Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
JoekiMayhem
Lancelot
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Raijin
Raijin
KoenieswaMayhem
Raijin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 289L
1,505 Elo+
Party 3
Da Ji
Da Ji
jappiemayhem
Da Ji
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
134W - 140L
1,491 Elo+
Party 3
Horus
Horus
minhamaezinha
Horus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 244L
1,408 Elo+
Solo
Team Averages
Level 94
1,500 SR
1,481 Elo+

VS

Team Averages
Level 87
1,540 SR
1,429 Elo+
He Bo
He Bo
 
He Bo
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
GranatenGottJoey
Thanatos
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
159W - 157L
1,352 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
MORCILLO1988
Ah Muzen Cab
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 24L
1,390 Elo+
Party 2
Terra
Terra
VaNKocH21
Terra
Level 100
God Stats
9W - 3L
1,500 SR
Queue Stats
323W - 324L
1,385 Elo+
Party 2
Hou Yi
Hou Yi
joelyLegend
Hou Yi
Level 54
God Stats
2W - 0L
1,700 SR
Queue Stats
21W - 24L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
2 / 5 / 6
7,509
751
4,457
13,993
5,367
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
JoekiMayhem
Lancelot
12
0 / 5 / 5
6,561
656
912
10,254
5,946
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 5 / 5
8,054
805
14,802
11,565
4,517
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
4 / 1 / 6
7,947
795
12,955
21,202
9,392
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
1 / 0 / 8
6,938
694
1,895
8,756
7,320
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
2 / 5 / 5
8,294
829
11,140
10,157
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 3 / 8
8,894
889
11,130
15,314
6,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
MORCILLO1988
Ah Muzen Cab
15
2 / 1 / 11
8,850
885
15,502
8,224
3,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
VaNKocH21
Terra
17
4 / 1 / 11
10,026
1,003
10,186
13,237
11,883
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
15
5 / 2 / 6
8,859
886
10,952
7,419
2,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
57
10
Kills
16
16
Deaths
12
30
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
6
1
W
He Bo
 
He Bo
2
5
5
0.9
W
3
3
8
2.33
L
Lancelot
JoekiMayhem
Lancelot
0
5
5
0.5
L
3
5
5
1.1
W
Ah Muzen Cab
MORCILLO1988
Ah Muzen Cab
2
1
11
7.5
W
Terra
VaNKocH21
Terra
4
1
11
9.5
L
4
1
6
7
W
Hou Yi
5
2
6
4
L
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,021
Damage
58,910
65,770
Taken
54,351
32,542
Mitigated
28,045
25,612
Healing
30,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,457
1,444
1,212
2,244
13,993
5,367
0
4,482
9,511
0
10,176
W
He Bo
 
He Bo
11,140
814
800
1,816
10,157
3,288
197
2,053
8,104
13,344
0
W
11,130
1,304
488
10,690
15,314
6,613
710
2,433
12,881
0
20,593
L
Lancelot
JoekiMayhem
Lancelot
912
235
1,207
1,345
10,254
5,946
0
2,918
7,336
0
4,106
L
14,802
1,816
911
2,087
11,565
4,517
0
3,071
8,494
23,133
3,141
W
Ah Muzen Cab
MORCILLO1988
Ah Muzen Cab
15,502
4,570
1,362
2,931
8,224
3,446
883
2,609
5,615
0
37,608
W
Terra
VaNKocH21
Terra
10,186
721
4,056
5,769
13,237
11,883
445
3,251
9,986
16,678
0
L
12,955
2,131
1,151
9,512
21,202
9,392
0
7,754
13,448
0
18,398
W
Hou Yi
10,952
4,570
1,051
1,469
7,419
2,815
784
2,452
4,967
0
20,534
L
1,895
948
1,789
4,154
8,756
7,320
0
3,101
5,655
0
8,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,009
Gold Earned
44,923
87
Minions Killed
125
0
Camps Cleared
0
831,564
Distance Traveled
1,008,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,509
751
14
1
0
145,683
0
W
He Bo
8,294
829
11
1
0
185,237
0
W
Thanatos
8,894
889
24
2
0
209,545
0
L
Lancelot
6,561
656
7
1
0
149,136
0
L
Raijin
8,054
805
37
4
0
156,889
0
W
Ah Muzen Cab
8,850
885
46
5
0
210,511
0
W
Terra
10,026
1,003
16
2
0
203,920
0
L
Da Ji
7,947
795
19
2
0
197,602
0
W
Hou Yi
8,859
886
28
3
0
199,674
0
L
Horus
6,938
694
10
1
0
182,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role