Player Matchup

Izanami
Izanami
Silver II
Etiros
Izanami
Silver II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 65L
1,516 MMR
Solo
Merlin
Merlin
Silver I
IINSanity_Abyss
Merlin
Silver I
Level 117
God Stats
2W - 3L
1,674 SR
Queue Stats
31W - 33L
1,479 MMR
Party 3
He Bo
He Bo
Gold V
Proton_157
He Bo
Gold V
Level 100
God Stats
5W - 3L
1,500 SR
Queue Stats
13W - 16L
1,555 MMR
Party 3
Sylvanus
Sylvanus
Gold IV
US Debt
Sylvanus
Gold IV
Level 158
God Stats
28W - 30L
1,541 SR
Queue Stats
685W - 684L
1,519 MMR
Solo
Bellona
Bellona
Bronze III
kvk 53
Bellona
Bronze III
Level 146
God Stats
2W - 4L
1,316 SR
Queue Stats
290W - 285L
1,516 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,506 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,631 SR
1,517 MMR
Tiamat
Tiamat
Gold IV
CashMoneyMawk
Tiamat
Gold IV
Level 66
God Stats
4W - 1L
1,758 SR
Queue Stats
36W - 34L
1,527 MMR
Party 1
Ishtar
Ishtar
Gold IV
MindofGabs
Ishtar
Gold IV
Level 124
God Stats
19W - 23L
1,786 SR
Queue Stats
294W - 291L
1,518 MMR
Solo
Fenrir
Fenrir
Gold I
Sahniper
Fenrir
Gold I
Level 155
God Stats
60W - 55L
1,610 SR
Queue Stats
501W - 505L
1,510 MMR
Party 1
Bastet
Bastet
Bronze III
TheFartGuy
Bastet
Bronze III
Level 69
God Stats
4W - 2L
1,500 SR
Queue Stats
27W - 23L
1,530 MMR
Party 2
Sobek
Sobek
Bronze III
macheche
Sobek
Bronze III
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Etiros
Izanami
15
0 / 1 / 0
8,082
449
5,282
11,335
4,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 9 / 2
7,772
432
5,744
12,785
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
13
3 / 6 / 0
8,208
456
5,101
14,781
4,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
US Debt
Sylvanus
10
0 / 4 / 1
6,937
385
3,815
12,922
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
kvk 53
Bellona
10
0 / 6 / 1
6,881
382
5,390
18,090
19,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
MauiThanatosAwilix

VS

Bans
Ao KuangCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 8
11,374
632
15,072
7,243
6,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
MindofGabs
Ishtar
18
0 / 0 / 1
10,750
597
5,810
10,301
4,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Sahniper
Fenrir
18
13 / 0 / 5
11,867
659
12,260
15,392
8,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bastet
TheFartGuy
Bastet
15
4 / 2 / 6
10,043
558
12,880
15,600
12,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Sobek
macheche
Sobek
13
1 / 2 / 14
8,922
496
6,193
19,874
16,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
3
Kills
26
26
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
L
Izanami
Etiros
Izanami
0
1
0
0
L
0
9
2
0.11
W
Ishtar
MindofGabs
Ishtar
0
0
1
0.5
L
He Bo
3
6
0
0.5
W
Fenrir
Sahniper
Fenrir
13
0
5
15.5
W
Bastet
TheFartGuy
Bastet
4
2
6
3.5
L
Sylvanus
US Debt
Sylvanus
0
4
1
0.13
L
Bellona
kvk 53
Bellona
0
6
1
0.08
W
Sobek
macheche
Sobek
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,332
Damage
52,215
69,913
Taken
68,410
42,079
Mitigated
49,829
16,556
Healing
27,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,072
1,249
126
2,573
7,243
6,936
152
3,313
3,930
88,287
2,949
L
Izanami
Etiros
Izanami
5,282
3,707
0
4,875
11,335
4,596
0
2,858
8,477
0
79,842
L
5,744
107
0
274
12,785
4,121
0
5,978
6,807
61,094
1,414
W
Ishtar
MindofGabs
Ishtar
5,810
3,180
0
8,103
10,301
4,684
1,809
816
9,485
0
107,662
L
He Bo
5,101
388
0
4,430
14,781
4,510
0
4,905
9,876
50,252
1,575
W
Fenrir
Sahniper
Fenrir
12,260
2,058
0
2,751
15,392
8,343
851
4,370
11,022
0
107,089
W
Bastet
TheFartGuy
Bastet
12,880
2,427
0
5,068
15,600
12,950
98
2,938
12,662
4,776
60,015
L
Sylvanus
US Debt
Sylvanus
3,815
725
1,949
2,504
12,922
9,018
0
5,680
7,242
22,806
0
L
Bellona
kvk 53
Bellona
5,390
2,586
0
2,524
18,090
19,834
0
3,230
14,860
0
40,227
W
Sobek
macheche
Sobek
6,193
596
0
9,374
19,874
16,916
174
4,461
15,413
28,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,880
Gold Earned
52,956
447
Minions Killed
552
0
Camps Cleared
0
1,598,638
Distance Traveled
1,853,498
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,374
632
136
8
0
379,279
4
L
Izanami
8,082
449
133
7
0
329,150
0
L
Merlin
7,772
432
116
6
0
305,696
6
W
Ishtar
10,750
597
172
10
0
319,414
3
L
He Bo
8,208
456
87
5
0
336,273
0
W
Fenrir
11,867
659
137
8
0
421,481
0
W
Bastet
10,043
558
89
5
0
351,048
1
L
Sylvanus
6,937
385
35
2
0
333,059
11
L
Bellona
6,881
382
76
4
0
294,460
0
W
Sobek
8,922
496
18
1
0
382,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role