Player Matchup

Chaac
Chaac
Silver I
NuElement
Chaac
Silver I
Level 129
God Stats
10W - 13L
1,648 SR
Queue Stats
150W - 149L
1,420 MMR
Party 2
Merlin
Merlin
Bronze III
Sega General
Merlin
Bronze III
Level 126
God Stats
1W - 2L
1,682 SR
Queue Stats
1W - 8L
1,408 MMR
Party 2
Fenrir
Fenrir
Bronze III
faceeblue
Fenrir
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,408 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,610 SR
1,412 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,567 SR
1,447 MMR
Thoth
Thoth
Bronze III
DMNDalaska
Thoth
Bronze III
Level 70
God Stats
5W - 4L
1,338 SR
Queue Stats
10W - 13L
1,400 MMR
Solo
Ganesha
Ganesha
Silver I
Edgewing
Ganesha
Silver I
Level 158
God Stats
4W - 0L
1,864 SR
Queue Stats
24W - 21L
1,442 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Johann OG
Ah Muzen Cab
Bronze III
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 29L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
NuElement
Chaac
15
4 / 3 / 3
10,304
736
11,148
19,847
21,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
15
0 / 4 / 4
9,314
665
9,858
9,877
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
faceeblue
Fenrir
13
3 / 3 / 0
9,812
701
4,608
15,905
13,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaHeraMauiBaba YagaBaron Samedi

VS

Bans
AtlasGilgameshDanzaburouHorusCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
6 / 2 / 2
10,271
734
15,441
6,390
2,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
Edgewing
Ganesha
15
1 / 3 / 9
10,389
742
8,021
15,698
19,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
Johann OG
Ah Muzen Cab
14
3 / 2 / 6
9,885
706
16,605
11,672
5,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
10
10
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thoth
6
2
2
3.5
W
Ganesha
Edgewing
Ganesha
1
3
9
1.83
W
Ah Muzen Cab
Johann OG
Ah Muzen Cab
3
2
6
3
L
Chaac
NuElement
Chaac
4
3
3
1.83
L
Merlin
0
4
4
0.5
L
Fenrir
faceeblue
Fenrir
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,614
Damage
40,067
45,629
Taken
33,760
38,675
Mitigated
28,226
8,561
Healing
8,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
15,441
286
0
10
6,390
2,736
560
1,820
4,098
45,718
587
W
Ganesha
Edgewing
Ganesha
8,021
1,333
0
2,613
15,698
19,967
191
4,550
10,189
22,650
0
W
Ah Muzen Cab
Johann OG
Ah Muzen Cab
16,605
9,607
0
5,644
11,672
5,523
1,903
2,493
8,621
0
49,605
L
Chaac
NuElement
Chaac
11,148
2,638
0
5,031
19,847
21,337
80
10,331
9,516
0
34,663
L
Merlin
9,858
408
0
125
9,877
3,748
0
5,456
4,421
43,430
0
L
Fenrir
faceeblue
Fenrir
4,608
854
0
3,405
15,905
13,590
0
7,468
8,437
0
14,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,430
Gold Earned
30,545
149
Minions Killed
151
0
Camps Cleared
0
749,270
Distance Traveled
779,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,271
734
61
4
0
254,387
0
W
Ganesha
10,389
742
4
0
0
267,389
0
W
Ah Muzen Cab
9,885
706
86
6
0
257,472
0
L
Chaac
10,304
736
37
3
0
289,539
0
L
Merlin
9,314
665
98
7
0
226,334
0
L
Fenrir
9,812
701
14
1
0
233,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role