Player Matchup

Chernobog
Chernobog
AnillaLenter
Chernobog
Level 51
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 108L
1,224 Elo+
Party 1
Bastet
Bastet
CraftyChipmunk
Bastet
Level 43
God Stats
2W - 4L
1,262 SR
Queue Stats
40W - 89L
1,282 Elo+
Party 1
Geb
Geb
Psilobitsin0525
Geb
Level 28
God Stats
0W - 2L
1,285 SR
Queue Stats
29W - 72L
1,224 Elo+
Party 1
Fenrir
Fenrir
gabbelita
Fenrir
Level 25
God Stats
7W - 10L
1,247 SR
Queue Stats
1,019W - 1,042L
1,359 Elo+
Solo
Sobek
Sobek
zuesinator2000
Sobek
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 131L
1,324 Elo+
Solo
Team Averages
Level 34
1,359 SR
1,283 Elo+

VS

Team Averages
Level 32
1,547 SR
1,542 Elo+
Achilles
Achilles
Beerakula
Achilles
Level 18
God Stats
2W - 0L
1,734 SR
Queue Stats
13W - 10L
1,483 Elo+
Solo
Anhur
Anhur
BorkanuPorkanu
Anhur
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,589 Elo+
Solo
He Bo
He Bo
Onimae
He Bo
Level 69
God Stats
7W - 3L
1,500 SR
Queue Stats
362W - 393L
1,367 Elo+
Solo
Hou Yi
Hou Yi
zYouAreGarbagEz
Hou Yi
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,635 Elo+
Party 2
Scylla
Scylla
zYouArеGarbagEz
Scylla
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 7L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AnillaLenter
Chernobog
15
2 / 4 / 10
7,736
774
8,024
13,270
7,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 5 / 6
8,186
819
10,633
13,622
6,707
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 8 / 10
7,207
721
4,777
15,624
15,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
gabbelita
Fenrir
14
4 / 7 / 1
7,893
789
7,983
14,561
11,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 6 / 9
7,913
791
6,845
18,498
23,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Beerakula
Achilles
18
8 / 1 / 18
9,933
993
15,574
13,397
16,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
8 / 3 / 19
9,396
940
14,307
11,587
4,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

He Bo
Onimae
He Bo
12
2 / 6 / 18
7,788
779
5,851
8,844
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
10 / 2 / 20
10,023
1,002
19,986
9,840
4,639
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 28
8,772
877
14,443
7,298
2,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
133
12
Kills
30
30
Deaths
14
36
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Chernobog
AnillaLenter
Chernobog
2
4
10
1.75
W
Achilles
Beerakula
Achilles
8
1
18
17
W
8
3
19
5.83
L
4
5
6
1.4
W
He Bo
Onimae
He Bo
2
6
18
1.83
L
0
8
10
0.63
L
Fenrir
gabbelita
Fenrir
4
7
1
0.64
W
10
2
20
10
W
2
2
28
8
L
2
6
9
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,262
Damage
70,161
75,575
Taken
50,966
65,309
Mitigated
31,312
16,492
Healing
18,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
AnillaLenter
Chernobog
8,024
4,198
1,138
3,663
13,270
7,061
0
3,673
9,597
0
20,597
W
Achilles
Beerakula
Achilles
15,574
1,461
818
2,353
13,397
16,313
374
3,711
9,419
0
28,671
W
14,307
6,246
1,822
4,437
11,587
4,958
1,073
2,960
8,496
0
24,408
L
10,633
1,890
788
3,251
13,622
6,707
0
3,066
10,556
0
15,337
W
He Bo
Onimae
He Bo
5,851
824
331
893
8,844
2,744
0
1,852
6,943
7,101
1,326
L
4,777
361
160
510
15,624
15,791
0
2,757
12,867
9,054
0
L
Fenrir
gabbelita
Fenrir
7,983
488
2,036
1,811
14,561
11,764
0
3,921
10,640
0
10,629
W
19,986
10,576
1,094
2,936
9,840
4,639
1,476
1,046
8,709
0
28,939
W
14,443
2,086
1,354
2,365
7,298
2,658
411
2,053
5,159
24,937
0
L
6,845
378
761
2,374
18,498
23,986
0
6,170
12,328
11,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,935
Gold Earned
45,912
58
Minions Killed
120
0
Camps Cleared
0
935,884
Distance Traveled
914,205
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
7,736
774
29
3
0
157,110
0
W
Achilles
9,933
993
21
2
0
216,391
0
W
Anhur
9,396
940
37
4
0
181,339
0
L
Bastet
8,186
819
6
1
0
224,627
0
W
He Bo
7,788
779
4
0
0
168,321
0
L
Geb
7,207
721
8
1
0
158,252
0
L
Fenrir
7,893
789
10
1
0
202,936
0
W
Hou Yi
10,023
1,002
27
3
0
164,518
0
W
Scylla
8,772
877
31
3
0
183,636
1
L
Sobek
7,913
791
5
1
0
192,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role