Player Matchup

Raijin
Raijin
Eggressor
Raijin
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
250W - 208L
1,529 Elo+
Solo
Lancelot
Lancelot
JojolapinaX
Lancelot
Level 159
God Stats
1W - 6L
1,500 SR
Queue Stats
642W - 662L
1,549 Elo+
Solo
Tiamat
Tiamat
Laphroäig
Tiamat
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
156W - 154L
1,580 Elo+
Solo
The Morrigan
The Morrigan
Sicvel
The Morrigan
Level 111
God Stats
1W - 2L
1,732 SR
Queue Stats
241W - 220L
1,476 Elo+
Solo
Cupid
Cupid
XSansX
Cupid
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 127L
1,873 Elo+
Solo
Team Averages
Level 136
1,546 SR
1,601 Elo+

VS

Team Averages
Level 114
1,500 SR
1,475 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CorpseM
Rama
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
CrypticDragons
Anubis
Level 99
God Stats
6W - 3L
1,500 SR
Queue Stats
268W - 227L
1,461 Elo+
Solo
Tyr
Tyr
Jxtl
Tyr
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 160L
1,416 Elo+
Solo
Fafnir
Fafnir
Pejotta
Fafnir
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Eggressor
Raijin
16
0 / 5 / 6
8,675
667
20,091
11,860
5,638
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
JojolapinaX
Lancelot
12
1 / 5 / 6
8,135
626
4,889
15,464
13,063
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Laphroäig
Tiamat
14
2 / 5 / 5
8,479
652
11,031
14,980
11,665
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
Sicvel
The Morrigan
14
3 / 6 / 6
8,519
655
11,302
10,072
5,226
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
XSansX
Cupid
17
5 / 7 / 4
10,186
784
15,825
17,605
7,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
5 / 2 / 19
10,883
837
19,758
18,429
11,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
CorpseM
Rama
17
6 / 2 / 18
10,923
840
14,204
12,516
6,081
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
12 / 2 / 10
11,023
848
17,892
11,694
7,757
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
Jxtl
Tyr
16
4 / 3 / 18
10,567
813
6,543
17,373
14,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fafnir
Pejotta
Fafnir
15
1 / 2 / 22
10,238
788
4,053
14,882
20,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
115
11
Kills
28
28
Deaths
11
27
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
2
19
7.25
W
Rama
CorpseM
Rama
6
2
18
7.5
W
12
2
10
8.5
L
Raijin
Eggressor
Raijin
0
5
6
0.6
L
Lancelot
JojolapinaX
Lancelot
1
5
6
0.8
W
Tyr
Jxtl
Tyr
4
3
18
4.33
L
Tiamat
Laphroäig
Tiamat
2
5
5
0.9
W
Fafnir
Pejotta
Fafnir
1
2
22
6
L
The Morrigan
Sicvel
The Morrigan
3
6
6
1
L
Cupid
XSansX
Cupid
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,138
Damage
62,450
69,981
Taken
74,894
43,272
Mitigated
60,077
21,476
Healing
42,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
19,758
2,040
7,028
8,821
18,429
11,540
452
10,721
7,708
44,747
1,104
W
Rama
CorpseM
Rama
14,204
9,320
1,747
3,078
12,516
6,081
4,202
7,029
5,487
0
37,503
W
17,892
739
0
4,564
11,694
7,757
1,661
6,062
5,632
43,282
0
L
Raijin
Eggressor
Raijin
20,091
642
1,457
1,229
11,860
5,638
96
8,808
3,052
33,474
4,746
L
Lancelot
JojolapinaX
Lancelot
4,889
698
1,284
4,597
15,464
13,063
462
7,429
8,035
0
7,484
W
Tyr
Jxtl
Tyr
6,543
590
4,531
6,325
17,373
14,297
248
8,819
8,554
0
14,295
L
Tiamat
Laphroäig
Tiamat
11,031
496
421
3,111
14,980
11,665
437
9,656
5,324
20,518
0
W
Fafnir
Pejotta
Fafnir
4,053
1,340
1,858
4,217
14,882
20,402
963
7,167
7,715
13,001
0
L
The Morrigan
Sicvel
The Morrigan
11,302
1,067
250
504
10,072
5,226
0
5,158
4,845
18,975
349
L
Cupid
XSansX
Cupid
15,825
4,558
3,575
5,048
17,605
7,680
279
9,941
7,664
0
29,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,994
Gold Earned
53,634
117
Minions Killed
152
0
Camps Cleared
0
1,001,193
Distance Traveled
1,173,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,883
837
38
3
0
225,112
0
W
Rama
10,923
840
41
3
0
248,196
0
W
Anubis
11,023
848
45
3
0
197,630
0
L
Raijin
8,675
667
38
3
0
203,133
0
L
Lancelot
8,135
626
6
0
0
174,754
0
W
Tyr
10,567
813
11
1
0
265,179
0
L
Tiamat
8,479
652
21
2
0
214,307
0
W
Fafnir
10,238
788
17
1
0
237,724
0
L
The Morrigan
8,519
655
21
2
0
187,235
0
L
Cupid
10,186
784
31
2
0
221,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role