Player Matchup

Baron Samedi
Baron Samedi
HotBoiKen
Baron Samedi
Level 128
God Stats
3W - 9L
1,562 SR
Queue Stats
316W - 419L
1,457 Elo+
Party 1
Kuzenbo
Kuzenbo
MDK Kenpachi
Kuzenbo
Level 127
God Stats
7W - 3L
1,732 SR
Queue Stats
205W - 333L
1,463 Elo+
Party 1
Medusa
Medusa
MDKPhenom
Medusa
Level 146
God Stats
0W - 4L
1,335 SR
Queue Stats
151W - 268L
1,413 Elo+
Party 1
Nemesis
Nemesis
NebulaXXs
Nemesis
Level 85
God Stats
65W - 73L
1,417 SR
Queue Stats
416W - 437L
1,471 Elo+
Solo
Loki
Loki
cea115
Loki
Level 69
God Stats
13W - 11L
1,500 SR
Queue Stats
242W - 245L
1,783 Elo+
Solo
Team Averages
Level 111
1,509 SR
1,517 Elo+

VS

Team Averages
Level 107
1,506 SR
1,553 Elo+
Da Ji
Da Ji
Mr ANDERSON1121
Da Ji
Level 126
God Stats
8W - 9L
1,570 SR
Queue Stats
282W - 290L
1,407 Elo+
Solo
Kukulkan
Kukulkan
PvtRubberDucky
Kukulkan
Level 136
God Stats
6W - 5L
1,500 SR
Queue Stats
522W - 499L
1,616 Elo+
Solo
Ganesha
Ganesha
SLASHED26
Ganesha
Level 81
God Stats
20W - 16L
1,478 SR
Queue Stats
309W - 332L
1,609 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TopDmgDiff
Ah Muzen Cab
Level 84
God Stats
3W - 0L
1,710 SR
Queue Stats
108W - 110L
1,536 Elo+
Solo
Mulan
Mulan
neithll
Mulan
Level 106
God Stats
1W - 2L
1,273 SR
Queue Stats
4W - 4L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HotBoiKen
Baron Samedi
16
1 / 5 / 5
10,586
1,059
9,815
13,260
6,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
MDK Kenpachi
Kuzenbo
16
1 / 3 / 6
11,236
1,124
8,965
22,407
30,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Medusa
MDKPhenom
Medusa
16
4 / 4 / 3
11,395
1,140
13,695
17,528
9,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
NebulaXXs
Nemesis
16
2 / 4 / 2
9,986
999
7,164
11,868
5,651
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Loki
cea115
Loki
16
0 / 3 / 5
10,070
1,007
9,075
10,381
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

Team 1 Tickets

181

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 6
11,670
1,167
14,010
12,616
8,144
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
17
0 / 0 / 10
10,721
1,072
13,038
4,896
3,019
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
SLASHED26
Ganesha
18
0 / 1 / 17
12,112
1,211
7,347
14,339
18,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
TopDmgDiff
Ah Muzen Cab
17
7 / 1 / 7
11,823
1,182
24,570
7,743
4,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
neithll
Mulan
17
4 / 0 / 8
10,905
1,091
11,278
12,130
14,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
8
Kills
19
19
Deaths
8
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
HotBoiKen
Baron Samedi
1
5
5
0.7
L
Kuzenbo
MDK Kenpachi
Kuzenbo
1
3
6
1.33
L
Medusa
MDKPhenom
Medusa
4
4
3
1.38
W
8
6
6
1.83
L
Nemesis
NebulaXXs
Nemesis
2
4
2
0.75
W
Kukulkan
0
0
10
5
W
Ganesha
SLASHED26
Ganesha
0
1
17
8.5
W
Ah Muzen Cab
TopDmgDiff
Ah Muzen Cab
7
1
7
10.5
L
Loki
cea115
Loki
0
3
5
0.83
W
Mulan
neithll
Mulan
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,714
Damage
70,243
75,444
Taken
51,724
57,962
Mitigated
48,432
11,927
Healing
10,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
HotBoiKen
Baron Samedi
9,815
1,008
2,657
3,223
13,260
6,898
0
4,394
8,866
32,279
0
L
Kuzenbo
MDK Kenpachi
Kuzenbo
8,965
3,451
0
1,268
22,407
30,453
0
6,488
15,919
21,122
0
L
Medusa
MDKPhenom
Medusa
13,695
6,911
0
1,830
17,528
9,378
0
4,011
13,517
0
45,213
W
14,010
6,110
366
1,611
12,616
8,144
0
3,523
9,093
0
16,294
L
Nemesis
NebulaXXs
Nemesis
7,164
4,223
0
2,842
11,868
5,651
0
3,379
8,489
0
16,321
W
Kukulkan
13,038
2,185
0
0
4,896
3,019
0
1,880
3,016
46,465
0
W
Ganesha
SLASHED26
Ganesha
7,347
942
0
4,094
14,339
18,176
0
5,181
9,158
19,520
0
W
Ah Muzen Cab
TopDmgDiff
Ah Muzen Cab
24,570
13,910
0
4,107
7,743
4,341
0
4,645
3,098
0
56,157
L
Loki
cea115
Loki
9,075
2,883
0
107
10,381
5,582
0
2,113
8,268
0
25,576
W
Mulan
neithll
Mulan
11,278
1,146
0
546
12,130
14,752
0
3,551
8,579
0
23,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,273
Gold Earned
57,231
240
Minions Killed
214
9
Camps Cleared
8
916,312
Distance Traveled
1,042,615
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,586
1,059
64
6
0
184,755
0
L
Kuzenbo
11,236
1,124
21
2
1
197,993
0
L
Medusa
11,395
1,140
109
11
1
189,490
0
W
Da Ji
11,670
1,167
11
1
2
200,064
0
L
Nemesis
9,986
999
17
2
3
167,420
0
W
Kukulkan
10,721
1,072
100
10
3
211,335
0
W
Ganesha
12,112
1,211
0
0
0
216,031
2
W
Ah Muzen Cab
11,823
1,182
79
8
2
212,366
0
L
Loki
10,070
1,007
29
3
4
176,654
0
W
Mulan
10,905
1,091
24
2
1
202,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role