Player Matchup

Merlin
Merlin
Killswitchboyz
Merlin
Level 109
God Stats
9W - 5L
1,741 SR
Queue Stats
227W - 233L
1,410 Elo+
Solo
Yu Huang
Yu Huang
N8kedYayce
Yu Huang
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,410 Elo+
Party 2
King Arthur
King Arthur
N8kedbuffalo
King Arthur
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Bakasura
Bakasura
OverTaker22
Bakasura
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 26L
1,170 Elo+
Solo
Thanatos
Thanatos
Ruslan7820
Thanatos
Level 128
God Stats
11W - 20L
1,519 SR
Queue Stats
824W - 819L
1,501 Elo+
Solo
Team Averages
Level 99
1,552 SR
1,398 Elo+

VS

Team Averages
Level 84
1,497 SR
1,327 Elo+
Neith
Neith
Dark Fairy3825
Neith
Level 105
God Stats
3W - 3L
1,486 SR
Queue Stats
97W - 117L
1,387 Elo+
Solo
Cabrakan
Cabrakan
Hazardous-Claw
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,237 Elo+
Party 1
Da Ji
Da Ji
LaXmOnStEr214
Da Ji
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,318 Elo+
Party 1
Fenrir
Fenrir
QuePasoFoo
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,237 Elo+
Party 1
Geb
Geb
Roberthvpm
Geb
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 65L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 9
10,412
801
13,588
8,821
4,041
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
N8kedYayce
Yu Huang
16
4 / 2 / 7
10,017
771
16,796
10,372
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
N8kedbuffalo
King Arthur
17
1 / 5 / 10
10,051
773
7,557
19,212
26,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
OverTaker22
Bakasura
16
3 / 4 / 9
10,424
802
8,614
12,687
7,374
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Ruslan7820
Thanatos
19
6 / 3 / 4
10,849
835
9,725
11,924
6,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 2
9,916
763
8,875
11,129
5,706
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
17
2 / 4 / 10
9,884
760
10,756
17,709
23,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
6,596
507
0
0
0
Fenrir
QuePasoFoo
Fenrir
17
8 / 6 / 5
10,432
802
12,070
15,930
9,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
0 / 4 / 13
9,683
745
11,253
19,222
22,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
45
16
Kills
15
16
Deaths
16
39
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
Cabrakan
2
4
10
1.75
W
2
2
9
3.25
L
0
0
0
0
W
Yu Huang
N8kedYayce
Yu Huang
4
2
7
3.75
W
King Arthur
N8kedbuffalo
King Arthur
1
5
10
1.2
W
Bakasura
OverTaker22
Bakasura
3
4
9
1.88
L
Fenrir
QuePasoFoo
Fenrir
8
6
5
1.75
L
0
4
13
1.63
W
Thanatos
Ruslan7820
Thanatos
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,280
Damage
42,954
63,016
Taken
63,990
49,335
Mitigated
61,025
23,436
Healing
16,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,875
2,385
1,372
2,735
11,129
5,706
1,071
6,448
4,312
0
26,232
L
Cabrakan
10,756
1,327
0
2,416
17,709
23,216
0
8,253
8,959
18,862
0
W
13,588
1,004
1,197
1,147
8,821
4,041
2,016
5,134
3,502
41,696
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
N8kedYayce
Yu Huang
16,796
803
1,487
2,453
10,372
5,412
1,312
3,527
6,650
36,296
753
W
King Arthur
N8kedbuffalo
King Arthur
7,557
274
509
1,752
19,212
26,158
294
4,485
14,547
0
15,837
W
Bakasura
OverTaker22
Bakasura
8,614
5,065
1,483
4,048
12,687
7,374
2,073
4,998
7,508
0
11,654
L
Fenrir
QuePasoFoo
Fenrir
12,070
3,657
1,289
3,056
15,930
9,996
432
5,875
9,169
0
19,883
L
11,253
619
1,739
3,577
19,222
22,107
116
9,270
9,347
26,105
0
W
Thanatos
Ruslan7820
Thanatos
9,725
965
1,959
7,401
11,924
6,350
1,946
3,865
7,831
0
20,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,753
Gold Earned
46,511
148
Minions Killed
100
0
Camps Cleared
0
1,238,024
Distance Traveled
863,323
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,916
763
48
4
0
183,015
0
L
Cabrakan
9,884
760
24
2
0
184,166
0
W
Merlin
10,412
801
56
4
0
226,706
0
L
Da Ji
6,596
507
0
0
0
0
0
W
Yu Huang
10,017
771
42
3
0
243,883
1
W
King Arthur
10,051
773
14
1
0
255,406
0
W
Bakasura
10,424
802
6
0
0
264,554
0
L
Fenrir
10,432
802
12
1
0
233,672
0
L
Geb
9,683
745
16
1
0
262,470
0
W
Thanatos
10,849
835
30
2
0
247,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role