Player Matchup

Serqet
Serqet
D-shot-cha
Serqet
Level 62
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 109L
1,379 Elo+
Party 1
Cthulhu
Cthulhu
TxrysedFelynie
Cthulhu
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
190W - 178L
1,407 Elo+
Party 1
Chang'e
Chang'e
braender101
Chang'e
Level 86
God Stats
144W - 130L
1,539 SR
Queue Stats
366W - 357L
1,377 Elo+
Solo
Team Averages
Level 78
1,513 SR
1,388 Elo+

VS

Team Averages
Level 114
1,468 SR
1,383 Elo+
Surtr
Surtr
Lupi Inferni
Surtr
Level 63
God Stats
26W - 21L
1,527 SR
Queue Stats
54W - 57L
1,333 Elo+
Party 2
Olorun
Olorun
PapaiJulim
Olorun
Level 153
God Stats
3W - 0L
1,397 SR
Queue Stats
42W - 43L
1,500 Elo+
Solo
Shiva
Shiva
oO SnowFoxx Oo
Shiva
Level 126
God Stats
4W - 3L
1,479 SR
Queue Stats
17W - 21L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
D-shot-cha
Serqet
13
3 / 7 / 4
9,632
741
6,477
12,334
6,920
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 1 / 6
9,295
715
17,266
17,191
18,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
braender101
Chang'e
15
4 / 6 / 3
9,469
728
13,985
14,930
6,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 3
10,947
842
14,538
17,439
9,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
PapaiJulim
Olorun
17
3 / 4 / 9
10,431
802
15,176
17,070
7,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

16
3 / 1 / 10
10,714
824
7,891
18,550
20,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
14
14
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
D-shot-cha
Serqet
3
7
4
0.71
W
8
4
3
2.38
W
Olorun
PapaiJulim
Olorun
3
4
9
1.88
L
2
1
6
5
L
Chang'e
braender101
Chang'e
4
6
3
0.92
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,728
Damage
37,605
44,455
Taken
53,059
31,509
Mitigated
37,167
11,544
Healing
21,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
D-shot-cha
Serqet
6,477
3,087
0
0
12,334
6,920
0
3,664
8,670
0
28,293
W
14,538
7,241
0
3,521
17,439
9,344
1,031
9,311
7,637
1,141
54,730
W
Olorun
PapaiJulim
Olorun
15,176
6,184
1,883
9,103
17,070
7,562
2,008
9,589
6,751
54,122
0
L
17,266
1,241
349
4,377
17,191
18,463
0
7,173
10,018
49,846
0
L
Chang'e
braender101
Chang'e
13,985
787
3,039
3,779
14,930
6,126
0
4,784
10,146
39,026
0
W
7,891
1,082
1,526
5,447
18,550
20,261
365
10,975
6,943
0
21,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,396
Gold Earned
32,092
178
Minions Killed
145
0
Camps Cleared
0
659,518
Distance Traveled
694,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,632
741
37
3
0
205,120
0
W
Surtr
10,947
842
48
4
0
250,458
0
W
Olorun
10,431
802
77
6
0
203,543
0
L
Cthulhu
9,295
715
78
6
0
248,993
0
L
Chang'e
9,469
728
63
5
0
205,405
0
W
Shiva
10,714
824
20
2
0
240,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role