Player Matchup

Hera
Hera
Segi Adrian
Hera
Level 103
God Stats
31W - 17L
1,665 SR
Queue Stats
715W - 718L
1,516 Elo+
Party 2
King Arthur
King Arthur
SomeDumbDuck
King Arthur
Level 145
God Stats
26W - 26L
1,216 SR
Queue Stats
433W - 433L
1,552 Elo+
Solo
Anhur
Anhur
TaccW
Anhur
Level 163
God Stats
3W - 2L
1,500 SR
Queue Stats
346W - 351L
1,514 Elo+
Party 2
Thor
Thor
Vegeta78Goku
Thor
Level 147
God Stats
3W - 2L
1,886 SR
Queue Stats
43W - 41L
1,780 Elo+
Party 2
Maui
Maui
lNxah
Maui
Level 115
God Stats
21W - 15L
1,535 SR
Queue Stats
144W - 154L
1,583 Elo+
Party 2
Team Averages
Level 135
1,560 SR
1,589 Elo+

VS

Team Averages
Level 144
1,602 SR
1,629 Elo+
Xing Tian
Xing Tian
Hypenotics
Xing Tian
Level 162
God Stats
10W - 7L
1,732 SR
Queue Stats
534W - 528L
1,612 Elo+
Party 1
Lancelot
Lancelot
Imstr8Prodiigy
Lancelot
Level 165
God Stats
6W - 3L
1,500 SR
Queue Stats
229W - 241L
1,587 Elo+
Party 1
Merlin
Merlin
Kidwykkyd
Merlin
Level 37
God Stats
4W - 3L
1,575 SR
Queue Stats
5W - 3L
1,794 Elo+
Solo
Ishtar
Ishtar
M_iNRiZz--
Ishtar
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 76L
1,531 Elo+
Solo
Shiva
Shiva
iTz Court K
Shiva
Level 237
God Stats
15W - 10L
1,704 SR
Queue Stats
958W - 933L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,030
603
5,629
3,802
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
SomeDumbDuck
King Arthur
9
0 / 2 / 0
5,284
528
7,385
8,502
7,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anhur
TaccW
Anhur
11
2 / 0 / 2
6,349
635
4,317
5,019
1,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
5 / 0 / 2
6,392
639
5,388
6,023
2,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
lNxah
Maui
9
1 / 0 / 4
5,840
584
2,048
5,843
3,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Hypenotics
Xing Tian
8
1 / 1 / 0
5,138
514
2,380
7,956
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
11
0 / 2 / 2
5,914
591
3,319
7,297
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Kidwykkyd
Merlin
8
0 / 4 / 0
4,849
485
2,108
5,015
1,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
M_iNRiZz--
Ishtar
8
1 / 3 / 0
4,872
487
2,621
8,086
2,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 0 / 1
6,222
622
4,895
10,977
5,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
10
Kills
3
3
Deaths
10
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Hypenotics
Xing Tian
1
1
0
1
L
Lancelot
0
2
2
0.5
L
Merlin
Kidwykkyd
Merlin
0
4
0
0
L
Ishtar
M_iNRiZz--
Ishtar
1
3
0
0.33
W
2
1
2
3
W
King Arthur
SomeDumbDuck
King Arthur
0
2
0
0
W
Anhur
TaccW
Anhur
2
0
2
3
W
5
0
2
6
L
1
0
1
1.5
W
Maui
lNxah
Maui
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,767
Damage
15,323
29,189
Taken
39,331
16,993
Mitigated
18,578
9,314
Healing
9,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Hypenotics
Xing Tian
2,380
437
0
1,847
7,956
5,834
0
2,578
5,378
14,315
0
L
Lancelot
3,319
380
0
1,062
7,297
3,029
0
1,212
6,085
0
48,105
L
Merlin
Kidwykkyd
Merlin
2,108
339
0
0
5,015
1,093
0
521
4,494
22,185
0
L
Ishtar
M_iNRiZz--
Ishtar
2,621
1,406
0
1,370
8,086
2,857
0
3,826
4,260
0
30,769
W
5,629
904
0
1,009
3,802
1,253
0
244
3,558
49,748
0
W
King Arthur
SomeDumbDuck
King Arthur
7,385
1,042
0
639
8,502
7,765
0
147
8,355
4,135
39,570
W
Anhur
TaccW
Anhur
4,317
1,919
0
2,573
5,019
1,926
0
1,927
3,092
0
43,668
W
5,388
724
0
3,205
6,023
2,178
0
284
5,739
0
42,467
L
4,895
1,353
0
5,464
10,977
5,765
0
1,268
9,709
0
53,828
W
Maui
lNxah
Maui
2,048
224
0
1,888
5,843
3,871
21
1,886
3,957
11,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,895
Gold Earned
26,995
337
Minions Killed
316
0
Camps Cleared
0
1,023,954
Distance Traveled
1,041,394
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,138
514
21
2
0
214,950
1
L
Lancelot
5,914
591
95
10
0
235,710
1
L
Merlin
4,849
485
55
6
0
202,474
0
L
Ishtar
4,872
487
51
5
0
178,980
0
W
Hera
6,030
603
100
10
0
194,235
0
W
King Arthur
5,284
528
63
6
0
210,511
0
W
Anhur
6,349
635
89
9
0
187,716
0
W
Thor
6,392
639
65
7
0
216,364
0
L
Shiva
6,222
622
94
9
0
209,280
2
W
Maui
5,840
584
20
2
0
215,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role