DA6
Xbalanque
13,804
8,966
0
5,564
13,466
5,588
0
5,411
8,055
0
81,065
W
Horus
DynamicR
Horus
10,524
3,910
657
8,542
20,642
16,574
0
0
20,642
1,767
69,495
W
8,673
3,985
0
4,329
10,533
4,492
420
900
9,633
0
80,334
L
Kukulkan
Kirito_LV96_
Kukulkan
1,645
42
0
489
7,115
2,783
0
4,575
2,540
69,365
0
W
Izanami
Mi_Nine
Izanami
5,219
3,780
0
3,770
10,847
4,825
0
889
9,958
0
48,090
L
Ymir
3,037
264
293
1,722
9,905
11,695
0
2,845
7,060
14,284
0
L
King Arthur
NlCOULES
King Arthur
14,460
2,457
0
5,412
18,935
14,854
0
1,227
17,708
0
69,775
W
Tiamat
Zubaking
Tiamat
9,342
895
139
3,889
6,571
4,590
640
835
5,736
83,557
0
L
Bastet
mikining
Bastet
4,700
1,106
0
5,128
13,063
4,109
0
1,446
11,617
0
37,028
W
Ares
5,391
341
0
2,480
11,647
13,230
0
2,058
9,589
28,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,540
Gold Earned
40,008
494
Minions Killed
430
0
Camps Cleared
0
1,655,377
Distance Traveled
1,553,596
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,277
517
119
7
0
292,519
4
W
Horus
8,857
554
114
7
0
298,646
2
W
Awilix
9,402
588
104
7
0
396,701
2
L
Kukulkan
7,896
494
123
8
0
309,352
3
W
Izanami
7,310
457
80
5
0
303,859
1
L
Ymir
8,110
507
15
1
0
337,878
1
L
King Arthur
9,042
565
112
7
0
302,423
0
W
Tiamat
10,567
660
163
10
0
342,541
4
L
Bastet
6,683
418
61
4
0
311,424
0
W
Ares
8,404
525
33
2
0
313,630
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role