Player Matchup

Ganesha
Ganesha
DA BUDIE DUE
Ganesha
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
239W - 225L
1,441 Elo+
Party 1
Erlang Shen
Erlang Shen
GEEKSHOW
Erlang Shen
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 191L
1,332 Elo+
Party 1
Anubis
Anubis
WtN 2 DANG EASY
Anubis
Level 87
God Stats
1W - 5L
1,718 SR
Queue Stats
93W - 97L
1,347 Elo+
Party 1
Tyr
Tyr
WtN HaVeN
Tyr
Level 18
God Stats
1W - 2L
1,722 SR
Queue Stats
41W - 57L
1,302 Elo+
Party 1
Odin
Odin
WtN TB12GOAT
Odin
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 219L
1,388 Elo+
Party 1
Team Averages
Level 63
1,588 SR
1,362 Elo+

VS

Team Averages
Level 19
1,500 SR
1,600 Elo+
Raijin
Raijin
BerH4re
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,730 Elo+
Solo
Medusa
Medusa
KussImmack
Medusa
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 77L
1,826 Elo+
Solo
Hercules
Hercules
MissBaddie
Hercules
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 53L
1,411 Elo+
Solo
Kali
Kali
Tigeremporeur
Kali
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Odin
Odin
strokinandchokin
Odin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 21L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DA BUDIE DUE
Ganesha
15
1 / 7 / 14
8,308
755
7,928
18,691
21,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
GEEKSHOW
Erlang Shen
11
1 / 8 / 3
7,089
644
3,616
15,203
13,303
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 6 / 9
9,981
907
18,612
13,747
8,949
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 6 / 9
8,144
740
8,691
15,464
16,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
4 / 8 / 8
8,351
759
10,463
14,049
19,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BerH4re
Raijin
15
2 / 4 / 19
8,802
800
9,837
9,543
3,050
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
KussImmack
Medusa
20
17 / 0 / 16
11,298
1,027
23,298
10,589
4,483
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
MissBaddie
Hercules
15
4 / 3 / 22
9,151
832
14,840
15,699
18,808
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 6 / 15
9,049
823
6,626
14,948
8,339
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 5 / 22
9,825
893
13,989
14,262
18,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
128
18
Kills
34
35
Deaths
18
43
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Raijin
BerH4re
Raijin
2
4
19
2.88
L
Ganesha
DA BUDIE DUE
Ganesha
1
7
14
1.14
L
Erlang Shen
GEEKSHOW
Erlang Shen
1
8
3
0.31
W
Medusa
KussImmack
Medusa
17
0
16
25
W
Hercules
MissBaddie
Hercules
4
3
22
5
W
4
6
15
1.92
L
6
6
9
1.75
L
6
6
9
1.75
L
4
8
8
1
W
7
5
22
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,310
Damage
68,590
77,154
Taken
65,041
79,828
Mitigated
53,596
11,697
Healing
26,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
BerH4re
Raijin
9,837
1,729
1,276
3,283
9,543
3,050
783
4,008
5,485
23,117
0
L
Ganesha
DA BUDIE DUE
Ganesha
7,928
1,091
431
1,538
18,691
21,434
0
2,795
15,769
12,742
0
L
Erlang Shen
GEEKSHOW
Erlang Shen
3,616
1,796
419
2,305
15,203
13,303
0
1,162
14,013
0
6,282
W
Medusa
KussImmack
Medusa
23,298
16,550
651
5,656
10,589
4,483
3,282
5,248
5,218
0
41,628
W
Hercules
MissBaddie
Hercules
14,840
4,667
454
7,103
15,699
18,808
215
6,622
8,826
0
21,583
W
6,626
3,957
0
3,584
14,948
8,339
744
5,375
9,308
0
9,390
L
18,612
1,047
266
3,651
13,747
8,949
0
606
13,141
36,357
1,605
L
8,691
1,381
344
1,470
15,464
16,477
0
2,141
13,323
0
12,402
L
10,463
3,531
323
950
14,049
19,665
0
2,978
11,071
0
16,957
W
13,989
3,187
1,754
2,771
14,262
18,916
543
4,522
9,385
0
19,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,873
Gold Earned
48,125
75
Minions Killed
103
0
Camps Cleared
0
873,574
Distance Traveled
1,003,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,802
800
37
3
0
193,233
0
L
Ganesha
8,308
755
5
0
0
186,029
0
L
Erlang Shen
7,089
644
2
0
0
136,777
0
W
Medusa
11,298
1,027
41
4
0
213,005
0
W
Hercules
9,151
832
8
1
0
204,836
0
W
Kali
9,049
823
8
1
0
202,865
0
L
Anubis
9,981
907
48
4
0
158,219
0
L
Tyr
8,144
740
10
1
0
218,147
0
L
Odin
8,351
759
10
1
0
174,402
0
W
Odin
9,825
893
9
1
0
189,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role