Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Farleez
Freya
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,281 Elo+
Party 1
Cerberus
Cerberus
Nïck
Cerberus
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 15L
1,611 Elo+
Party 1
Anhur
Anhur
SKLIAS13
Anhur
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
383W - 402L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
leohurta
Ao Kuang
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
152W - 153L
1,505 Elo+
Solo
Team Averages
Level 141
1,500 SR
1,469 Elo+

VS

Team Averages
Level 146
1,443 SR
1,485 Elo+
Maui
Maui
 
Maui
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Pierrefection
Mulan
Level 175
God Stats
6W - 8L
1,715 SR
Queue Stats
866W - 914L
1,523 Elo+
Solo
King Arthur
King Arthur
RattaTatTat
King Arthur
Level 102
God Stats
0W - 1L
1,215 SR
Queue Stats
47W - 39L
1,440 Elo+
Solo
Freya
Freya
simpirimpiksa
Freya
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,533 Elo+
Solo
Osiris
Osiris
skaf666
Osiris
Level 180
God Stats
0W - 3L
1,285 SR
Queue Stats
63W - 69L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
4 / 3 / 11
8,934
893
14,648
10,919
5,898
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
Farleez
Freya
15
8 / 2 / 8
9,246
925
19,967
10,826
5,664
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Nïck
Cerberus
15
0 / 1 / 20
9,234
923
11,866
17,562
21,503
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
SKLIAS13
Anhur
16
1 / 1 / 16
8,911
891
9,227
9,722
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
leohurta
Ao Kuang
16
9 / 2 / 5
9,847
985
9,066
10,280
6,297
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 5 / 3
7,192
719
5,086
18,054
19,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
0 / 3 / 3
7,927
793
11,994
14,886
14,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
RattaTatTat
King Arthur
14
1 / 4 / 3
7,560
756
13,052
14,264
12,291
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 4
8,118
812
6,895
8,560
3,498
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
skaf666
Osiris
14
3 / 6 / 3
8,559
856
9,073
13,931
13,342
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
22
Kills
7
9
Deaths
22
60
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
4
3
11
3.17
L
Maui
 
Maui
0
5
3
0.3
W
Freya
Farleez
Freya
8
2
8
6
W
Cerberus
Nïck
Cerberus
0
1
20
10
L
0
3
3
0.5
L
King Arthur
RattaTatTat
King Arthur
1
4
3
0.63
W
Anhur
SKLIAS13
Anhur
1
1
16
9
W
Ao Kuang
leohurta
Ao Kuang
9
2
5
5.75
L
3
4
4
1.25
L
Osiris
skaf666
Osiris
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,774
Damage
46,100
59,309
Taken
69,695
44,528
Mitigated
62,532
26,780
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
14,648
5,439
839
2,934
10,919
5,898
272
3,321
7,560
0
22,515
L
Maui
 
Maui
5,086
562
0
2,277
18,054
19,076
0
9,847
8,207
6,666
0
W
Freya
Farleez
Freya
19,967
5,690
1,104
4,603
10,826
5,664
46
3,782
6,995
24,982
0
W
Cerberus
Nïck
Cerberus
11,866
736
917
7,376
17,562
21,503
306
4,304
12,900
17,462
0
L
11,994
194
1,236
4,145
14,886
14,325
0
10,897
3,989
3,192
18,547
L
King Arthur
RattaTatTat
King Arthur
13,052
430
637
3,591
14,264
12,291
0
6,836
7,428
0
29,679
W
Anhur
SKLIAS13
Anhur
9,227
3,708
918
2,435
9,722
5,166
1,359
2,464
6,994
0
27,305
W
Ao Kuang
leohurta
Ao Kuang
9,066
1,705
1,644
4,010
10,280
6,297
2,319
2,463
7,718
19,634
0
L
6,895
2,282
0
1,743
8,560
3,498
0
5,253
3,307
15,006
0
L
Osiris
skaf666
Osiris
9,073
614
1,251
648
13,931
13,342
0
8,066
5,865
3,046
10,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,172
Gold Earned
39,356
122
Minions Killed
87
0
Camps Cleared
0
1,056,282
Distance Traveled
815,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,934
893
13
1
0
239,347
0
L
Maui
7,192
719
6
1
0
177,452
0
W
Freya
9,246
925
12
1
0
207,413
0
W
Cerberus
9,234
923
18
2
0
215,881
0
L
Mulan
7,927
793
27
3
0
179,560
0
L
King Arthur
7,560
756
30
3
0
179,689
0
W
Anhur
8,911
891
46
5
0
187,276
0
W
Ao Kuang
9,847
985
33
3
0
206,365
0
L
Freya
8,118
812
15
2
0
113,221
0
L
Osiris
8,559
856
9
1
0
165,281
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role